Beginning Android 3D Game DevelopmentBeginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.
Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. ...
Linear and Nonlinear Programming, 4th EditionThis new edition covers the central concepts of practical optimization techniques, with an emphasis on methods that are both state-of-the-art and popular. One major insight is the connection between the purely analytical character of an optimization problem and the behavior of algorithms used to solve a problem. This was a major theme of the first edition of this book and the fourth edition expands and further illustrates this relationship. As in the earlier editions, the material in this fourth edition is organized into three separate parts. Part I is a self-contained introduction to linear programming. The presentation in this part is fairly conventional, covering the main elements of the underlying theory of linear programming, many of the most effective numerical algorithms, and many of its important special applications. Part II, which is independent of Part I, covers the theory of unconstrained optimization, including both derivations of the appropriate optimality conditions and ...
Make a 2D RPG in a Weekend, 2nd EditionUpdated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.
One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. ...
Creating Dynamic UIs with Android Fragments, 2nd EditionToday's users expect mobile apps to be dynamic and highly interactive, with rich navigation features. These same apps must look fantastic whether running on a medium-resolution smartphone or high-resolution tablet. Fragments provide the toolset we need to meet these user expectations by enabling us to build our applications out of adaptable components that take advantage of the rich capabilities of each individual device and automatically adapt to their differences.
This book looks at the impact fragments have on Android UI design and their role in both simplifying many common UI challenges and in providing best practices for incorporating rich UI behaviors. We look closely at the roll of fragment transactions and how to work with the Android back stack. Leveraging this understanding, we explore several specialized fragment-related classes such as ListFragment and DialogFragment. We then go on to discuss how to implement rich navigation features such as swipe-based screen browsing, ...
Make a 2D Arcade Game in a Weekend: With UnityCreate and complete your first 2D arcade game in Unity. In Make a 2D Arcade Game in a Weekend with Unity, you will learn to create an arcade classic brick breaker game from beginning to end. You will plan the game flow, add the graphics and create the game logic using C#, then build the UX to complete your game. By the time you have finished, you will have enough knowledge to tweak the game to create more levels or your own variant game rules, and you will have the confidence to go on and create your own 2D arcade games. You will also learn how to publish the game into mobile app stores.
Unity is a powerful cross platform software tool that allows you to create 2D and 3D apps and games. Learning how to create a classic arcade game is a great way to learn the foundations of game design. While you do need to have a basic understanding of Unity to complete this project, advanced game building or advanced Unity experience is not required. ...
Learning ElixirElixir, based on Erlang's virtual machine and ecosystem, makes it easier to achieve scalability, concurrency, fault tolerance, and high availability goals that are pursued by developers using any programming language or programming paradigm. Elixir is a modern programming language that utilizes the benefits offered by Erlang VM without really incorporating the complex syntaxes of Erlang.
Learning to program using Elixir will teach many things that are very beneficial to programming as a craft, even if at the end of the day, the programmer isn't using Elixir. This book will teach you concepts and principles important to any complex, scalable, and resilient application. Mostly, applications are historically difficult to reason about, but using the concepts in this book, they will become easy and enjoyable. It will teach you the functional programing ropes, to enable them to create better and more scalable applications, and you will explore how Elixir can help you achieve new programmi ...
Learning FPGAsLearn how to design digital circuits with FPGAs (field-programmable gate arrays), the devices that reconfigure themselves to become the very hardware circuits you set out to program. With this practical guide, author Justin Rajewski shows you hands-on how to create FPGA projects, whether you're a programmer, engineer, product designer, or maker. You'll quickly go from the basics to designing your own processor.
Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they're affordable enough even for hobbyists. If you're familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects.
Set up your environment by installing Xilinx ISE and the author's Mojo IDE; Learn how hardware designs are broken into modules, comparable to functions in a software program; Create digital hardware designs and learn the basics on how they ...
Intelligence-Driven Incident ResponseUsing a well-conceived incident response plan in the aftermath of an online security breach enables your team to identify attackers and learn how they operate. But, only when you approach incident response with a cyber threat intelligence mindset will you truly understand the value of that information. With this practical guide, you'll learn the fundamentals of intelligence analysis, as well as the best ways to incorporate these techniques into your incident response process.
Each method reinforces the other: threat intelligence supports and augments incident response, while incident response generates useful threat intelligence. This book helps incident managers, malware analysts, reverse engineers, digital forensics specialists, and intelligence analysts understand, implement, and benefit from this relationship.
In three parts, this in-depth book includes:The fundamentals: get an introduction to cyber threat intelligence, the intelligence process, the incident-response proc ...
Streaming SystemsStreaming data is a big deal in big data these days, and for good reason. Businesses crave ever more timely data, and streaming is a good way to achieve lower latency. Plus, streaming is a much easier way to tame the massive, unbounded data sets that are increasingly common today.
Expanded from co-author Tyler Akidau's popular series of blog posts "Streaming 101" and "Streaming 102", this practical book shows data engineers, data scientists, and developers how to work with streaming or event-time data in a conceptual and platform-agnostic way. You'll go from "101"-level understanding of stream processing to a nuanced grasp of the what, where, when, and how of processing real-time data streams.
Dive deep into topics including watermarks and windowing, as well as state and timers in the context of stream processing. Although the book uses Apache Beam code snippets to make examples concrete, it presents a general and broad explanation of streaming that's not tied to a specific frame ...
Social Media Analytics StrategyThis book shows you how to use social media analytics to optimize your business performance. The tools discussed will prepare you to create and implement an effective digital marketing strategy. From understanding the data and its sources to detailed metrics, dashboards, and reports, this book is a robust tool for anyone seeking a tangible return on investment from social media and digital marketing.
Social Media Analytics Strategy speaks to marketers who do not have a technical background and creates a bridge into the digital world. Comparable books are either too technical for marketers (aimed at software developers) or too basic and do not take strategy into account. They also lack an overview of the entire process around using analytics within a company project. They don't go into the everyday details and also don't touch upon common mistakes made by marketers.
This book highlights patterns of common challenges experienced by marketers from entry level to directors and C-leve ...