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Getting Started with Greenplum for Big Data Analytics
Getting Started with Greenplum for Big Data Analytics

Organizations are leveraging the use of data and analytics to gain a competitive advantage over their opposition. Therefore, organizations are quickly becoming more and more data driven. With the advent of Big Data, existing Data Warehousing and Business Intelligence solutions are becoming obsolete, and a requisite for new agile platforms consisting of all the aspects of Big Data has become inevitable. From loading/integrating data to presenting analytical visualizations and reports, the new Big Data platforms like Greenplum do it all. It is now the mindset of the user that requires a tuning to put the solutions to work. Getting Started with Greenplum for Big Data Analytics is a practical, hands-on guide to learning and implementing Big Data Analytics using the Greenplum Integrated Analytics Platform. From processing structured and unstructured data to presenting the results/insights to key business stakeholders, this book explains it all. ...
iOS Game Development Cookbook
iOS Game Development Cookbook

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. ...
Programming 3D Applications with HTML5 and WebGL
Programming 3D Applications with HTML5 and WebGL

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL - the emerging web graphics standard. With this book, you'll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts - Foundations and Application Development Techniques - author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. ...
Theory of Fun for Game Design, 2nd Edition
Theory of Fun for Game Design, 2nd Edition

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. ...
Designed for Use
Designed for Use

Weaving together hands-on techniques and fundamental concepts, you'll learn how to make usability the cornerstone of your design process. Each technique chapter explains a specific approach you can use during the design process to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations. Filled with illustrations and supported by psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation – the essential stages in designing usable interfaces for applications and websites. Lukas inspires you to look at design in a whole new way, explaining exactly what to look for, and what to avoid, in creating products that people will be excited about. ...
Microsoft XNA Game Studio 4.0: Learn Programming Now!
Microsoft XNA Game Studio 4.0: Learn Programming Now!

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC - as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project - adding new tools and tricks to your arsenal as you go. No experience required! ...
Creating E-Learning Games with Unity
Creating E-Learning Games with Unity

Unity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create real-world scenarios, or models, for training purposes. With Unity, one can develop video games that are not only fun, but are also effective teaching and learning tools. When properly designed, an engaging game is an ideal platform for the presentation, testing, and application of learning objectives. eLearning Game Programming in Unity is a practical, hands-on guide to programming eLearning games. You will encounter a step-by-step approach to developing a 3D game that is interactive and engaging, built around sound teaching pedagogy and game theory. ...
Learning Objective-C by Developing iPhone Games
Learning Objective-C by Developing iPhone Games

The introduction of the Apple Store has empowered thousands, even millions of people to embrace software development. Using Objective-C and the Xcode IDE, you can produce awesome games and launch them on the Apple Store allowing you to make and sell games quickly and easily. From learning the basics of Objective-C to deploying to the App Store, you'll use this book to learn about game development in a matter-of-fact, helpful manner. Whether you're new to game development, or just want to learn how to leverage Apple's own tools to expand your skill set, you'll quickly move from a beginner to an expert. ...
Storm Blueprints: Patterns for Distributed Real-time Computation
Storm Blueprints: Patterns for Distributed Real-time Computation

Storm is the most popular framework for real-time stream processing. Storm provides the fundamental primitives and guarantees required for fault-tolerant distributed computing in high-volume, mission critical applications. It is both an integration technology as well as a data flow and control mechanism, making it the core of many big data platforms. Storm is essential if you want to deploy, operate, and develop data processing flows capable of processing billions of transactions. Storm: Distributed Real-time Computation Blueprints - covers a broad range of distributed computing topics, including not only design and integration patterns, but also domains and applications to which the technology is immediately useful and commonly applied. This book introduces you to Storm using real-world examples, beginning with simple Storm topologies. ...
Microsoft SQL Server 2014 Business Intelligence Development
Microsoft SQL Server 2014 Business Intelligence Development

Take advantage of the real power behind the BI components of SQL Server 2014, Excel 2013, and SharePoint 2013 with this hands-on book. This book will give you a competitive advantage by helping you to quickly learn how to design and build BI system with Microsoft BI tools. This book starts with designing a data warehouse with dimensional modeling, and then looks at creating data models based on SSAS multidimensional and Tabular technologies. It will illustrate how to use SSIS for ETL, and MDS and DQS for data governance and data quality. The book is packed with real-world examples that will give you a good understanding of the BI and DW components of SQL Server 2014, Excel 2013, and SharePoint 2013. ...
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