IT eBooks
Download, Read, Use
SPA Design and Architecture
SPA Design and Architecture

SPA Design and Architecture teaches you the design and development skills you need to create SPAs. You'll start with an introduction to the SPA model and see how it builds on the standard approach using linked pages. The author guides you through the practical issues of building an SPA, including an overview of MV* frameworks, unit testing, routing, layout management, data access, pub/sub, and client-side task automation. This book is full of easy-to-follow examples you can apply to the library or framework of your choice. ...
Stripes by Example
Stripes by Example

In this 100-page book, you will find that Stripes provides a very simple learning path, where you do not need to understand the entire framework in order to use it. The concept of this book is exactly that – to get you using the framework and writing code immediately. You will be off and running in no time, and adding to your skill set as we progress. This book is written with exactly that learning method in mind. No filler, no empty explanations... just code. You won't be driving solo, however. Each code example is heavily annotated with comments and tips, so that you not only understand each snippet, but can also dive deeper if you so choose. Stripes is a web framework for the Java programming language. It was initially released in 2005 by Tim Fennell. Despite its growth and maturity, Stripes has always focused on two key principles: simplicity and ease of development. Stripes has also remained a solution for a single application tier: the web-layer. Its purpose is to handle ...
Swift 2 Blueprints
Swift 2 Blueprints

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You'll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications. ...
Swift 2 for Absolute Beginners, 2nd Edition
Swift 2 for Absolute Beginners, 2nd Edition

Swift 2 for Absolute Beginners is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school, and it is now updated for Swift 2. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. Many people have a difficult time believing they can learn to write iOS apps or just staying motivated through learning the process. This book, along with the free, live online training sessions, helps students stay motivated and overcome obstacles while they learn to be great iOS developers. ...
Swift Game Programming for Absolute Beginners
Swift Game Programming for Absolute Beginners

Swift Game Programming for Absolute Beginners teaches Apple's Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win! These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You'll get professionally drawn sprites and imagery that'll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You'll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you'll learn the language, but always in the context of fun and games. ...
The Architecture of Privacy
The Architecture of Privacy

Technology's influence on privacy not only concerns consumers, political leaders, and advocacy groups, but also the software architects who design new products. In this practical guide, experts in data analytics, software engineering, security, and privacy policy describe how software teams can make privacy-protective features a core part of product functionality, rather than add them late in the development process. Ideal for software engineers new to privacy, this book helps you examine privacy-protective information management architectures and their foundational components—building blocks that you can combine in many ways. Policymakers, academics, students, and advocates unfamiliar with the technical terrain will learn how these tools can help drive policies to maximize privacy protection. ...
Think Python, 2nd Edition
Think Python, 2nd Edition

If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language a step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design. This second edition and its supporting code have been updated for Python 3. Through exercises in each chapter, you'll try out programming concepts as you learn them. Think Python is ideal for students at the high school or college level, as well as self-learners, home-schooled students, and professionals who need to learn programming basics. Beginners just getting their feet wet will learn how to start with Python in a browser. ...
Unity UI Cookbook
Unity UI Cookbook

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will lea ...
Computer Networking Problems and Solutions
Computer Networking Problems and Solutions

Computer Networking Problems and Solutions offers a new approach to understanding networking that not only illuminates current systems but prepares readers for whatever comes next. Its problem-solving approach reveals why modern computer networks and protocols are designed as they are, by explaining the problems any protocol or system must overcome, considering common solutions, and showing how those solutions have been implemented in new and mature protocols. Part I considers data transport (the data plane). Part II covers protocols used to discover and use topology and reachability information (the control plane). Part III considers several common network designs and architectures, including data center fabrics, MPLS cores, and modern Software-Defined Wide Area Networks (SD-WAN). Principles that underlie technologies such as Software Defined Networks (SDNs) are considered throughout, as solutions to problems faced by all networking technologies. This guide is ideal for beginnin ...
Learning Angular, 2nd Edition
Learning Angular, 2nd Edition

Learning Angular teaches modern application development with Angular 2 and Angular 4. It begins with the basics of Angular and the technologies and techniques used throughout the book, such as key features of TypeScript, newer ES6 syntax and concepts, and details about the tools needed to write professional Angular applications. The reader will next build an Angular application from scratch while learning about the primary pieces of an Angular application and see how they work together. Using lots of examples, the core parts of Angular will be introduced, such as Components, the Router, and Services. The book also covers techniques like server-side rendering and how to incrementally add Angular 2+ features to existing AngularJS applications. Finally, the reader will gain insight into advanced skills that should be part of any professional Angular developer's toolkit such as testing, tooling options, and performance tuning. ...
← Prev       Next →
Reproduction of site books is authorized only for informative purposes and strictly for personal, private use.
Only Direct Download
IT eBooks Group © 2011-2026