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Introduction to Financial Mathematics
Introduction to Financial Mathematics

Introduction to Financial Mathematics: Concepts and Computational Methods serves as a primer in financial mathematics with a focus on conceptual understanding of models and problem solving. It includes the mathematical background needed for risk management, such as probability theory, optimization, and the like. The goal of the book is to expose the reader to a wide range of basic problems, some of which emphasize analytic ability, some requiring programming techniques and others focusing on statistical data analysis. In addition, it covers some areas which are outside the scope of mainstream financial mathematics textbooks. For example, it presents marginal account setting by the CCP and systemic risk, and a brief overview of the model risk. Inline exercises and examples are included to help students prepare for exams on this book. ...
Game Development with Unity for .NET Developers
Game Development with Unity for .NET Developers

Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access t ...
JavaScript from Frontend to Backend
JavaScript from Frontend to Backend

JavaScript, the most widely used programming language in the world, has numerous libraries and modules and a dizzying array of need-to-know topics. Picking a starting point can be difficult. Enter JavaScript from Frontend to Backend. This concise, practical guide will get you up to speed in next to no time. This book begins with the basics of variables and objects in JavaScript and then moves quickly on to building components on the client-side with Vue.js and a simple list management application. After that, the focus shifts to the server-side and Node.js, where you'll examine the MVC model and explore the Express module. Once you've got to grips with the server-side and the client-side, the only thing that remains is the database. You'll discover MongoDB and the Mongoose module. In the final chapter of this fast-paced guide, you'll combine all these pieces to integrate a Vue.js application into a Node.js server, using Express to structure the server code and MongoDB to store the i ...
The Haskell School of Music
The Haskell School of Music

This free book explores the fundamentals of computer music and functional programming through the Haskell programming language. Functional programming is typically considered difficult to learn. This introduction in the context of creating music will allow students and professionals with a musical inclination to leverage their experience to help understand concepts that might be intimidating in more traditional computer science settings. Conversely, the book opens the door for programmers to interact with music by using a medium that is familiar to them. Readers will learn how to use the Euterpea library for Haskell to represent and create their own music with code, without the need for other music software. The book explores common paradigms used in algorithmic music composition, such as stochastic generation, musical grammars, self-similarity, and real-time interactive systems. Other topics covered include the basics of signal-based systems in Haskell, sound synthesis, and virt ...
Game Development with Rust and WebAssembly
Game Development with Rust and WebAssembly

The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue ...
Generic Data Structures and Algorithms in Go
Generic Data Structures and Algorithms in Go

Advance your understanding of generic data structures and algorithms and their applications using Go and the effective use of concurrency. You are invited on a journey that aims to improve your programming and problem-solving skills. This book takes you to the next step by showing how to get your programs to work efficiently as well as correctly. As you explore many data structures and the algorithms and applications associated with them, you'll focus on the trade-offs between speed and storage and the benefits of deploying concurrency when appropriate. This book will demonstrate the huge increases in application performance that are possible. The presentation of classic data structures and techniques of algorithm design (greedy, divide and conquer, branch-and-bound to name a few) provides an essential foundation and toolkit for problem solving. But this book goes further by presenting heuristic algorithms and their implementations for solving computationally intractable combinator ...
Agile Visualization with Pharo
Agile Visualization with Pharo

Use the Pharo interactive development environment to significantly reduce the cost of creating interactive visualizations. This book shows how Pharo leverages visualization development against traditional frameworks and toolkits. Agile Visualization with Pharo focuses on the Roassal visualization engine and first presents the basic and necessary tools to visualize data, including an introduction to the Pharo programming language. Once you've grasped the basics, you'll learn all about the development environment offered by Roassal. The book provides numerous ready-to-use examples. You'll work on several applications, including visualizing the training phase of reinforcement learning (a powerful machine learning algorithm) and generating software visualizations from GitHub. ...
Introduction to Embedded Systems, 2nd Edition
Introduction to Embedded Systems, 2nd Edition

An introduction to the engineering principles of embedded systems, with a focus on modeling, design, and analysis of cyber-physical systems. The most visible use of computers and software is processing information for human consumption. The vast majority of computers in use, however, are much less visible. They run the engine, brakes, seatbelts, airbag, and audio system in your car. They digitally encode your voice and construct a radio signal to send it from your cell phone to a base station. They command robots on a factory floor, power generation in a power plant, processes in a chemical plant, and traffic lights in a city. These less visible computers are called embedded systems, and the software they run is called embedded software. The principal challenges in designing and analyzing embedded systems stem from their interaction with physical processes. This book takes a cyber-physical approach to embedded systems, introducing the engineering concepts underlying embedded systems ...
Full Stack Development with Spring Boot and React, 3rd Edition
Full Stack Development with Spring Boot and React, 3rd Edition

Getting started with full stack development can be daunting. Even developers who are familiar with the best tools, such as Spring Boot and React, can struggle to nail the basics, let alone master the more advanced elements. If you're one of these developers, this comprehensive guide covers everything you need! This updated edition of the Full Stack Development with Spring Boot 2 and React book will take you from novice to proficient in this expansive domain. Taking a practical approach, this book will first walk you through the latest Spring Boot features for creating a robust backend, covering everything from setting up the environment and dependency injection to security and testing. Once this has been covered, you'll advance to React frontend programming. If you've ever wondered about custom Hooks, third-party components, and MUI, this book will demystify all that and much more. You'll explore everything that goes into developing, testing, securing, and deploying your applicat ...
The Kubernetes Operator Framework Book
The Kubernetes Operator Framework Book

From incomplete collections of knowledge and varying design approaches to technical knowledge barriers, Kubernetes users face various challenges when developing their own operators. Knowing how to write, deploy, and pack operators makes cluster management automation much easier - and that's what this book is here to teach you. Beginning with operators and Operator Framework fundamentals, the book delves into how the different components of Operator Framework (such as the Operator SDK, Operator Lifecycle Manager, and OperatorHub.io) are used to build operators. You'll learn how to write a basic operator, interact with a Kubernetes cluster in code, and distribute that operator to users. As you advance, you'll be able to develop a sample operator in the Go programming language using Operator SDK tools before running it locally with Operator Lifecycle Manager, and also learn how to package an operator bundle for distribution. The book covers best practices as well as sample applications ...
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