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The Book of Kubernetes
The Book of Kubernetes

Containers ensure that software runs reliably no matter where it's deployed, and Kubernetes is the open-source platform that lets you manage all of your containers from a single control plane. In this comprehensive tour of Kubernetes, each chapter includes a set of examples with just enough automation to start your container exploration with ease. The book begins with an overview of modern application architecture and the benefits of and requirements for containers and orchestration. It describes Linux control groups, process isolation, and network namespaces, and how to build container images. You'll then create containers, deploy and administer a Kubernetes cluster, and learn how to debug Kubernetes all the way down to the operating system and the network. You'll gain a deep understanding of containerization and Kubernetes, as well as how container networking works at the packet level across multiple nodes in a cluster. ...
DevOps for the Desperate
DevOps for the Desperate

If you're a software engineer, developer, or sys admin who needs to get up to speed with DevOps quickly, this book covers the basics you need to thrive in a modern application stack. This book's fast-paced, hands-on examples will provide the foundation you need to start performing common DevOps tasks. You'll explore how to implement Infrastructure as Code (IaC) and configuration management (CM) - essential practices for designing secure and stable systems. You'll take a tour of containerization and set up an automated continuous delivery (CI/CD) pipeline that builds, tests, and deploys code. You'll dig into how to detect a system's state and alert on it when things go sideways. DevOps for the Desperate is a practical, no-nonsense guide to get you up and running quickly in today's full-stack infrastructure. ...
Bare Metal C
Bare Metal C

Bare Metal C will teach you how to program embedded devices with the C programming language. For embedded system programmers who want precise and complete control over the system they are using, this book pulls back the curtain on what the compiler is doing for you so that you can see all the details of what's happening with your program. The first part of the book teaches C basics with the aid of a low-cost, widely available bare metal system (the Nucleo Arm evaluation system), which gives you all the tools needed to perform basic embedded programming. As you progress through the book you'll learn how to integrate serial input/output (I/O) and interrupts into your programs. You'll also learn what the C compiler and linker do behind the scenes, so that you'll be better able to write more efficient programs that maximize limited memory. Finally, you'll learn how to use more complex, memory hungry C features like dynamic memory, file I/O, and floating-point numbers. ...
Practical Social Engineering
Practical Social Engineering

Even the most advanced security teams can do little to defend against an employee clicking a malicious link, opening an email attachment, or revealing sensitive information in a phone call. Practical Social Engineering will help you better understand the techniques behind these social engineering attacks and how to thwart cyber criminals and malicious actors who use them to take advantage of human nature. Joe Gray, an award-winning expert on social engineering, shares case studies, best practices, open source intelligence (OSINT) tools, and templates for orchestrating and reporting attacks so companies can better protect themselves. He outlines creative techniques to trick users out of their credentials, such as leveraging Python scripts and editing HTML files to clone a legitimate website. Once you've succeeded in harvesting information about your targets with advanced OSINT methods, you'll discover how to defend your own organization from similar threats. Fast-paced, hands-on, ...
.NET Performance Testing and Optimization
.NET Performance Testing and Optimization

As we develop the applications to meet current and future needs, it is only natural to use current best practices and techniques for our designs and implementations. In the quest to improve how we develop, we can access a true wealth of information which is available on design patterns, object-oriented analysis, low-level code techniques and language features. The technology community is full of articles, blog posts, books, and videos describing things such as generics, how to implement the observer pattern, LINQ to SQL techniques, CSS tricks, and a host of other topics. These points are often easily described in a single post or article, wherein a thorough dissemination of the technique can be presented, and readers and viewers can quickly gain a much better understanding of the technique or point in question. Indeed, when broken down into individual and easily digestible components, almost anything complex becomes much easier to grasp. From the point of view of sophisticated de ...
Taking Flutter to the Web
Taking Flutter to the Web

Using a shared codebase in addition to an extensive range of tools in the Flutter ecosystem optimized for browsers, the Flutter framework has expanded to enable you to bring your mobile apps to the web. You'll find out how web developers can leverage the Flutter framework for web apps with this hands-on guide. Taking Flutter to the Web will help you learn all about the Flutter ecosystem by covering the tools and project structure that allows you to easily integrate Flutter into your web stack. You'll understand the concepts of cross-platform UI development and how they can be applied to web platforms. As you explore Flutter on the web, you'll become well-versed with using Flutter as an alternative UI platform for building adaptive and responsive designs for web apps. By the end of this Flutter book, you'll have built and deployed a complete Flutter app for the web and have a roadmap ready to target the web for your existing Flutter mobile apps. ...
Hands-On Unity 2022 Game Development, 3rd Edition
Hands-On Unity 2022 Game Development, 3rd Edition

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place. ...
Sound and Music for Games
Sound and Music for Games

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. ...
The Essential Guide to HTML5, 3rd Edition
The Essential Guide to HTML5, 3rd Edition

Gain a deep, practical knowledge of the basic tools used for webpages: hypertext markup language (HTML5), cascading style sheets (CSS), and JavaScript. This updated version includes new and improved games and exercises, and will serve total beginners as well as people with some programming language experience, but not familiar with the combination of HTML, CSS, and JavaScript. You'll begin at an introductory level with the focus on technical features as well as programming techniques. Each chapter features a familiar game such as Rock-Paper-Scissors, Craps, Memory, and Blackjack or generic examples such as working with Mazes. Other projects include constructing and saving a maze; a basic word guessing game; ballistic games (Cannonball and Slingshot); a quiz requiring items to be put in order; and an animation demonstration featuring a ball, photo or video clip bouncing within a rectangle. The Appendix contains examples of advanced techniques such as Scalar Vector Graphics progra ...
Project Management
Project Management

The world has become more complicated with the introduction and development of new technologies and methods, and novel risks such as Covid-19 pandemic. Competition has been tougher than it used to be. Organizations strive to keep up with the changes in the internal and external environment. In the light of unprecedented changes, project managers must be prepared in response to the demands from their organizations and key stakeholders like clients, customers and government agencies. This book covers the fundamentals of project management, and aims to guide undergraduate and graduate students to acquire the building blocks of project management. This book also includes Microsoft Project tutorials for project scope, schedule, resources, and cost, and monitoring and controlling. ...
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