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Modern CSS with Tailwind, 2nd Edition
Modern CSS with Tailwind, 2nd Edition

Tailwind CSS is an exciting new CSS framework that allows you to design your site by composing simple utility classes to create complex effects. With Tailwind, you can style your text, move your items on the page, design complex page layouts, and adapt your design for devices from a phone to a wide-screen monitor. With this book, you'll learn how to use the Tailwind for its flexibility and its consistency, from the smallest detail of your typography to the entire design of your site. This new edition of the book covers Tailwind 3.0, which changes the way Tailwind generates its CSS. Tailwind 3.0 has a large number of new features powered by the new system, including the ability to use arbitrary values with most Tailwind class patterns, and a new syntax for combining color and opacity in a single class. This book also covers the new standalone command-line tools for Tailwind. With CSS, you can do amazing things to the basic text and images on your website, and with just a little bi ...
Programming WebRTC
Programming WebRTC

Build your own video chat application - but that's just the beginning. With WebRTC, you'll create real-time applications to stream any kind of user media and data directly from one browser to another, all built on familiar HTML, CSS, and JavaScript. Power real-time activities like text-based chats, secure peer-to-peer file transfers, collaborative brainstorming sessions - even multiplayer gaming. And you're not limited to two connected users: an entire chapter of the book is devoted to engineering multipeer WebRTC apps that let groups of people communicate in real time. You'll create your own video conferencing app. It's all here. WebRTC is an API exposed in all modern web browsers. After almost a decade of development, the WebRTC specification was finalized, and this book provides faithful coverage of that finalized specification. You'll start by building a basic but complete WebRTC application for video chatting. Chapter by chapter, you'll refine that app and its core logic to spi ...
The Art of Clean Code
The Art of Clean Code

Most software developers waste thousands of hours working with overly complex code. The eight core principles in The Art of Clean Code will teach you how to write clear, maintainable code without compromising functionality. The book's guiding principle is simplicity: reduce and simplify, then reinvest energy in the important parts to save you countless hours and ease the often onerous task of code maintenance. Bestselling author Christian Mayer leverages his experience helping thousands perfect their coding skills in this new book. This Python-based guide is suitable for programmers at any level, with ideas presented in a language-agnostic manner. ...
An Artist's Guide to Programming
An Artist's Guide to Programming

An Artist's Guide to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They'll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games. ...
Hacking APIs
Hacking APIs

An Application Programming Interface (API) is a software connection that allows applications to communicate and share services. Hacking APIs will teach you how to test web APIs for security vulnerabilities. You'll learn how the common API types, REST, SOAP, and GraphQL, work in the wild. Then you'll set up a streamlined API testing lab and perform common attacks, like those targeting an API's authentication mechanisms, and the injection vulnerabilities commonly found in web applications. In the book's guided labs, which target intentionally vulnerable APIs. By the end of the book, you'll be prepared to uncover those high-payout API bugs that other hackers aren't finding, and improve the security of applications on the web. ...
Clean Code in PHP
Clean Code in PHP

PHP is a beginner-friendly language, but also one that is rife with complaints of bad code,;yet no clean code books are specific to PHP. Enter Clean Code in PHP. This book is a one-stop guide to learning the theory and best practices of clean code specific to real-world PHP app development environments. This PHP book is cleanly split to help you navigate through coding practices and theories to understand and adopt the nuances of the clean code paradigm. In addition to covering best practices, tooling for code quality, and PHP design patterns, this book also presents tips and techniques for working on large-scale PHP apps with a team and writing effective documentation for your PHP projects. By the end of this book, you'll be able to write human-friendly PHP code, which will fuel your PHP career growth and set you apart from the competition. ...
Machine Learning Techniques for Text
Machine Learning Techniques for Text

With the ever-increasing demand for machine learning and programming professionals, it's prime time to invest in the field. This book will help you in this endeavor, focusing specifically on text data and human language by steering a middle path among the various textbooks that present complicated theoretical concepts or focus disproportionately on Python code. A good metaphor this work builds upon is the relationship between an experienced craftsperson and their trainee. Based on the current problem, the former picks a tool from the toolbox, explains its utility, and puts it into action. This approach will help you to identify at least one practical use for each method or technique presented. The content unfolds in ten chapters, each discussing one specific case study. For this reason, the book is solution-oriented. It's accompanied by Python code in the form of Jupyter notebooks to help you obtain hands-on experience. A recurring pattern in the chapters of this book is helping you ...
Hands-On Unity 2022 Game Development, 3rd Edition
Hands-On Unity 2022 Game Development, 3rd Edition

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place. ...
Beginning Spring Boot 3, 2nd Edition
Beginning Spring Boot 3, 2nd Edition

Learn the Spring Boot 3 micro framework and build your first Java-based cloud-native applications and microservices. Spring Boot is the lightweight, nimbler cousin to the bigger Spring Framework, with plenty of "bells and whistles." This updated edition includes coverage of Spring Native, which will help you speed up your Spring Boot applications, as well as messaging with Spring Boot, Spring GraphQL, Spring Data JDBC and reactive relational database connectivity (R2DBC) with SQL. This new edition also covers enhancements to actuator endpoints, MongoDB 4.0 support, layered JAR and WAR support, support to build OCI images using Cloud Native Build Packs, changes to the DataSource initialization mechanism, and how bean validation support has moved to a separate spring-boot-validation-starter module. This book will teach you how to work with relational and NoSQL databases for data accessibility using Spring Boot with Spring Data, how to persist data with the Java Persistence APIs (JPA), ...
GameMaker Fundamentals
GameMaker Fundamentals

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. ...
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