Apple macOS and iOS System AdministrationEffectively manage Apple devices anywhere from a handful of Macs at one location to thousands of iPhones across many locations. This book is a comprehensive guide for supporting Mac and iOS devices in organizations of all sizes.
You'll learn how to control a fleet of macOS clients using tools like Profile Manager, Apple Device Enrollment Program (DEP), and Apple Remote Desktop. Then integrate your Mac clients into your existing Microsoft solutions for file sharing, print sharing, Exchange, and Active Directory authentication without having to deploy additional Mac-specific middle-ware or syncing between multiple directory services.
Apple macOS and iOS System Administration shows how to automate the software installation and upgrade process using the open source Munki platform and provides a scripted out-of-the box experience for large scale deployments of macOS endpoints in any organization. Finally, you'll see how to provision and manage thousands of iOS devices in a standardize ...
Native Mobile DevelopmentLearn how to make mobile native app development easier. If your team frequently works with both iOS and Android - or plans to transition from one to the other - this hands-on guide shows you how to perform the most common development tasks in each platform. Want to learn how to make network connections in iOS? Or how to work with a database in Android? This book has you covered.
In the book's first part, authors Shaun Lewis and Mike Dunn from O'Reilly's mobile engineering group provide a list of common, platform-agnostic tasks. The second part helps you create a bare-bones app in each platform, using the techniques from part one.
Common file and database operations; Network communication with remote APIs; Application lifecycle; Custom views and components; Threading and asynchronous work; Unit and integration tests; Configuring, building, and running an app on a device. ...
Pro iOS TestingDiscover what tools there are for unit testing in iOS, and how to work in a test-driven environment. This book reveals how testing is a crucial capability in any iOS developer's toolset, and a minimum requirement in iOS interviews.
A few years ago, tests on mobile platforms were not very popular. It wasn't a technical constraint, more a cultural one. But these days it's a crucial skill set, especially when projects become big and hard to maintain. This book shows you how to set up a testing target in XCode unit tests. You'll learn how to write unit tests properly and incorporate concepts like spies and mocks and code coverage. You'll also learn the philosophy behind the architecture of UI tests, and how to mock network and DB layers in testing. Write unbreakable UI tests performance tests, as well. And learn the difference between integration tests and snapshot testing.
This book will show you how to maintain code that's not only bug-free but will also remain high quality over time ...
iOS 14 Programming Fundamentals with SwiftMove into iOS development by getting a firm grasp of its fundamentals, including the Xcode 12 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.3. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework.
Become familiar with built-in Swift types; Dive deep into Swift objects, protocols, and generics; Tour the life cycle of an Xcode project; Learn how nibs are loaded; Understand Cocoa's event-driven design; Communicate with C and Objective-C.
In this edition, catch up on the latest iOS programming features: Multiple trailing closures; Code editor document tabs; New Simulator features; Resources in Swift packages; Logging and testing improvements; And more! ...
Programming iOS 14If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks.
Create, arrange, draw, layer, and animate views that respond to touch; Use view controllers to manage multiple screens of interface; Master interface classes for scroll views, table views, collection views, text, popovers, split views, web views, and controls; Dive into frameworks for sound, video, maps, and sensors; Access user libraries: music, photos, contacts, and calendar; Explore additional topics, including files, networking, and threads.
Stay up-to-date on iOS 14 innovations, such as: Control action closures and menus; Table view cell configuration objects; Collection view lists and outlines; New split view controller architecture; Pointer customization on i ...
.NET Developer's Guide to Augmented Reality in iOSAttention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices.
This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development.
You will use Xamarin to target Apple's augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer - C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your ...
iOS Unit Testing by ExampleFearlessly change the design of your iOS code with solid unit tests. Use Xcode's built-in test framework XCTest and Swift to get rapid feedback on all your code - including legacy code. Learn the tricks and techniques of testing all iOS code, especially view controllers (UIViewControllers), which are critical to iOS apps. Learn to isolate and replace dependencies in legacy code written without tests. Practice safe refactoring that makes these tests possible, and watch all your changes get verified quickly and automatically. Make even the boldest code changes with complete confidence.
Manual code and UI testing get slower the deeper your navigation hierarchy goes. It can take several taps just to reach a particular screen, never mind the actual workflow tests. Automatic unit testing offers such rapid feedback that it can change the rules of development. Bring testing to iOS development, even for legacy code. Use XCTest to write unit tests in Swift for all your code.
iOS developers ...
Build Location-Based Projects for iOSCoding is awesome. So is being outside. With location-based iOS apps, you can combine the two for an enhanced outdoor experience. Use Swift to create your own apps that use GPS data, read sensor data from your iPhone, draw on maps, automate with geofences, and store augmented reality world maps. You'll have a great time without even noticing that you're learning. And even better, each of the projects is designed to be extended and eventually submitted to the App Store. Explore, share, and have fun.
Location-based apps are everywhere. From mapping our jogging path to pointing us to the nearest collectible creature in a location-based game, these apps offer useful and interesting features and information related to where you are. Using real-world maps and places as the environment, they add an extra layer of adventure to exploring the outdoors. If you've ever wanted to make your own location-based apps and games, you can learn how with four simple, Swift-based projects that are easy t ...
iOS 15 Programming Fundamentals with SwiftMove into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework.
Explore Swift's object-oriented concepts; Become familiar with built-in Swift types; Dive deep into Swift objects, protocols, and generics; Tour the life cycle of an Xcode project; Learn how nibs are loaded; Understand Cocoa's event-driven design; Communicate with C and Objective-C.
In this edition, catch up on the latest iOS programming features: Structured concurrency: async/await, tasks, and actors; Swift native formatters and attributed strings; Lazy locals and throwing getters; Enhanced collections with the Swift Algorithms and Collections packages; Xcode tweaks: column breakpoints, package collections, and Info.plist build settings; Improvement ...
Computer Vision and Augmented Reality in iOSLearn how computer vision works, how augmented reality renders digital graphics into the physical world via an iPhone's camera, and how to incorporate these technologies into your own apps. This book shows you how to take full advantage of computer vision technologies.
Interacting with other people online usually involves user-generated images and videos; whether it be "memes", short videos, or heavily-modified images. Before smart phones, generating this content required a professional using high-level image and video editing software. Not any more.
This book will teach you to use computer vision in the most popular ways, such as for facial recognition, image to text analysis and, of course, recording a video of a dancing hot dog in your living room. Starting with the history of computer vision, image and video processing fundamentals, and an introduction to developing augmented reality applications, you'll learn to incorporate computer vision both in the content you create and t ...