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Programming iOS 13
Programming iOS 13

If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respond to touch; Use view controllers to manage multiple screens of interface; Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls; Dive into frameworks for sound, video, maps, and sensors; Access user libraries: music, photos, contacts, and calendar; Explore files, networking, and threads. Stay up-to-date on iOS 13 innovations, such as: Symbol images; Light and dark mode; Sheet presentation; Diffable data sources and compositional layout; Context menus and previews; Window scene delegates and multiple windows on iPad. Want to brush up on the basics? Pic ...
Introducing Play Framework, 2nd Edition
Introducing Play Framework, 2nd Edition

Enter the world of rapid web application development. This gentle introduction to Play covers all you need to know: it carefully introduces the background concepts before diving into examples, making learning Play 2 enjoyable (it includes the latest Play framework version 2.8). Introducing Play Framework is crisp, up-to-the-point, and full of valuable information. You will find chapters covering the basics of Play, the sbt build system, the Ebean ORM, web services using Play, production deployment, cache, and more with actual pragmatic code snippets for common tasks. After reading and using this book, you'll be able to build and deploy Java-based web applications with the Play framework. Use the Play framework to do rapid Java-based web application development; Work with Play controllers and Play views; Create web services using JSON and XML; Persist data and access databases; Use Play modules; Carry out asynch programming; Cache, deploy, and work with code snippets in Play. ...
Essential ASP.NET Web Forms Development
Essential ASP.NET Web Forms Development

Go from beginner to pro using one of the most effective and widely used technology stacks, Microsoft ASP.NET. Beginning with the basics, you will learn how to create interactive, professional-grade, database-driven web applications in no time, using ASP.NET, C#, SQL, Ajax, and JavaScript. Essential ASP.NET Web Forms Development is divided into six learning modules and will take you from soup to nuts with ASP.NET. Part I is an introduction to the major concepts, methodologies, and technologies associated with .NET web application development. You will learn about the client-server model, the .NET Framework, the ASP.NET and C# programming languages, and the Visual Studio integrated development environment. Part II teaches you how to develop a single-page .NET web application and add server and data validation controls, laying the foundation for learning languages in the context of an ASP.NET web application. Part III is all about C# operations and shows you how to perform assignment o ...
Beginning Ring Programming
Beginning Ring Programming

Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you'll discover Ring inputs, outputs, and what is in between. You'll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You'll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you'll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you'll play with two artifacts vital to Ring programming: functions and objects. You'll learn how they can be composed to solve a problem and ho ...
Programming for Computations - Python, 2nd Edition
Programming for Computations - Python, 2nd Edition

This book presents computer programming as a key method for solving mathematical problems. This second edition of the well-received book has been extensively revised: All code is now written in Python version 3.6 (no longer version 2.7). In addition, the two first chapters of the previous edition have been extended and split up into five new chapters, thus expanding the introduction to programming from 50 to 150 pages. Throughout the book, the explanations provided are now more detailed, previous examples have been modified, and new sections, examples and exercises have been added. Also, a number of small errors have been corrected. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows students to write simple programs for solving common mathematical problems with numerical methods in the context of engineering and science courses. The emphasis is on generic algorithms, clean program design, the use of functions, and ...
Invent Your Own Computer Games with Python
Invent Your Own Computer Games with Python

Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graphics using the Pygame framework. Programming isn't hard. But it is hard to find learning materials that teach you to do interesting things with programming. Other computer books go over many topics most newbie coders don't need. This book will teach you how to program your own computer games. You'll learn a useful skill and have fun games to show for it! ...
Pivotal Certified Professional Core Spring 5 Developer Exam, 2nd Edition
Pivotal Certified Professional Core Spring 5 Developer Exam, 2nd Edition

Pass the Pivotal Certified Professional exam for Core Spring, based on the latest Spring Framework 5, using source code examples, study summaries, and mock exams. This book now includes WebFlux, reactive programming, and more found in Spring 5. You'll find a descriptive overview of certification-related Spring modules and a single example application demonstrating the use of all required Spring modules. Furthermore, in Pivotal Certified Professional Core Spring 5 Developer Exam, Second Edition, each chapter contains a brief study summary and question set, and the book's free downloadable source code package includes one mock exam (50 questions - like a real exam). After using this study guide, you will be ready to take and pass the Pivotal Certified Professional exam. When you become Pivotal Certified, you will have one of the most valuable credentials in Java. Pivotal certification helps you advance your skills and your career, and get the maximum benefit from Spring. Passing t ...
Write Great Code: Volume 1, 2nd Edition
Write Great Code: Volume 1, 2nd Edition

This, the first volume in Randall Hyde's Write Great Code series, dives into machine organization without the extra overhead of learning assembly language programming. Written for high-level language programmers, Understanding the Machine fills in the low-level details of machine organization that are often left out of computer science and engineering courses. Learn: How the machine represents numbers, strings, and high-level data structures, so you'll know the inherent cost of using them; How to organize your data, so the machine can access it efficiently; How the CPU operates, so you can write code that works the way the machine does; How I/O devices operate, so you can maximize your application's performance when accessing those devices; How to best use the memory hierarchy to produce the fastest possible programs. Great code is efficient code. But before you can write truly efficient code, you must understand how computer systems execute programs and how abstractions in prog ...
Options and Derivatives Programming in C++20, 2nd Edition
Options and Derivatives Programming in C++20, 2nd Edition

Master the features of C++ that are frequently used to write financial software for options and derivatives, including the STL, templates, functional programming, and numerical libraries. This book also covers new features introduced in C++20 and other recent standard releases: modules, concepts, spaceship operators, and smart pointers. You will explore how-to examples covering all the major tools and concepts used to build working solutions for quantitative finance. These include advanced C++ concepts as well as the basic building libraries used by modern C++ developers, such as the STL and Boost, while also leveraging knowledge of object-oriented and template-based programming. Options and Derivatives Programming in C++ provides a great value for readers who are trying to use their current programming knowledge in order to become proficient in the style of programming used in large banks, hedge funds, and other investment institutions. The topics covered in the book are introduce ...
iOS 14 Programming Fundamentals with Swift
iOS 14 Programming Fundamentals with Swift

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 12 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.3. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Become familiar with built-in Swift types; Dive deep into Swift objects, protocols, and generics; Tour the life cycle of an Xcode project; Learn how nibs are loaded; Understand Cocoa's event-driven design; Communicate with C and Objective-C. In this edition, catch up on the latest iOS programming features: Multiple trailing closures; Code editor document tabs; New Simulator features; Resources in Swift packages; Logging and testing improvements; And more! ...
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