Prototype to ProductProduct development is the magic that turns circuitry, software, and materials into a product, but moving efficiently from concept to manufactured product is a complex process with many potential pitfalls. This practical guide pulls back the curtain to reveal what happens - or should happen - when you take a product from prototype to production.
For makers looking to go pro or product development team members keen to understand the process, author Alan Cohen tracks the development of an intelligent electronic device to explain the strategies and tactics necessary to transform an abstract idea into a successful product that people want to use.
Learn 11 deadly sins that kill product development projects; Get an overview of how electronic products are manufactured; Determine whether your idea has a good chance of being profitable; Narrow down the product's functionality and associated costs; Generate requirements that describe the final product's details; Select your processor, operatin ...
OpenGL Data Visualization CookbookOpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications.
This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development environment in Windows, Mac OS X, and Linux. Next, we will demonstrate how to visualize data for a wide range of applications using OpenGL, starting from simple 2D datasets to increasingly complex 3D datasets with more advanced techniques. Each chapte ...
Arduino Wearable ProjectsThe demand for smart wearable technologies is becoming more popular day by day. The Arduino platform was developed keeping wearables, such as watches that track your location or shoes that count the miles you've run, in mind. It is basically an open-source physical computing platform based on a simple microcontroller board and a development environment in which you create the software for the board. If you're interested in designing and creating your own wearables, this is an excellent platform for you.
This book provides you with the skills and understanding to create your own wearable projects. The book covers different prototyping boards which are compatible with the Arduino platform and are suitable for creating wearable projects. Each chapter of the book covers a project in which knowledge and skills are introduced gradually, making the book suitable for all kinds of readers. ...
Ext JS 6 By ExampleExt JS is one of the most famous JavaScript frameworks used to create rich interactive web applications using techniques such as Ajax, DHTML, JSON, and DOM scripting.
It provides a complete rich set of GUI controls, has an excellent API for AJAX and REST, and helps users to organize their code with Model View ViewModel (MVVM) or the MVC architecture, and supports two-way data binding, responsive layouts, responsive design, and more.
It is an extensive, one-stop-shop to build an JavaScript RIA application.
This book starts with a clear step-by-step installation guide for Ext JS 6 and the additional tools required for development on both Mac and Windows operating systems. It then covers the core concepts and fundamentals of Ext JS 6. ...
Learning Less.jsWriting CSS styles can be very tedious–how many times have you written CSS styles that become difficult to read and manage, and frequently have to be duplicated? Less gives you a solid toolkit that can help streamline your code when developing styles for any website of any size, with a significant reduction in the amount of time and effort required.
Learning Less.js helps you maximize your experience with the Less library by breaking down each of its main features. This book walks you through examples that progressively build upon your knowledge, taking you from beginner to advanced usage in a series of easy-to-follow steps. We begin with exploring the library, and will learn about the tricks it uses to help us save development time when creating and managing styles, right through to using Less.js in some practical, real-world scenarios. ...
Moodle E-Learning Course Development, 3rd EditionMoodle is the leading open source e-learning management system. Using Moodle, teachers and professors can easily construct richly-textured web-based courses. A course can consist of a number of lessons, with each lesson including reading materials; activities such as quizzes, tests, surveys, and projects; and social elements that encourage interaction and group work between students.
Packed with clear step-by-step instructions, plenty of screenshots, and thorough explanations, this book guides you through the many features and options that you have to choose from when using Moodle 2.8. Throughout this book, you will follow an example course that will help you to explore the sort of decisions, design considerations, and thought processes that goes into developing a successful course. ...
OpenCV 3.0 Computer Vision with JavaOpenCV 3.0 Computer Vision with Java is a practical tutorial guide that explains fundamental tasks from computer vision while focusing on Java development. This book will teach you how to set up OpenCV for Java and handle matrices using the basic operations of image processing such as filtering and image transforms. It will also help you learn how to use Haar cascades for tracking faces and to detect foreground and background regions with the help of a Kinect device. It will even give you insights into server-side OpenCV. Each chapter is presented with several projects that are ready to use. The functionality of these projects is found in many classes that allow developers to understand computer vision principles and rapidly extend or customize the projects for their needs. ...
Blueprints Visual Scripting for Unreal EngineBlueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.
By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.
From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints ...
Unity Virtual Reality ProjectsWhat is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.
Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.
You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character poi ...
The Antivirus Hacker's HandbookThe Antivirus Hacker's Handbook guides you through the process of reverse engineering antivirus software. You explore how to detect and exploit vulnerabilities that can be leveraged to improve future software design, protect your network, and anticipate attacks that may sneak through your antivirus' line of defense. You'll begin building your knowledge by diving into the reverse engineering process, which details how to start from a finished antivirus software program and work your way back through its development using the functions and other key elements of the software. Next, you leverage your new knowledge about software development to evade, attack, and exploit antivirus software - all of which can help you strengthen your network and protect your data.
While not all viruses are damaging, understanding how to better protect your computer against them can help you maintain the integrity of your network. ...