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Rust Web Development with Rocket
Rust Web Development with Rocket

Looking for a fast, powerful, and intuitive framework to build web applications? This Rust book will help you kickstart your web development journey and take your Rust programming skills to the next level as you uncover the power of Rocket - a fast, flexible, and fun framework powered by Rust. Rust Web Development with Rocket wastes no time in getting you up to speed with what Rust is and how to use it. You'll discover what makes it so productive and reliable, eventually mastering all of the concepts you need to play with the Rocket framework while developing a wide set of web development skills. Throughout this book, you'll be able to walk through a hands-on project, covering everything that goes into making advanced web applications, and get to grips with the ins and outs of Rocket development, including error handling, Rust vectors, and wrappers. You'll also learn how to use synchronous and asynchronous programming to improve application performance and make processing user conte ...
Becoming an Enterprise Django Developer
Becoming an Enterprise Django Developer

Django is a powerful framework but choosing the right add-ons that match the scale and scope of your enterprise projects can be tricky. This book will help you explore the multifarious options available for enterprise Django development. Countless organizations are already using Django and more migrating to it, unleashing the power of Python with many different packages and dependencies, including AI technologies. This practical guide will help you understand practices, blueprints, and design decisions to put Django to work the way you want it to. You'll learn various ways in which data can be rendered onto a page and discover the power of Django for large-scale production applications. Starting with the basics of getting an enterprise project up and running, you'll get to grips with maintaining the project throughout its lifecycle while learning what the Django application lifecycle is. By the end of this book, you'll have learned how to build and deploy a Django project to the ...
Adobe Illustrator for Creative Professionals
Adobe Illustrator for Creative Professionals

Adobe Illustrator is a vector-based art tool for visual creatives. It is an industry-standard tool that helps you take a design from concept to completion, including the process of peer collaboration and client feedback. Complete with step-by-step explanations of essential concepts and practical examples, you'll begin to build confidence as you master the methods of successful illustrators in the industry by exploring crucial tools and techniques of Adobe Illustrator. You'll learn how to create objects using different tools and methods while assigning varied attributes and appearances. Throughout the book, you'll strengthen your skills in developing structures for maintaining organization as your illustration grows. By the end of this Adobe Illustrator book, you'll have gained the confidence you need to not only create content in the desired format and for the right audience but also build eye-catching vector art based on solid design principles. ...
Building Games with Flutter
Building Games with Flutter

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multip ...
Unreal Engine 5 Character Creation, Animation, and Cinematics
Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate thes ...
DevOps in Python, 2nd Edition
DevOps in Python, 2nd Edition

Take advantage of Python to automate complex systems with readable code. This new edition will help you move from operations/system administration into easy-to-learn coding. You'll start by writing command-line scripts and automating simple DevOps-style tasks followed by creating reliable and fast unit tests designed to avoid incidents caused by buggy automation. You'll then move on to more advanced cases, like using Jupyter as an auditable remote-control panel and writing Ansible and Salt extensions. The updated information in this book covers best practices for deploying and updating Python applications. This includes Docker, modern Python packaging, and internal Python package repositories. You'll also see how to use the AWS API, and the Kubernetes API, and how to automate Docker container image building and running. Finally, you'll work with Terraform from Python to allow more flexible templating and customization of environments. ...
The Definitive Guide to Jakarta Faces in Jakarta EE 10, 2nd Edition
The Definitive Guide to Jakarta Faces in Jakarta EE 10, 2nd Edition

Learn and master the new features in the new Eclipse Jakarta Faces (formerly JavaServer Faces or JSF) web framework in this definitive guide written by two of the driving forces of the Faces project and the co-creators of the OmniFaces library. Authors Bauke Scholtz and Arjan Tijms take you through real-world examples that demonstrate how these new features are used with other APIs in Jakarta EE. You'll see the new and exciting ways Jakarta Faces applications can use to communicate between a client and a server, such as using WebSockets, invoking bean methods directly from Ajax, executing client-side JavaScript when Ajax calls complete, and more Along the way you'll broaden your knowledge of Faces components and web APIs best practices, and learn a great deal about the internals of Faces and the design decisions that have been made when building the Faces API. For example, you'll see what artefacts are now CDI injectable, how CDI changed Faces internally, and what some of the caveat ...
Go for DevOps
Go for DevOps

Go is the go-to language for DevOps libraries and services, and without it, achieving fast and safe automation is a challenge. With the help of Go for DevOps, you'll learn how to deliver services with ease and safety, becoming a better DevOps engineer in the process. Some of the key things this book will teach you are how to write Go software to automate configuration management, update remote machines, author custom automation in GitHub Actions, and interact with Kubernetes. As you advance through the chapters, you'll explore how to automate the cloud using software development kits (SDKs), extend HashiCorp's Terraform and Packer using Go, develop your own DevOps services with gRPC and REST, design system agents, and build robust workflow systems. By the end of this Go for DevOps book, you'll understand how to apply development principles to automate operations and provide operational insights using Go, which will allow you to react quickly to resolve system failures before your ...
Django 4 for the Impatient
Django 4 for the Impatient

Learning Django can be a tricky and time-consuming activity. There are hundreds of tutorials, loads of documentation, and many explanations that are hard to digest. However, this book enables you to use and learn Django in just a couple of days. In this book, you'll go on a fun, hands-on, and pragmatic journey to learn Django full stack development. You'll start building your first Django app within minutes. You'll be provided with short explanations and a practical approach that cover some of the most important Django features, such as Django Apps' structure, URLs, views, templates, models, CSS inclusion, image storage, authentication and authorization, Django admin panel, and many more. You'll also use Django to develop a movies review app and deploy it to the internet. By the end of this book, you'll be able to build and deploy your own Django web applications. ...
The Haskell School of Music
The Haskell School of Music

This free book explores the fundamentals of computer music and functional programming through the Haskell programming language. Functional programming is typically considered difficult to learn. This introduction in the context of creating music will allow students and professionals with a musical inclination to leverage their experience to help understand concepts that might be intimidating in more traditional computer science settings. Conversely, the book opens the door for programmers to interact with music by using a medium that is familiar to them. Readers will learn how to use the Euterpea library for Haskell to represent and create their own music with code, without the need for other music software. The book explores common paradigms used in algorithmic music composition, such as stochastic generation, musical grammars, self-similarity, and real-time interactive systems. Other topics covered include the basics of signal-based systems in Haskell, sound synthesis, and virt ...
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