Competing with High Quality DataData is rapidly becoming the powerhouse of industry, but low-quality data can actually put a company at a disadvantage. To be used effectively, data must accurately reflect the real-world scenario it represents, and it must be in a form that is usable and accessible. Quality data involves asking the right questions, targeting the correct parameters, and having an effective internal management, organization, and access system. It must be relevant, complete, and correct, while falling in line with pervasive regulatory oversight programs.
Competing with High Quality Data takes a holistic approach to improving data quality, from collection to usage. ...
D CookbookD is a modern programming language that uses the familiar C family syntax while offering advanced modeling capabilities, safety guarantees, programmer productivity, and high efficiency. It helps you to get the most out of your hardware and your programmers simultaneously, saving both development and deployment costs.
This practical guide will walk you through getting the work done with D, from writing your first program to writing advanced autogenerated objects, with notes based on real-world experiences telling you about potential pitfalls and how to avoid them. You'll use some of the third-party libraries available for D to get code working fast, including access to database engines, image processing, and more. ...
F# Deep DivesF# Deep Dives presents a collection of real-world F# techniques, each written by expert practitioners. Each chapter presents a new use case where you'll read how the author used F# to solve a complex problem more effectively than would have been possible using a traditional approach. You'll not only see how a specific solution works in a specific domain, you'll also learn how F# developers approach problems, what concepts they use to solve them, and how they integrate F# into existing systems and environments. ...
Game Development Tool EssentialsGame Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines.
This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. ...
Getting Started with Review BoardHow would you feel if the world's craftiest programmer went through every line of code that you wrote before it appeared on the user's screen? Everyone is not lucky enough to have a person to go through their code! Reviewboard is a powerful web-based code review tool that offers developers an easy way to handle code reviews. It scales well from small projects to large companies and offers a variety of tools to take much of the stress and time out of the code review process.
Based on the philosophy that "Merely using a tool is one thing, using it right is another", Getting Started with Review Board will guide you on a journey to mastering Reviewboard by teaching you how to publish a code review request through the Reviewboard web UI or command line. ...
Getting Started with XenDesktop 7.xCitrix is an established name in today's Bring Your Own Device (BYOD) era by virtue of their desktop and application virtualization platforms, with the capability to assign applications and contents in a secure manner.
Getting Started with XenDesktop 7.x provides the best way to learn how to build your own virtual desktop and application Site. You may not have a lot of time to read the Citrix documentation, or attend a class, so this step-by-step guide is distilled into fast, concise chapters to quickly lead you through all of the important information to get your XenDesktop 7.x deployment done. ...
Google Glass For DummiesWith this easy-to-use guide, you can wear your Google Glass with confidence! From setup and configuration, to learning how to tap into the amazing features of Google Glass, this book has it all. Soon you'll be taking photos and video, accessing the display, using the applications, and operating the arm's touchpad. This must-have guide is filled with the important information you need. Keep the book on hand and refer to it often as you explore the world through your Google Glass.
Google Glass For Dummies is the only guide you'll need to control this extraordinary technology that includes a camera, display, touchpad, battery, and microphone all built into the frames of the glasses. Not only do they allow you to access the display in your field of vision—so you can access the time, date, and weather—they also give you the ability to film videos, take and share photos, search the web, and translate languages-all on the go! ...
High Performance Responsive DesignYes, you can use responsive web design to create high performance, compelling websites. With this practical book, author Tom Barker demonstrates that responsive design is not just a frontend-only approach, but also a philosophy for taking advantage of the entire web stack. Responsive design patterns and anti-patterns, derived from heavily used real-world sites, are guiding principles throughout the book.
Ideal for frontend-focused web developers, this book shows you how to incorporate responsiveness and performance into your project plan, use Node.js for device-specific functionality on the backend, and write automated tests for a continuous integration environment. You'll explore many useful tools and responsive frameworks, and gain useful insights from Barker's own experience with responsive design along the way. ...
Learn Sprite Kit for iOS Game DevelopmentWith Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more.
To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece. ...
Manga Studio 5: Beginner's GuideUsing Manga Studio 5 to create comics is an enriching experience. Instead of using graphite and ink, we can get creative with digital marking tools. Once you've got to grips with the basic use of these tools, creating comics digitally is just as expressive and fun as creating them on paper.
Manga Studio 5 Beginner's Guide is for beginner and experienced comic artists who are new to Manga Studio. The book delves into the methods of creating a comic, from an idea, character, script, and rough layouts, all the way to the finished art. No matter what character you are creating - superheroes, sci-fi, fantasy, real world, or Manga - Manga Studio 5 Beginner's Guide will be your go-to book for creating comics. ...