Google Cloud Platform for DevelopersGoogle Cloud Platform (GCP) provides autoscaling compute power and distributed in-memory cache, task queues, and datastores to write, build, and deploy Cloud-hosted applications.
With Google Cloud Platform for Developers, you will be able to develop and deploy scalable applications from scratch and make them globally available in almost any language. This book will guide you in designing, deploying, and managing applications running on Google Cloud. You'll start with App Engine and move on to work with Container Engine, compute engine, and cloud functions. You'll learn how to integrate your new applications with the various data solutions on GCP, including Cloud SQL, Bigtable, and Cloud Storage. This book will teach you how to streamline your workflow with tools such as Source Repositories, Container Builder, and StackDriver. Along the way, you'll see how to deploy and debug services with IntelliJ, implement continuous delivery pipelines, and configure robust monitoring and alerting ...
Java EE 8 Design Patterns and Best PracticesPatterns are essential design tools for Java developers. Java EE Design Patterns and Best Practices helps developers attain better code quality and progress to higher levels of architectural creativity by examining the purpose of each available pattern and demonstrating its implementation with various code examples. This book will take you through a number of patterns and their Java EE-specific implementations.
In the beginning, you will learn the foundation for, and importance of, design patterns in Java EE, and then will move on to implement various patterns on the presentation tier, business tier, and integration tier. Further, you will explore the patterns involved in Aspect-Oriented Programming (AOP) and take a closer look at reactive patterns. Moving on, you will be introduced to modern architectural patterns involved in composing microservices and cloud-native applications. You will get acquainted with security patterns and operational patterns involved in scaling and monitor ...
Angular Design PatternsThis book is an insightful journey through the most valuable design patterns, and it will provide clear guidance on how to use them effectively in Angular. You will explore some of the best ways to work with Angular and how to use it to meet the stability and performance required in today's web development world. You'll get to know some Angular best practices to improve your productivity and the code base of your application.
We will take you on a journey through Angular designs for the real world, using a combination of case studies, design patterns to follow, and anti-patterns to avoid.
By the end of the book, you will understand the various features of Angular, and will be able to apply well-known, industry-proven design patterns in your work. ...
ASP.NET Core 2 FundamentalsThe book sets the stage with an introduction to web applications and helps you build an understanding of the tried-and-true MVC architecture. You learn all about views, from what is the Razor view engine to tagging helpers. You gain insight into what models are, how to bind them, and how to migrate database using the correct model. As you get comfortable with the world of ASP.NET, you learn about validation and routing. You also learn the advanced concepts, such as designing Rest Buy (a RESTful shopping cart application), creating entities for it, and creating EF context and migrations. By the time you are done reading the book, you will be able to optimally use ASP.NET to develop, unit test, and deploy applications like a pro. ...
Jenkins FundamentalsJenkins Fundamentals teaches you everything you need to know about installing, setting up, configuring, and integrating a Jenkins server with your project to speed up the product development life cycle. You will learn how to deploy via Docker and integrate with Git. Next you will move on to understanding bespoke plugins and services to further customize your workflow, and dynamically adjust your build requirements when pushing to production.
Once you have grasped the basics, you will explore user and plugin management along with updating and upgrading Jenkins. You will set up freestyle projects and views to manage your projects, followed by configuring parameters for your projects and creating upstream and downstream projects with views to visualize the projects. In addition to this, you will create a secure connection from your master to your build slaves and configure your build tasks to run on the slave.
By the end of this book, you will be able to successfully set up a Jenkin ...
Mastering Functional ProgrammingIn large projects, it can get difficult keeping track of all the interdependencies of the code base and how its state changes at runtime. Functional Programming helps us solve these problems. It is a paradigm specifically designed to deal with the complexity of software development. This book will show you how the right abstractions can reduce complexity and make your code easy to read and understand.
Mastering Functional Programming begins by touching upon the basics such as what lambdas are and how to write declarative code with the help of functions. It then moves on to more advanced concepts such as pure functions and type classes, the problems they aim to solve, and how to use them in real-world scenarios. You will also explore some of the more advanced patterns in the world of functional programming, such as monad transformers and Tagless Final. In the concluding chapters, you will be introduced to the actor model, implement it in modern functional languages, and explore the s ...
Unity 2018 Artificial Intelligence Cookbook, 2nd EditionInteractive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level.
To start with, you'll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms - all through hands-on examples using easily customizable techniques. You'll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and p ...
Web Applications with ElmLearn the basics of the Elm platform for web applications. This book covers the language as of version 0.18 and the most important libraries.
After reading this book you will have an understanding what Elm can do for you. Also, you will be able to build on the example in the book to develop advanced web applications with Elm.
Work with Elm and its development environment; Learn the language and libraries in examples; Use the Elm architecture to create applications with the Elm platform; Put it all together with a sample application and explanation that covers the implementation details. ...
Learn Three.js, 3rd EditionWebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you'll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You'll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for you ...
D3.js Quick Start GuideD3.js is a JavaScript library that allows you to create graphs and data visualizations in the browser with HTML, SVG, and CSS. This book will take you from the basics of D3.js, so that you can create your own interactive visualizations, to creating the most common graphs that you will encounter as a developer, scientist, statistician, or data scientist.
The book begins with an overview of SVG, the basis for creating two-dimensional graphics in the browser. Once the reader has a firm understanding of SVG, we will tackle the basics of how to use D3.js to connect data to our SVG elements. We will start with a scatter plot that maps run data to circles on a graph, and expand our scatter plot to make it interactive. You will see how you can easily allow the users of your graph to create, edit, and delete run data by simply dragging and clicking the graph. Next, we will explore creating a bar graph, using external data from a mock API.
After that, we will explore animations and motion ...