Appcelerator Titanium Smartphone App Development CookbookAppcelerator Titanium Mobile allows developers to realize their potential to develop full native iPhone and Android applications by using free Titanium Studio tools without the need to know Objective-C or Java. This practical hands-on cookbook shows you exactly how to leverage the Titanium API to its full advantage and become confident in developing mobile applications in no time at all.
Appcelerator Titanium Smartphone App Development Cookbook offers a set of practical and clear recipes with a step-by-step approach for building native applications for both the iPhone and Android platforms using your existing knowledge of JavaScript. ...
Bootstrap Site Blueprints Volume IIBootstrap is the most popular open source project on GitHub today. With a little bit of know-how, this massively popular CSS framework can leveraged for any type of complex web application or website. Bootstrap Site Blueprints Volume II will teach you to build these types of projects in an easy-to-understand fashion.
The key to any complex Bootstrap project is a strong development foundation for your project. The book will first teach you how to build a Bootstrap development environment using Harp.js, Node, and Less. In the next chapters, we'll build on this foundation by creating restaurant and mobile-first aggregator projects. Once you're warmed up, we'll move on to more complex projects such as a wiki, a new magazine, a dashboard, and finally a social networking website. Whether you are brand new to Bootstrap or a seasoned expert, this book will provide you with the skills you need to successfully create a number of popular web applications and websites. ...
Internet of Things with Intel GalileoThis book starts by teaching you the essentials of the Intel Galileo board, its components, how to wire it, and how to use it safely. The book will teach you how to use and combine simple sensors to build more complex connected objects with the help of an Internet connection. You'll also learn how to control and read from your sensors by building a number of interesting projects. Finally, the book will familiarize you with the art of controlling your objects using mobile devices.
By the end of the book, you'll be able to understand the key concepts of the Internet of Things, and what a "Thing" truly is. This book will make you ready and also more aware of what you can do with a Galileo board, while inspiring you with more ideas to build your own home projects. ...
Scaling Big Data with Hadoop and SolrAs data grows exponentially day-by-day, extracting information becomes a tedious activity in itself. Technologies like Hadoop are trying to address some of the concerns, while Solr provides high-speed faceted search. Bringing these two technologies together is helping organizations resolve the problem of information extraction from Big Data by providing excellent distributed faceted search capabilities.
Scaling Big Data with Hadoop and Solr is a step-by-step guide that helps you build high performance enterprise search engines while scaling data. Starting with the basics of Apache Hadoop and Solr, this book then dives into advanced topics of optimizing search with some interesting real-world use cases and sample Java code. ...
Learning C++ by Creating Games with UE4Unreal Engine 4 is used to create top notch, exciting games by AAA studios, and learning to program in C++ needs some serious motivation.
Learning C++ by Creating Games With UE4 will start with the basics of C++: installing a code editor so you can begin to write C++ code. You will then learn how to write small, self-contained C++ programs that show you how to use the C++ language, without overwhelming you with too much code at the beginning. As we dig into more advanced C++ concepts, you will start to explore the functionality the UE4 engine has to offer. You will use the UE4 editor to create your own world, and then program in some seriously fun gameplay. By the end of this book, you should have a good grasp of how to program in C++. ...
GameMaker Game Programming with GMLGameMaker: Studio is a popular game engine used to publish games to a variety of platforms. Although GameMaker: Studio's drag-and-drop functionality makes creating games simple and fast, utilizing scripts can really help organize and speed up GameMaker's workflow exponentially.
This hands-on guide will help you build a strong foundation in programming in GameMaker Language by taking you through several example games. Knowledge gained by the end of the book can be applied so you can build your own line of exciting games. ...
Learning Selenium Testing Tools with PythonSelenium WebDriver is a popular automated testing tool for web applications. Python is one of the top programming languages and when used with Selenium it can automate and test web applications. Using Python's unittest module, you can write test cases in Selenium. Over the years, Selenium has become a very powerful testing platform and many organizations are adopting Selenium WebDriver for creating automated user interface tests.
The book's main aim is to cover the fundamentals related to Python Selenium testing. You will learn how the Selenium WebDriver Python API can be integrated with CI and Build tools to allow tests to be run while building applications. This book will guide you through using the Selenium WebDriver Python client library as well as other tools from the Selenium project. Towards the end of this book, you'll get to grips with Selenium Grid, which is used for running tests in parallel using nodes for cross-browser testing. It will also give you a basic overview of ...
RESTful Java Patterns and Best PracticesThe convergence of social networking, cloud computing, and the era of mobile applications has created a generation of emerging technologies that allow different networked devices to communicate with each other over the Internet with REST. REST has the benefits of being stateless; easing scalability, visibility, and reliability; and being platform and language agnostic.
This book is a practical, hands-on guide that provides you with clear and pragmatic information to take advantage of the real power of RESTful services and gives you a good foundation for using them in your applications. By comparing APIs from platforms such as Facebook, Twitter, GitHub, and PayPal, the book teaches a range of exciting capabilities with RESTful services and explores the infinite possibilities by using the diverse building blocks and tips covered in various chapters. ...
Learning Unreal Engine iOS Game DevelopmentUnreal Engine 4 has always been the best measurement for industry standards. With all its tools and power, game developers and designers can reach a new level of productivity for their games with the lowest cost ever.
Learning Unreal Engine iOS Game Development teaches you the basics of iOS game development using UnrealĀ® Engine 4. You will discover how to build an engaging Unreal iOS game, how to generate revenue, and how to optimize game performance using the tools and functionalities the Engine provides. To begin, you will start by preparing the required files for an iOS game using the developer's portal. Next, you will go through purchasing, installing, and building game elements for different game types, picked from the chart of the latest trending games. By the end of the book, you will be able to add social and monetization functionalities to your game and submit it for review to the app store. ...
Objective-C Memory Management EssentialsObjective-C Memory Management Essentials will familiarize you with the basic principles of Objective-C memory management, to create robust and effective iOS applications. You will begin with a basic understanding of memory management, and why memory leaks occur in an application, moving on to autorelease pools and object creation/storage to get an idea of how memory is allocated. You will also see what ARC (Automatic Reference Counting) is and how it helps in memory management. Finally, you will cover examples on how to use the various tools provided by Xcode to help in memory management. You will also get a basic understanding of Swift, the recently introduced programming language to write interactive and lightning-fast applications.
By the end of this book, you will have all the necessary knowledge on how to effectively memory-manage your application with best practices. ...