IT eBooks
Download, Read, Use
Regression Models for Data Science in R
Regression Models for Data Science in R

The ideal reader for this book will be quantitatively literate and has a basic understanding of statistical concepts and R programming. The book gives a rigorous treatment of the elementary concepts of regression models from a practical perspective. After reading the book and watching the associated videos, students will be able to perform multivariable regression models and understand their interpretations. ...
Modern Programming Made Easy, 2nd Edition
Modern Programming Made Easy, 2nd Edition

Get up and running fast with the basics of programming using Java as an example language. This short book gets you thinking like a programmer in an easy and entertaining way. Modern Programming Made Easy teaches you basic coding principles, including working with lists, sets, arrays, and maps; coding in the object-oriented style; and writing a web application. This book is largely language agnostic, but mainly covers the latest appropriate and relevant release of Java, with some updated references to Groovy, Scala, and JavaScript to give you a broad range of examples to consider. You will get a taste of what modern programming has to offer and set yourself up for further study and growth in your chosen language. ...
Building Progressive Web Applications with Vue.js
Building Progressive Web Applications with Vue.js

Obtain all the necessary tools for developing a progressive web application (PWA) with Vue.js, a modern JavaScript framework. You'll see how PWAs behave like a regular responsive website and have a similar structure to that of a web application, but feel like a native mobile app. Along the way you'll take advantage of Vue.js features to build fast, high-performing progressive web apps that work offline. Building Progressive Web Applications with Vue.js starts by explaining the basic concepts and structure of PWAs, and moves on to designing the app shell and other features that distinguish a PWA from simple web pages. In the following chapters, the book talks about the improved web technologies, such as service workers, caching strategies, background sync, and push notifications, that make PWAs powerful. ...
Oracle Digital Assistant
Oracle Digital Assistant

Use this book as an on-ramp to the development of enterprise-grade chatbots and digital assistants. It is based on real-life experience and explains everything you need to know to start building your own digital assistant (DA) using Oracle technologies. You will become familiar with the concepts involved in DA development from both a user experience and technical point of view. You will learn to create DAs using Oracle technologies, including the Oracle Digital Assistant Cloud. In the first part of the book, you will learn the basic principles of the digital assistant (AKA Chatbot) technology. You will be guided through the steps involved in designing a DA, including how to make sure that the user receives a satisfying experience when using the assistant. In the second part of the book, you will learn how to implement the digital assistant that was designed in the first part. You will begin with a basic implementation, later enhancing that implementation with agents, multi-language ...
Statistics with Julia
Statistics with Julia

Ccurrently many of Julia's users are hard-core developers that contribute to the language's standard libraries, and to the extensive package eco-system that surrounds it. Therefore, much of the Julia material available at present is aimed at other developers rather than end users. This is where our book comes in, as it has been written with the end-user in mind. The code examples have been deliberately written in a simple format, sometimes at the expense of efficiency and generality, but with the advantage of being easily readable. Each of the code examples aims to convey a specific statistical point, while covering Julia programming concepts in parallel. In a way, the code examples are reminiscent of examples that a lecturer may use in a lecture to illustrate concepts. The content of the book is written in a manner that does not assume any prior statistical knowledge, and in fact only assumes some basic programming experience and a basic understanding of mathematical notation. ...
SRE with Java Microservices
SRE with Java Microservices

In a microservices architecture, the whole is indeed greater than the sum of its parts. But in practice, individual microservices can inadvertently impact others and alter the end user experience. Effective microservices architectures require standardization on an organizational level with the help of a platform engineering team. This practical book provides a series of progressive steps that platform engineers can apply technically and organizationally to achieve highly resilient Java applications. Author Jonathan Schneider covers many effective SRE practices from companies leading the way in microservices adoption. You'll examine several patterns discovered through much trial and error in recent years, complete with Java code examples. ...
Articulating Design Decisions, 2nd Edition
Articulating Design Decisions, 2nd Edition

Talking to people about your designs might seem like a basic skill, but it can be difficult to do well. In many cases, how you communicate with stakeholders, clients, and other nondesigners may be more important than the designs themselves. Because if you can't get their support, your work will never see the light of day - no matter how good it is. This practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design apps, websites, or products, you'll learn how to get support from people who have influence over the project with the goal of creating the best user experience. ...
3D Game Development with LWJGL 3
3D Game Development with LWJGL 3

This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while using the Java language. The initial goal of this book was to learn the techniques involved in writing a 3D game using OpenGL. All the information required was there in the internet but it was not organized and sometimes it was very hard to find and even incomplete or misleading. Author started to collect some materials, develop some examples and decided to organize that information in the form of a book. ...
Practical Apache Lucene 8
Practical Apache Lucene 8

Gain a thorough knowledge of Lucene's capabilities and use it to develop your own search applications. This book explores the Java-based, high-performance text search engine library used to build search capabilities in your applications. Starting with the basics of Lucene and searching, you will learn about the types of queries used in it and also take a look at scoring models. Applying this basic knowledge, you will develop a hello world app using basic Lucene queries and explore functions like scoring and document level boosting. Along the way you will also uncover the concepts of partial searching and matching in Lucene and then learn how to integrate geographical information (geospatial data) in Lucene using spatial queries and n-dimensional indexing. This will prepare you to build a location-aware search engine with a representative data set that allows location constraints to be specified during a search. You'll also develop a text classifier using Lucene and Apache Mahout, ...
Beginning e-Textile Development
Beginning e-Textile Development

Electronic textiles (e-textiles) involves the combination of electronics and textiles to form "smart" textile products. It is an emerging technology with immense opportunities in the field of wearables fashion technology. And while there are many e-textile development platforms available on the market, this book uses the Wearic smart textile kit, a modular prototyping platform, to get you building projects and experiments easily and quickly. This book presents the essential skills required to get started developing e-textiles. The code presented is built using MakeCode blocks, an easy-to-use visual programming language. You'll use the BBC micro:bit microcontroller for all the projects, and with few exceptions, they require no soldering and wiring. In the end, you'll be able to apply and sew electronics to wearables, garments, and fabrics in this emerging technology. Beginning e-Textile Development presents the essential components to get you started with developing e-textiles. ...
← Prev       Next →
Reproduction of site books is authorized only for informative purposes and strictly for personal, private use.
Only Direct Download
IT eBooks Group © 2011-2025