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Adaptive Code, 2nd Edition
Adaptive Code, 2nd Edition

By applying this book's principles, you can create code that accommodates new requirements and unforeseen scenarios without significant rewrites. Gary McLean Hall describes Agile best practices, principles, and patterns for designing and writing code that can evolve more quickly and easily, with fewer errors, because it doesn't impede change. Now revised, updated, and expanded, Adaptive Code, Second Edition adds indispensable practical insights on Kanban, dependency inversion, and creating reusable abstractions. Drawing on over a decade of Agile consulting and development experience, McLean Hall has updated his best-seller with deeper coverage of unit testing, refactoring, pure dependency injection, and more. Master powerful new ways to: Write code that enables and complements Scrum, Kanban, or any other Agile framework; Develop code that can survive major changes in requirements; Plan for adaptability by using dependencies, layering, interfaces, and design patterns; Perform unit ...
Practical Web Design
Practical Web Design

Web design is the process of creating websites. It encompasses several different aspects, including webpage layout, content production, and graphic design. This book offers you everything you need to know to build your websites. The book starts off by explaining the importance of web design and the basic design components used in website development. It'll show you insider tips to work quickly and efficiently with web technologies such as HTML5, CSS3, and JavaScript, concluding with a project on creating a static site with good layout. Once you've got that locked down, we'll get our hands dirty by diving straight into learning JavaScript and JQuery, ending with a project on creating dynamic content for your website. After getting our basic website up and running with the dynamic functionalities you'll move on to building your own responsive websites using more advanced techniques such as Bootstrap. Later you will learn smart ways to add dynamic content, and modern UI techniques such ...
Game Programming using Qt 5 Beginner's Guide, 2nd Edition
Game Programming using Qt 5 Beginner's Guide, 2nd Edition

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL an ...
Effective Team Management with VSTS and TFS
Effective Team Management with VSTS and TFS

Gain the essential knowledge to use VSTS/TFS effectively to empower your Agile teams. This book provides a deep analysis into issues Agile teams may face and how to overcome them by adopting and implementing the proper tools. Rather than just review VSTS/TFS features, this book provides proven solutions to the challenges in building better Agile teams. You'll see how to handle small teams and how to facilitate large teams to support large scale projects. You'll also learn to work with distributed teams in different geo locations, which will deepen your ability to get successful project/product outcomes from your teams. Special focus is given to creating long term sustainability to effectively manage a backlog/portfolio backlog. You'll explore how to work with stakeholders closely to better understand a project's requirements and review how to perform the post execution analysis and planning for next development cycle and forecasting. Handle large teams and distributed teams w ...
The Definitive Guide to JSF in Java EE 8
The Definitive Guide to JSF in Java EE 8

Learn and master the new features in the JSF 2.3 MVC web framework in this definitive guide written by two of the JavaServer Faces (JSF) specification leads. The authors take you through real-world examples that demonstrate how these new features are used with other APIs in Java EE 8. You'll see the new and exciting ways JSF applications can use to communicate between a client and a server, such as using WebSockets, invoking bean methods directly from Ajax, executing client-side JavaScript when Ajax calls complete, and more. Along the way you'll broaden your knowledge of JSF components and web APIs best practices, and learn a great deal about the internals of JSF and the design decisions that have been made when building the JSF API. For example, you'll see what artefacts are now CDI injectable, how CDI changed JSF internally, and what some of the caveats are when working with the CDI versions of a JSF artefact. Furthermore, you'll build an example application from scratch. After r ...
Beginning EJB in Java EE 8
Beginning EJB in Java EE 8

Build powerful back-end business logic and complex Enterprise JavaBeans (EJB)-based applications using Java EE 8, Eclipse Enterprise for Java (EE4J), Web Tools Project (WTP), and the Microprofile platform. Targeted at Java and Java EE developers, with or without prior EJB experience, this book is packed with practical insights, strategy tips, and code examples. As each chapter unfolds, you'll see how you can apply the new EJB spec to your own applications through specific examples. Beginning EJB in Java EE 8 serves not only as a reference, but also as a how-to guide and repository of practical examples to which you can refer as you build your own applications. It will help you harness the power of EJBs and take your Java EE 8 development to the next level. You'll gain the knowledge and skills you'll need to create the complex enterprise applications that run today's transactions and more. Build applications with Enterprise JavaBeans (EJBs) in the new Java EE 8 platform; Discover ...
Robot Operating System (ROS) for Absolute Beginners
Robot Operating System (ROS) for Absolute Beginners

Learn how to get started with robotics programming using Robot Operation System (ROS). Targeted for absolute beginners in ROS, Linux, and Python, this short guide shows you how to build your own robotics projects. ROS is an open-source and flexible framework for writing robotics software. With a hands-on approach and sample projects, Robot Operating System for Absolute Beginners will enable you to begin your first robot project. You will learn the basic concepts of working with ROS and begin coding with ROS APIs in both C++ and Python. Install ROS; Review fundamental ROS concepts; Work with frequently used commands in ROS; Build a mobile robot from scratch using ROS. ...
Building Games with Ethereum Smart Contracts
Building Games with Ethereum Smart Contracts

Learn how to take your existing knowledge of Ethereum and Solidity to the next level. Hone your development skills and become more familiar with the syntax of the Solidity language by working through well-tested, well-documented intermediate-level sample projects. You will begin by covering the basics of Ethereum, Solidity, and gaming theory. From there, you will move onto sample projects that use smart contract engineering to create fun casino-style games that you can deploy and test on your friends and colleagues with real ether. All games are provably fair and auditable, so that players know the house won't always win! Ideal for any reader with exposure to Ethereum, the techniques this book teaches are applicable to game developers, software engineers, web developers, and cryptocurrency enthusiasts. Use various features and best practices for smart contract programming in Ethereum and Solidity; Develop and deploy games of chance, similar to the kind you'd find in a casino; ...
Mastering Metasploit, 3rd Edition
Mastering Metasploit, 3rd Edition

We start by reminding you about the basic functionalities of Metasploit and its use in the most traditional ways. You'll get to know about the basics of programming Metasploit modules as a refresher and then dive into carrying out exploitation as well building and porting exploits of various kinds in Metasploit. In the next section, you'll develop the ability to perform testing on various services such as databases, Cloud environment, IoT, mobile, tablets, and similar more services. After this training, we jump into real-world sophisticated scenarios where performing penetration tests are a challenge. With real-life case studies, we take you on a journey through client-side attacks using Metasploit and various scripts built on the Metasploit framework. By the end of the book, you will be trained specifically on time-saving techniques using Metasploit. ...
Unity Virtual Reality Projects, 2nd Edition
Unity Virtual Reality Projects, 2nd Edition

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reali ...
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