Becoming an Enterprise Django DeveloperDjango is a powerful framework but choosing the right add-ons that match the scale and scope of your enterprise projects can be tricky. This book will help you explore the multifarious options available for enterprise Django development. Countless organizations are already using Django and more migrating to it, unleashing the power of Python with many different packages and dependencies, including AI technologies.
This practical guide will help you understand practices, blueprints, and design decisions to put Django to work the way you want it to. You'll learn various ways in which data can be rendered onto a page and discover the power of Django for large-scale production applications. Starting with the basics of getting an enterprise project up and running, you'll get to grips with maintaining the project throughout its lifecycle while learning what the Django application lifecycle is.
By the end of this book, you'll have learned how to build and deploy a Django project to the ...
Time Series Analysis with Python CookbookTime series data is everywhere, available at a high frequency and volume. It is complex and can contain noise, irregularities, and multiple patterns, making it crucial to be well-versed with the techniques covered in this book for data preparation, analysis, and forecasting.
This book covers practical techniques for working with time series data, starting with ingesting time series data from various sources and formats, whether in private cloud storage, relational databases, non-relational databases, or specialized time series databases such as InfluxDB. Next, you'll learn strategies for handling missing data, dealing with time zones and custom business days, and detecting anomalies using intuitive statistical methods, followed by more advanced unsupervised ML models. The book will also explore forecasting using classical statistical models such as Holt-Winters, SARIMA, and VAR. The recipes will present practical techniques for handling non-stationary data, using power transforms, A ...
Adobe Illustrator for Creative ProfessionalsAdobe Illustrator is a vector-based art tool for visual creatives. It is an industry-standard tool that helps you take a design from concept to completion, including the process of peer collaboration and client feedback.
Complete with step-by-step explanations of essential concepts and practical examples, you'll begin to build confidence as you master the methods of successful illustrators in the industry by exploring crucial tools and techniques of Adobe Illustrator. You'll learn how to create objects using different tools and methods while assigning varied attributes and appearances. Throughout the book, you'll strengthen your skills in developing structures for maintaining organization as your illustration grows.
By the end of this Adobe Illustrator book, you'll have gained the confidence you need to not only create content in the desired format and for the right audience but also build eye-catching vector art based on solid design principles. ...
Building Games with FlutterWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.
This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).
By the end of the book, you'll have gained the confidence to build fun multip ...
Unreal Engine 5 Character Creation, Animation, and CinematicsUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software.
By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate thes ...
Wireshark FundamentalsUnderstand the fundamentals of the Wireshark tool that is key for network engineers and network security analysts. This book explains how the Wireshark tool can be used to analyze network traffic and teaches you network protocols and features.
Author Vinit Jain walks you through the use of Wireshark to analyze network traffic by expanding each section of a header and examining its value. Performing packet capture and analyzing network traffic can be a complex, time-consuming, and tedious task. With the help of this book, you will use the Wireshark tool to its full potential. You will be able to build a strong foundation and know how Layer 2, 3, and 4 traffic behave, how various routing protocols and the Overlay Protocol function, and you will become familiar with their packet structure.
Troubleshooting engineers will learn how to analyze traffic and identify issues in the network related to packet loss, bursty traffic, voice quality issues, etc. The book will help you understand ...
Unity Virtual Reality Development with VRTK4Get hands-on practical knowledge of concepts and techniques for VR development using Unity and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.
Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.
This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D ...
Practical Deep Learning at Scale with MLflowThe book starts with an overview of the deep learning (DL) life cycle and the emerging Machine Learning Ops (MLOps) field, providing a clear picture of the four pillars of deep learning: data, model, code, and explainability and the role of MLflow in these areas.
From there onward, it guides you step by step in understanding the concept of MLflow experiments and usage patterns, using MLflow as a unified framework to track DL data, code and pipelines, models, parameters, and metrics at scale. You'll also tackle running DL pipelines in a distributed execution environment with reproducibility and provenance tracking, and tuning DL models through hyperparameter optimization (HPO) with Ray Tune, Optuna, and HyperBand. As you progress, you'll learn how to build a multi-step DL inference pipeline with preprocessing and postprocessing steps, deploy a DL inference pipeline for production using Ray Serve and AWS SageMaker, and finally create a DL explanation as a service (EaaS) using the popu ...
Solidity Programming Essentials, 2nd EditionSolidity is a high-level language for writing smart contracts, and the syntax has large similarities with JavaScript, thereby making it easier for developers to learn, design, compile, and deploy smart contracts on large blockchain ecosystems including Ethereum and Polygon among others. This book guides you in understanding Solidity programming from scratch.
The book starts with step-by-step instructions for the installation of multiple tools and private blockchain, along with foundational concepts such as variables, data types, and programming constructs. You'll then explore contracts based on an object-oriented paradigm, including the usage of constructors, interfaces, libraries, and abstract contracts. The following chapters help you get to grips with testing and debugging smart contracts. As you advance, you'll learn about advanced concepts like assembly programming, advanced interfaces, usage of recovery, and error handling using try-catch blocks. You'll also explore multiple d ...
The Haskell School of MusicThis free book explores the fundamentals of computer music and functional programming through the Haskell programming language. Functional programming is typically considered difficult to learn. This introduction in the context of creating music will allow students and professionals with a musical inclination to leverage their experience to help understand concepts that might be intimidating in more traditional computer science settings.
Conversely, the book opens the door for programmers to interact with music by using a medium that is familiar to them. Readers will learn how to use the Euterpea library for Haskell to represent and create their own music with code, without the need for other music software.
The book explores common paradigms used in algorithmic music composition, such as stochastic generation, musical grammars, self-similarity, and real-time interactive systems. Other topics covered include the basics of signal-based systems in Haskell, sound synthesis, and virt ...