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Data Pipelines with Apache Airflow
Data Pipelines with Apache Airflow

A successful pipeline moves data efficiently, minimizing pauses and blockages between tasks, keeping every process along the way operational. Apache Airflow provides a single customizable environment for building and managing data pipelines, eliminating the need for a hodgepodge collection of tools, snowflake code, and homegrown processes. Using real-world scenarios and examples, Data Pipelines with Apache Airflow teaches you how to simplify and automate data pipelines, reduce operational overhead, and smoothly integrate all the technologies in your stack. Data pipelines manage the flow of data from initial collection through consolidation, cleaning, analysis, visualization, and more. Apache Airflow provides a single platform you can use to design, implement, monitor, and maintain your pipelines. Its easy-to-use UI, plug-and-play options, and flexible Python scripting make Airflow perfect for any data management task. Data Pipelines with Apache Airflow teaches you how to build an ...
Deep Learning Patterns and Practices
Deep Learning Patterns and Practices

The big challenge of deep learning lies in taking cutting-edge technologies from R&D labs through to production. Deep Learning Patterns and Practices is here to help. This unique guide lays out the latest deep learning insights from author Andrew Ferlitsch's work with Google Cloud AI. In it, you'll find deep learning models presented in a unique new way: as extendable design patterns you can easily plug-and-play into your software projects. Each valuable technique is presented in a way that's easy to understand and filled with accessible diagrams and code samples. Discover best practices, design patterns, and reproducible architectures that will guide your deep learning projects from the lab into production. This awesome book collects and illuminates the most relevant insights from a decade of real world deep learning experience. You'll build your skills and confidence with each interesting example. Deep Learning Patterns and Practices is a deep dive into building successful deep ...
Unity in Action, 3rd Edition
Unity in Action, 3rd Edition

Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you'll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Writing games is rewarding and fun - and with Unity, it's easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. Unity in Action, 3rd Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give ...
Build Your Own 2D Game Engine and Create Great Web Games, 2nd Edition
Build Your Own 2D Game Engine and Create Great Web Games, 2nd Edition

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discus ...
Code the Classics
Code the Classics

This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton. In the first of two volumes, we remake five classic video games - ranging from Pong to Sensible Soccer, each represents a different genre. We interview the games' original creators and learn from their example, as well as utilise the art and audio engineering skills of two of the 1980s' most prolific games developers for our recreated versions of the games. - Get game design tips and tricks from the masters; - Explore the code listings and find out how they work; - Download and play game examples by Eben Upton; - Learn how to code your own games with Pygame Zero; - Read interviews with expert graphics and audio creators. ...
SQL Server Source Control Basics
SQL Server Source Control Basics

Few software developers would build an application without using source control, but its adoption for databases has been slower. Yet without source control to maintain the scripts necessary to create our database objects, load lookup data, and take other actions, we cannot guarantee a reliable and repeatable database deployment process, let alone coordinate database upgrades with changes to the application. We also run the risk that our "ad hoc" database patching will cause inconsistencies and data loss. Source control can and should play a key role in the database development and deployment process, and this book will show you exactly how to get started. It provides 'just enough' detail about the core components of a source control system and how to incorporate that system into the database development and deployment processes, covering: Database Source Control architecture - what to include, how to structure the components Collaborative editing - teamwork on a database project, while ...
Games and Rules
Games and Rules

Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle," whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in game design and game studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore. ...
Coding Roblox Games Made Easy, 2nd Edition
Coding Roblox Games Made Easy, 2nd Edition

Roblox is a huge entertainment platform like no other for both playing and creating games. With over 200 million monthly active users, Roblox has enabled new and experienced developers to create successful games, often called experiences, that can be played globally at no cost. Coding Roblox Games Made Easy, 2nd Edition, builds a solid foundation of the concepts you need to embark on the journey of building two end-to-end games in Roblox in increasing order of complexity. For the first game, you will create obstacles and traps for an obstacle course game (obby) and overcome them to win the game alongside other players and earn rewards. In the next game, you will manage player avatars, their weapons, a battlefield and add programming logic for the players to find their weapons and fight, with a reward for the last player standing. Finally, you'll delve into the logistics of game production, focusing on optimizing your games' performance by implementing impressive mechanics, mon ...
Retro Gaming with Raspberry Pi, 2nd Edition
Retro Gaming with Raspberry Pi, 2nd Edition

Discover how to set up Raspberry Pi to play classic games in the brand new version of our retro gaming guide. In this 164-page book, you'll learn how to build a portable games machine, assemble a full-sized arcade cabinet, and emulate classic computers and consoles. Our step-by-step guides make each build easy! Plus you'll even learn to program your own versions of classic arcade games using Python and Pygame. Inside Retro Gaming with Raspberry Pi: - Set up Raspberry Pi for retro gaming; - Emulate classic computers and consoles; - Learn to program retro-style games; - Build a portable console, arcade cabinet, and pinball machine; - And much, much more! ...
Rust Web Development with Rocket
Rust Web Development with Rocket

Looking for a fast, powerful, and intuitive framework to build web applications? This Rust book will help you kickstart your web development journey and take your Rust programming skills to the next level as you uncover the power of Rocket - a fast, flexible, and fun framework powered by Rust. Rust Web Development with Rocket wastes no time in getting you up to speed with what Rust is and how to use it. You'll discover what makes it so productive and reliable, eventually mastering all of the concepts you need to play with the Rocket framework while developing a wide set of web development skills. Throughout this book, you'll be able to walk through a hands-on project, covering everything that goes into making advanced web applications, and get to grips with the ins and outs of Rocket development, including error handling, Rust vectors, and wrappers. You'll also learn how to use synchronous and asynchronous programming to improve application performance and make processing user conte ...
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