IT eBooks
Download, Read, Use
CRYENGINE Game Development Blueprints
CRYENGINE Game Development Blueprints

CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set ...
Data Manipulation with R, 2nd Edition
Data Manipulation with R, 2nd Edition

This book starts with the installation of R and how to go about using R and its libraries. We then discuss the mode of R objects and its classes and then highlight different R data types with their basic operations. The primary focus on group-wise data manipulation with the split-apply-combine strategy has been explained with specific examples. The book also contains coverage of some specific libraries such as lubridate, reshape2, plyr, dplyr, stringr, and sqldf. You will not only learn about group-wise data manipulation, but also learn how to efficiently handle date, string, and factor variables along with different layouts of datasets using the reshape2 package. By the end of this book, you will have learned about text manipulation using stringr, how to extract data from twitter using twitteR library, how to clean raw data, and how to structure your raw data for data mining. ...
Drupal 8 Configuration Management
Drupal 8 Configuration Management

Drupal 8 Configuration Management will teach you everything you need to know about the Configuration Management system and get you started with using its features quickly. For more advanced users, the book explains how to use the API to add custom configuration and how to upgrade custom modules to use the new Configuration Management system, covering some essential tools and best practices. It will teach you to write schema files for custom configuration and upgrade modules to the new Configuration Management system. Additionally, you will learn how to migrate configuration from Drupal 6 and 7 to Drupal 8 and how to manage configuration for multilingual websites. ...
edX E-Learning Course Development
edX E-Learning Course Development

edX is an open source learning management system (LMS) and course-authoring tool that educational institutions and private organizations can use to create massive online open courses (MOOCs) and small private online courses (SPOCs). This book walks you through the eight essential steps you will take to create your first edX course while teaching you tools and techniques you need to know as an edX instructor. Organized sequentially, each chapter represents a stage in your curriculum development and implementation process. We begin with an overview of MOOCs and the history of edX; detail curriculum development and video production best practices; explore options for exercises and assessments; address your course's administrative options; and then review your role as a facilitator. Lastly, we suggest a strategy to market your course with traditional tools, edX options, and social media. ...
Elasticsearch Blueprints
Elasticsearch Blueprints

Elasticsearch is a distributed search server similar to Apache Solr with a focus on large datasets, schemaless setup, and high availability. Utilizing the Apache Lucene library (also used in Apache Solr), Elasticsearch enables powerful full-text search, as well as autocomplete "morelikethis" search, multilingual functionality, and an extensive search query DSL. This book starts with the creation of a Google-like web search service, enabling you to generate your own search results. You will then learn how an e-commerce website can be built using Elasticsearch. We will discuss various approaches in getting relevant content up the results, such as relevancy based on how well a query matched the text, time-based recent documents, geographically nearer items, and other frequently used approaches. Finally, the book will cover various geocapabilities of Elasticsearch to make your searches similar to real-world scenarios. ...
Expert SQL Server in-Memory OLTP
Expert SQL Server in-Memory OLTP

Expert SQL Server In-Memory OLTP is a deep dive into one of the most significant features of SQL Server 2014 – support for In-Memory Online Transaction Processing. The book describes the architecture and internals of the In-Memory OLTP Engine and explains how to develop, deploy, and maintain systems using it. With it you can dramatically increase transactional throughput to handle thousands of transactions per second supporting millions of customers. Dmitri Korotkevitch is the five-star author of Pro SQL Server Internals, and now brings his same combination of clear thinking and deep expertise to the question of how to recognize the opportunities and benefit from Microsoft's In-Memory OLTP feature set in SQL Server 2014. ...
Professional Git
Professional Git

Professional Git takes a professional approach to learning this massively popular software development tool, and provides an up-to-date guide for new users. More than just a development manual, this book helps you get into the Git mindset - extensive discussion of corollaries to traditional systems as well as considerations unique to Git help you draw upon existing skills while looking out - and planning for - the differences. Connected labs and exercises are interspersed at key points to reinforce important concepts and deepen your understanding, and a focus on the practical goes beyond technical tutorials to help you integrate the Git model into your real-world workflow. Git greatly simplifies the software development cycle, enabling users to create, use, and switch between versions as easily as you switch between files. This book shows you how to harness that power and flexibility to streamline your development cycle. Understand the basic Git model and overall workflow; Learn ...
FreeSWITCH 1.6 Cookbook
FreeSWITCH 1.6 Cookbook

FreeSWITCH is an open source carrier-grade telephony platform designed to facilitate the creation of voice, chat, and video applications, via phones and web browsers. It is scalable, carrier-ready, and easy-to-program for converged communication and VoIP. The technology serves SIP, WebRTC, PSTN, FAX, PBX, VERTO, and all the relevant channels essential to stay connected in today's world. In the FreeSWITCH 1.6 Cookbook, members of the FreeSWITCH development team share some of their hard-earned knowledge with you. Use this knowledge to improve and expand your FreeSWITCH installations. ...
Fundamentals of Convolutional Coding, 2nd Edition
Fundamentals of Convolutional Coding, 2nd Edition

Fundamentals of Convolutional Coding, Second Edition, regarded as a bible of convolutional coding brings you a clear and comprehensive discussion of the basic principles of this field. Two new chapters on low-density parity-check (LDPC) convolutional codes and iterative coding; Viterbi, BCJR, BEAST, list, and sequential decoding of convolutional codes; Distance properties of convolutional codes; Includes a downloadable solutions manual. ...
Game Development with Swift
Game Development with Swift

Apple's new programming language, Swift, is fast, safe, accessible - the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. ...
← Prev       Next →
Reproduction of site books is authorized only for informative purposes and strictly for personal, private use.
Only Direct Download
IT eBooks Group © 2011-2025