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Banana Pro Blueprints
Banana Pro Blueprints

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you'll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you'll develop a retro-style arcade kiosk game. Then we'll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you'll learn to build a remote-controlled smart car and we'll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home. ...
Barcodes with iOS
Barcodes with iOS

Barcodes with iOS is the first and only book that comprehensively addresses barcode technology for the iOS developer. It offers an introduction to commonly used formats, such as ISBN and UPC codes, and provides real-world examples that teach you how to integrate code scanning and generation into your apps. This book consolidates information about applicable Apple frameworks in one place so you can quickly add native barcode support to your existing enterprise apps or start building new apps that help bring together the physical and digital worlds. Barcodes with iOS teaches you how to effectively use barcodes in your iOS apps. You'll master Apple's new barcode frameworks while you explore real-world examples that integrate code scanning and generation and metadata retrieval into your apps. Along the way, you'll pick up numerous best practices for bringing together the physical and digital worlds. ...
BeagleBone Essentials
BeagleBone Essentials

The BeagleBone Black is an embedded system that is able to run complete GNU/Linux distributions such as Debian or Ubuntu. Having powerful distribution capabilities, and packed with an easily expandable embedded board, the BeagleBone Black is a device that will allow users to build powerful and versatile monitoring and controlling systems. You start off by learning how to set up the board from scratch; you will be introduced to the concepts of compilation and cross-compilation of user-space and kernel-space applications with some basic debugging techniques. Next, you will move on to high-level programming by using scripting languages; you'll then learn how to get access to different kinds of peripherals such as serial ports, USB devices, I2C/SPI, and 1-Wire. Finally, you will discover how to use or develop system daemons in several programming languages, collect peripheral data, and control a device. Accessing all peripherals and writing good monitoring and controlling programs can b ...
Beginning App Development with Parse and PhoneGap
Beginning App Development with Parse and PhoneGap

Beginning App Development with Parse and PhoneGap teaches you how to start app development with Parse and PhoneGap: free and open source software. Using the building block languages of the web - HTML, JavaScript, and CSS - you'll be on your way to creating a fully working product with minimal effort as fast as possible. With over 25 years' of combined experience, the authors make daunting tasks seem trivial. There is no book on the market that can take you from designer to developer faster. Using Facebook's Parse as backend service, and Adobe's PhoneGap (or Cordova) as a mobile development framework, building a highly customizable application is easier than you can imagine. A basic understanding of JavaScript, HTML, and CSS is not required, but it will help you pick up concepts faster. This book is geared toward a designer who wants to explore the world of application development. If you do not know anything about design, that's OK! We will walk you through step by step on how to ...
Beginning iPhone Development with Swift 2, 2nd Edition
Beginning iPhone Development with Swift 2, 2nd Edition

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift 2. This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2. There's coverage of brand-new technologies, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features. Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, wal ...
Build Your Own PaaS with Docker
Build Your Own PaaS with Docker

Docker is a great tool in many ways for developers and people in DevOps. We begin by learning how easy it is to create and publish your own customized Docker images and making them available to everyone. We also see how practical it is to separate every service to its own container. When you have published separated service containers, the process of running all kinds of platforms in the same server is a walk in the park. This book walks you through a use case project that will teach you how to customize and create your own Docker image, allowing you to run any platform you want. The project evolves throughout the book and emerges as a complete three containers Wordpress/MySQL platform when finished. ...
Building Android Games with Cocos2d-x
Building Android Games with Cocos2d-x

Cocos2d-x is a multi-platform C++ gaming framework in active development maintained by Chukong technologies. It wraps all the essential elements needed for creating a game, making the task of game building very developer-friendly. Starting with a vital primer to get you up and running with your development environment, you will quickly dive in to exploring the latest version of this framework. You will understand major framework improvements to render objects at lightning speed, extend and maintain code easily, and improve the label API to add great functionality such as glow, shadows, and outlines to labels. Through the creation of a real game, you will explore the core components of development including Physics, enabling you to create realistic sprite movements, and particle systems to dynamically simulate explosions, fire, rain, and smoke, as well as exploring the sound engine to make your game more robust. Finish by integrating Cocos2d-x C++ code with native Android code to ...
Cassandra: The Definitive Guide, 2nd Edition
Cassandra: The Definitive Guide, 2nd Edition

Imagine what you could do if scalability wasn't a problem. With this hands-on guide, you'll learn how the Cassandra database management system handles hundreds of terabytes of data while remaining highly available across multiple data centers. This expanded second edition - updated for Cassandra 3.0 - provides the technical details and practical examples you need to put this database to work in a production environment. Authors Jeff Carpenter and Eben Hewitt demonstrate the advantages of Cassandra's non-relational design, with special attention to data modeling. If you're a developer, DBA, or application architect looking to solve a database scaling issue or future-proof your application, this guide helps you harness Cassandra's speed and flexibility. Understand Cassandra's distributed and decentralized structure; Use the Cassandra Query Language (CQL) and cqlsh - the CQL shell; Create a working data model and compare it with an equivalent relational model; Develop sample applica ...
Designing for Scalability with Erlang/OTP
Designing for Scalability with Erlang/OTP

If you need to build a scalable, fault tolerant system with requirements for high availability, discover why the Erlang/OTP platform stands out for the breadth, depth, and consistency of its features. This hands-on guide demonstrates how to use the Erlang programming language and its OTP framework of reusable libraries, tools, and design principles to develop complex commercial-grade systems that simply cannot fail. In the first part of the book, you'll learn how to design and implement process behaviors and supervision trees with Erlang/OTP, and bundle them into standalone nodes. The second part addresses reliability, scalability, and high availability in your overall system design. If you're familiar with Erlang, this book will help you understand the design choices and trade-offs necessary to keep your system running. Explore OTP's building blocks: the Erlang language, tools and libraries collection, and its abstract principles and design rules; Dive into the fundamentals of O ...
Beginning Xamarin Development for the Mac
Beginning Xamarin Development for the Mac

Develop apps for the iPhone, iPad, and Apple wearables using Visual Studio for the Mac. Learn how to set up your development environment and emulators, and how to create adaptive user interfaces for various platforms. Expert Dawid Borycki guides you through the fundamentals of programming for Apple platforms (Model View Controller, Test Driven Development), navigation patterns, gesture handling, accessing user's location, and reading and consuming data from web services. After reading this book, you will be able to build native apps that look and feel like other apps built into iOS, watchOS, and tvOS, and have the skills that are in high demand in today's market. If you are already programming C# apps for web or desktop, you will learn how to extend your skill set to Apple mobile, wearable, and smart TV platforms. Build and implement native apps for Apple platforms; Create adaptive, universal views and handle navigation between them; Access user's location and handle touch in ...
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