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Algorithms
Algorithms

Algorithms are the lifeblood of computer science. They are the machines that proofs build and the music that programs play. Their history is as old as mathematics itself. This book is a wide-ranging, idiosyncratic treatise on the design and analysis of algorithms, covering several fundamental techniques, with an emphasis on intuition and the problem-solving process. The book includes important classical examples, hundreds of battle-tested exercises, far too many historical digressions, and exaclty four typos. Jeff Erickson is a computer science professor at the University of Illinois, Urbana-Champaign; this book is based on algorithms classes he has taught there since 1998. ...
Beginning Ring Programming
Beginning Ring Programming

Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you'll discover Ring inputs, outputs, and what is in between. You'll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You'll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you'll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you'll play with two artifacts vital to Ring programming: functions and objects. You'll learn how they can be composed to solve a problem and ho ...
Retro Gaming with Raspberry Pi
Retro Gaming with Raspberry Pi

This book shows you how to set up a Raspberry Pi to play classic games, and a whole lot more. Build your own portable console, full-size arcade cabinet, and pinball machine with our step-by-step guides. And learn how to program your own games, using Python and Pygame Zero. Set up your Raspberry Pi for retro gaming; Emulate classic computers and consoles; Learn to program retro-style games; Build a portable console, arcade cabinet, and pinball machine; And much, much more! ...
High-Tech LEGO Projects
High-Tech LEGO Projects

High Tech LEGO hijacks the MINDSTORMS EV3 revolution, showing you how to build creative technical inventions with practical applications. You'll learn to build a dynamic array of working devices for outdoor research, home security, spycraft, and more. Among the book's 16 fascinating projects you'll find a motion-activated animal cam, a Morse code transmitter, a laser security fence, a motion-sensing radar detector, an automated insect trapper, and a heat-seeking infrared cannon. Welcome to a whole new world of building! Every project brings together science, mechanics, electronics, optics, and software to create complex instruments for studying and measuring the world around you, all while maintaining the playfulness of LEGO. Each easy-to-follow model combines illustrated instructions with step-by-step guidance on the engineering methods at play. ...
Certified Programming with Dependent Types
Certified Programming with Dependent Types

The technology of mechanized program verification can play a supporting role in many kinds of research projects in computer science, and related tools for formal proof-checking are seeing increasing adoption in mathematics and engineering. This book provides an introduction to the Coq software for writing and checking mathematical proofs. It takes a practical engineering focus throughout, emphasizing techniques that will help users to build, understand, and maintain large Coq developments and minimize the cost of code change over time. Two topics, rarely discussed elsewhere, are covered in detail: effective dependently typed programming (making productive use of a feature at the heart of the Coq system) and construction of domain-specific proof tactics. Almost every subject covered is also relevant to interactive computer theorem proving in general, not just program verification, demonstrated through examples of verified programs applied in many different sorts of formalizations. Th ...
MySQL Concurrency
MySQL Concurrency

Know how locks work in MySQL and how they relate to transactions. This book explains the major role that locks play in database systems, showing how locks are essential in allowing high-concurrency workloads. You will learn about lock access levels and lock granularities from the user level as well as table locks to record and gap locks. Most importantly, the book covers troubleshooting techniques when locking becomes a pain point. Several of the lock types in MySQL have a duration of a transaction. For this reason, it is important to understand how transactions work. This book covers the basics of transactions as well as transaction isolation levels and how they affect locking. The book is meant to be your go-to resource for solving locking contention and similar problems in high-performance MySQL database applications. Detecting locking issues when they occur is the first key to resolving such issues. MySQL Concurrency provides techniques for detecting locking issues such as co ...
Computer Vision Using Deep Learning
Computer Vision Using Deep Learning

Organizations spend huge resources in developing software that can perform the way a human does. Image classification, object detection and tracking, pose estimation, facial recognition, and sentiment estimation all play a major role in solving computer vision problems. This book will bring into focus these and other deep learning architectures and techniques to help you create solutions using Keras and the TensorFlow library. You'll also review mutliple neural network architectures, including LeNet, AlexNet, VGG, Inception, R-CNN, Fast R-CNN, Faster R-CNN, Mask R-CNN, YOLO, and SqueezeNet and see how they work alongside Python code via best practices, tips, tricks, shortcuts, and pitfalls. All code snippets will be broken down and discussed thoroughly so you can implement the same principles in your respective environments. Computer Vision Using Deep Learning offers a comprehensive yet succinct guide that stitches DL and CV together to automate operations, reduce human interven ...
Algorithmic Thinking
Algorithmic Thinking

Algorithmic Thinking will teach you how to solve challenging programming problems and design your own algorithms. Daniel Zingaro, a master teacher, draws his examples from world-class programming competitions like USACO and IOI. You'll learn how to classify problems, choose data structures, and identify appropriate algorithms. You'll also learn how your choice of data structure, whether a hash table, heap, or tree, can affect runtime and speed up your algorithms; and how to adopt powerful strategies like recursion, dynamic programming, and binary search to solve challenging problems. Line-by-line breakdowns of the code will teach you how to use algorithms and data structures like: - The breadth-first search algorithm to find the optimal way to play a board game or find the best way to translate a book; - Dijkstra's algorithm to determine how many mice can exit a maze or the number of fastest routes between two locations; - The union-find data structure to answer questions about c ...
Racket Programming the Fun Way
Racket Programming the Fun Way

At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics - from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how tot: - Use DrRacket, an inte ...
Build Location-Based Projects for iOS
Build Location-Based Projects for iOS

Coding is awesome. So is being outside. With location-based iOS apps, you can combine the two for an enhanced outdoor experience. Use Swift to create your own apps that use GPS data, read sensor data from your iPhone, draw on maps, automate with geofences, and store augmented reality world maps. You'll have a great time without even noticing that you're learning. And even better, each of the projects is designed to be extended and eventually submitted to the App Store. Explore, share, and have fun. Location-based apps are everywhere. From mapping our jogging path to pointing us to the nearest collectible creature in a location-based game, these apps offer useful and interesting features and information related to where you are. Using real-world maps and places as the environment, they add an extra layer of adventure to exploring the outdoors. If you've ever wanted to make your own location-based apps and games, you can learn how with four simple, Swift-based projects that are easy t ...
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