Pro Design Patterns in SwiftThe Swift programming language has transformed the world of iOS development and started a new age of modern Cocoa development. Pro Design Patterns in Swift shows you how to harness the power and flexibility of Swift to apply the most important and enduring design patterns to your applications, taking your development projects to master level.
This book will teach you those design patterns that have always been present at some level in your code, but may not have been recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any Swift developer.
Best-selling author Adam Freeman explains how to get the most from design patterns. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need. ...
Pro XAML with C#Packed with real, usable code and expert insights, Pro XAML with C# shows you how to design and build compelling enterprise applications on WPF, Windows Store, or Windows Phone, or any combination of the three.
Pro XAML with C# is for intermediate to experienced developers. Readers should have experience working with C# and at least one XAML-based technology (WPF, Silverlight, Windows Store, or Windows Phone). ...
Pro JavaScript Techniques, 2nd EditionPro JavaScript Techniques is the ultimate JavaScript book for today's web developer. It provides everything you need to know about modern JavaScript, and teaches you what JavaScript can do for your web sites. This book doesn't waste any time looking at things you already know, but instead concentrates on fundamental, vital topics—what modern JavaScripting is (and isn't), and pitfalls to be wary of.
You will learn about the 'this' keyword, as well as new object tools. You will be able to create reusable code with encapsulation, overloading and inheritance. The most recent techniques for debugging and testing are covered comprehensively, with information on Chrome developer tools, Jasmine, PhantomJS and Protractor. This update finishes with chapters on constructing single-page web applications that dominate the modern web. ...
Pro REST API Development with Node.jsPro REST API Development with Node.js is your guide to managing and understanding the full capabilities of successful REST development. API design is a hot topic in the programming world, but not many resources exist for developers to really understand how you can leverage the advantages.
This book will provide a brief background on REST and the tools it provides (well known and not so well known). Understand how there is more to REST than just JSON and URLs. You will then cover and compare the maintained modules currently available in the npm community, including Express, Restify, Vatican, and Swagger. Finally you will code an example API from start to finish, using a subset of the tools covered.
The Node community is currently flooded with modules; some of them are published once and never updated again - cluttering the entire universe of packages. Pro REST API Development with Node.js shines light into that black hole of modules for the developers trying to create an API. Unde ...
Program the Internet of Things with Swift for iOSProgram the Internet of Things with Swift and iOS is a detailed tutorial that will teach you how to build apps using Apple's native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. This is the second book by Ahmed Bakir (author of Beginning iOS Media App Development) and his team at devAtelier LLC, who have been involved in developing over 20 mobile projects.
Written like a code review, this book presents a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps.
The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API's and ...
Programming Google Glass, 2nd editionThis is your all-inclusive guidebook for programming Glassware. You'll learn the nuances of the Mirror API and the recently released GDK as you build example applications: a restaurant finder, blogging app, Glass stats monitor, party animator, QR code reader, video game, and more.
You'll jump right in with a fun application that leverages the power of the Mirror API web service, Google's server-side interface for creating Glassware. You'll deploy and support users with OAuth, managing their timelines with cards and menu items. You'll create callable services for geolocation tracking, change notifications, and custom menu options. You'll also learn some optical-display design basics.
In Part 2, new in this edition, you'll learn how to program a more immersive experience using the GDK, Google's extension to Android for Glass. You'll populate the Glass timeline with static and live cards, where you can richly interact with the Glass hardware. You'll create an animation application ( ...
Python 3 Object-oriented Programming, 2nd EditionPython 3 is more versatile and easier to use than ever. It runs on all major platforms in a huge array of use cases. Coding in Python minimizes development time and increases productivity in comparison to other languages. Clean, maintainable code is easy to both read and write using Python's clear, concise syntax.
Object-oriented programming is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Many modern programming languages utilize the powerful concepts behind object-oriented programming and Python is no exception.
Starting with a detailed analysis of object-oriented analysis and design, you will use the Python programming language to clearly grasp key concepts from the object-oriented paradigm. This book fully explains classes, data encapsulation, inheritance, polymorphism, abstraction, and exceptions with an emphasis on when you can use each principle to develop well-designed software. ...
Ruby Performance OptimizationYou don't have to accept slow Ruby or Rails performance. In this comprehensive guide to Ruby optimization, you'll learn how to write faster Ruby code - but that's just the beginning. See exactly what makes Ruby and Rails code slow, and how to fix it. Alex Dymo will guide you through perils of memory and CPU optimization, profiling, measuring, performance testing, garbage collection, and tuning. You'll find that all those “hard” things aren't so difficult after all, and your code will run orders of magnitude faster. ...
SAS Programming and Data Visualization TechniquesSAS Programming and Data Visualization Techniques: A Power User's Guide brings together a wealth of ideas about strategic and tactical solutions to everyday situations experienced when transferring, extracting, processing, analyzing, and reporting the valuable data you have at your fingertips. Best, you can achieve most of the solutions using the SAS components you already license, meaning that this book's insights can keep you from throwing money at problems needlessly.
Author Philip R. Holland advises a broad range of clients throughout Europe and the United States as an independent consultant and founder of Holland Numerics Ltd, a SAS technical consultancy. In this book he explains techniques - through code samples and example - that will enable you to increase your knowledge of all aspects of SAS programming, improve your coding productivity, and interface SAS with other programs. ...
SFML Game Development By ExampleSimple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.”
With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.
The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. ...