Android Quick APIs ReferenceThe Android Quick APIs Reference is a condensed code and APIs reference for the new Google Android 5.0 SDK. It presents the essential Android APIs in a well-organized format that can be used as a handy reference.
You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a software development kit and APIs reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any mobile or Android app developer or programmer.
In the Android Quick APIs Reference, you will find a concise reference to the Android SDK and its APIs using the official Android Studio IDE. This reference is small and handy and ideal for taking with you to your appointments with your clients. ...
Apache Mahout EssentialsApache Mahout is a scalable machine learning library with algorithms for clustering, classification, and recommendations. It empowers users to analyze patterns in large, diverse, and complex datasets faster and more scalably.
This book is an all-inclusive guide to analyzing large and complex datasets using Apache Mahout. It explains complicated but very effective machine learning algorithms simply, in relation to real-world practical examples.
Starting from the fundamental concepts of machine learning and Apache Mahout, this book guides you through Apache Mahout's implementations of machine learning techniques including classification, clustering, and recommendations. During this exciting walkthrough, real-world applications, a diverse range of popular algorithms and their implementations, code examples, evaluation strategies, and best practices are given for each technique. Finally, you will learn vdata visualization techniques for Apache Mahout to bring your data to life. ...
Beginning Programming with Java For Dummies, 4th EditionBeginning Programming with Java For Dummies, 4th Edition is a comprehensive guide to learning one of the most popular programming languages worldwide. This book covers basic development concepts and techniques through a Java lens. You'll learn what goes into a program, how to put the pieces together, how to deal with challenges, and how to make it work. The new Fourth Edition has been updated to align with Java 8, and includes new options for the latest tools and techniques.
Java is the predominant language used to program Android and cloud apps, and its popularity is surging as app demand rises. Whether you're just tooling around, or embarking on a career, Beginning Programming with Java For Dummies, 4th Edition is a great place to start. Step-by-step instruction, easy-to-read language, and quick navigation make this book the perfect resource for new programmers. You'll begin with the basics before moving into code, with simple, yet detailed explanations every step of the way. ...
Application Development with SwiftAfter years of using Objective-C for developing apps for iOS/Mac OS, Apple now offers a new, creative, easy, and innovative programming language for application development, called Swift. Swift makes iOS application development a breeze by offering speed, security and power to your application development process. Swift is easy to learn and has awesome features such as being open source, debugging,interactive playgrounds, error handling model, and so on. Swift has simplified its memory management with Automatic Reference Counting (ARC) and it is compatible with Objective-C.
This book has been created to provide you with the information and skills you need to use the new programming language Swift. The book starts with an introduction to Swift and code structure. Following this, you will use playgrounds to become familiar with the language in no time. Then the book takes you through the advanced features offered by Swift and how to use them with your old Objective-C code or projects. ...
Barcodes with iOSBarcodes with iOS is the first and only book that comprehensively addresses barcode technology for the iOS developer. It offers an introduction to commonly used formats, such as ISBN and UPC codes, and provides real-world examples that teach you how to integrate code scanning and generation into your apps. This book consolidates information about applicable Apple frameworks in one place so you can quickly add native barcode support to your existing enterprise apps or start building new apps that help bring together the physical and digital worlds.
Barcodes with iOS teaches you how to effectively use barcodes in your iOS apps. You'll master Apple's new barcode frameworks while you explore real-world examples that integrate code scanning and generation and metadata retrieval into your apps. Along the way, you'll pick up numerous best practices for bringing together the physical and digital worlds. ...
BeagleBone CookbookBeagleBone is an inexpensive web server, Linux desktop, and electronics hub that includes all the tools you need to create your own projects - whether it's robotics, gaming, drones, or software-defined radio. If you're new to BeagleBone Black, or want to explore more of its capabilities, this cookbook provides scores of recipes for connecting and talking to the physical world with this credit-card-sized computer.
All you need is minimal familiarity with computer programming and electronics. Each recipe includes clear and simple wiring diagrams and example code to get you started. If you don't know what BeagleBone Black is, you might decide to get one after scanning these recipes. ...
Beginning Android WearablesAlthough wearable devices have existed since the 70s, they have only recently become mainstream. Google Glass and Android Wear smartwatches, in particular, are relatively new devices that provide countless opportunities for creating innovative apps with unprecedented user experiences. Beginning Android Wearables gives you the skills you need to take part in the wearable revolution and to delight your users by providing the information they need at the tips of their fingers.
This book is very practical and contains many examples that not only show you how to write code for Glass and Android Wear, but also demonstrate how to apply this code in the context of an app. ...
Beginning Oracle PL/SQL, 2nd EditionBeginning Oracle PL/SQL gets you started in using the built-in language that every Oracle developer and database administrator must know. Oracle Database is chock-full of built-in application features that are free for the using, and PL/SQL is your ticket to learning about and using those features from your own code. With it, you can centralize business logic in the database, you can offload application logic, and you can automate database- and application-administration tasks.
Author Don Bales provides in Beginning Oracle PL/SQL a fast-paced and example-filled tutorial. Learn from Don's extensive experience to discover the most commonly used aspects of PL/SQL, without wasting time on obscure and obsolete features. ...
Beginning R, 2nd EditionBeginning R, 2nd Edition is a hands-on book showing how to use the R language, write and save R scripts, read in data files, and write custom statistical functions as well as use built in functions. This book shows the use of R in specific cases such as one-way ANOVA analysis, linear and logistic regression, data visualization, parallel processing, bootstrapping, and more. It takes a hands-on, example-based approach incorporating best practices with clear explanations of the statistics being done. It has been completely re-written since the first edition to make use of the latest packages and features in R version 3.
R is a powerful open-source language and programming environment for statistics and has become the de facto standard for doing, teaching, and learning computational statistics. R is both an object-oriented language and a functional language that is easy to learn, easy to use, and completely free. A large community of dedicated R users and programmers provides an excelle ...
Build your own 2D Game Engine and Create Great Web GamesBuild Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.
This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement these concepts based on HTML5, JavaScript, and WebGL. ...