Modern Front-End Development for Rails, 2nd EditionImprove the user experience for your Rails app with rich, engaging client-side interactions. Learn to use the Rails 7 tools and simplify the complex JavaScript ecosystem. It's easier than ever to build user interactions with Hotwire, Turbo, and Stimulus. You can add great front-end flair without much extra complication. Use React to build a more complex set of client-side features. Structure your code for different levels of client-side needs with these powerful options. Add to your toolkit today!
Rails 7 added a new set of default front-end building tools that are simpler to use and more robust than the previous defaults. This version of the book uses the jsbundling-rails gem and the esbuild library to manage JavaScript, the cssbundling-rails gem and Tailwind CSS to manage CSS, and the new Propshaft gem for asset management. Stimulus and Turbo have also upgraded and added a small number of new features.
It's hard to have a Rails application without integrating some client-side l ...
Programming WebRTCBuild your own video chat application - but that's just the beginning. With WebRTC, you'll create real-time applications to stream any kind of user media and data directly from one browser to another, all built on familiar HTML, CSS, and JavaScript. Power real-time activities like text-based chats, secure peer-to-peer file transfers, collaborative brainstorming sessions - even multiplayer gaming. And you're not limited to two connected users: an entire chapter of the book is devoted to engineering multipeer WebRTC apps that let groups of people communicate in real time. You'll create your own video conferencing app. It's all here.
WebRTC is an API exposed in all modern web browsers. After almost a decade of development, the WebRTC specification was finalized, and this book provides faithful coverage of that finalized specification. You'll start by building a basic but complete WebRTC application for video chatting. Chapter by chapter, you'll refine that app and its core logic to spi ...
Python for Data SciencePython is an ideal choice for accessing, manipulating, and gaining insights from data of all kinds. Python for Data Science introduces you to the Pythonic world of data analysis with a learn-by-doing approach rooted in practical examples and hands-on activities. You'll learn how to write Python code to obtain, transform, and analyze data, practicing state-of-the-art data processing techniques for use cases in business management, marketing, and decision support.
You will discover Python's rich set of built-in data structures for basic operations, as well as its robust ecosystem of open-source libraries for data science, including NumPy, pandas, scikit-learn, matplotlib, and more. Examples show how to load data in various formats, how to streamline, group, and aggregate data sets, and how to create charts, maps, and other visualizations. Later chapters go in-depth with demonstrations of real-world data applications, including using location data to power a taxi service, market basket ...
Bare Metal CBare Metal C will teach you how to program embedded devices with the C programming language. For embedded system programmers who want precise and complete control over the system they are using, this book pulls back the curtain on what the compiler is doing for you so that you can see all the details of what's happening with your program.
The first part of the book teaches C basics with the aid of a low-cost, widely available bare metal system (the Nucleo Arm evaluation system), which gives you all the tools needed to perform basic embedded programming. As you progress through the book you'll learn how to integrate serial input/output (I/O) and interrupts into your programs. You'll also learn what the C compiler and linker do behind the scenes, so that you'll be better able to write more efficient programs that maximize limited memory. Finally, you'll learn how to use more complex, memory hungry C features like dynamic memory, file I/O, and floating-point numbers. ...
Machine Learning Techniques for TextWith the ever-increasing demand for machine learning and programming professionals, it's prime time to invest in the field. This book will help you in this endeavor, focusing specifically on text data and human language by steering a middle path among the various textbooks that present complicated theoretical concepts or focus disproportionately on Python code.
A good metaphor this work builds upon is the relationship between an experienced craftsperson and their trainee. Based on the current problem, the former picks a tool from the toolbox, explains its utility, and puts it into action. This approach will help you to identify at least one practical use for each method or technique presented. The content unfolds in ten chapters, each discussing one specific case study. For this reason, the book is solution-oriented. It's accompanied by Python code in the form of Jupyter notebooks to help you obtain hands-on experience. A recurring pattern in the chapters of this book is helping you ...
Hands-On Unity 2022 Game Development, 3rd EditionUnity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).
Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.
Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.
If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place. ...
Building Information ModelingThis book is geared towards users who have no Revit background. It starts with Revit basics such as how to create walls, floors, roof, but it also covers more advanced topics such as creating a complex object, preparing construction documents, and modeling mechanical and structural systems.
This book is an open education platform for Architecture and Civil Engineering students to learn Revit and provides students with adequate, coherent, consistent, and cost-saving educational resources. It includes both text and video of each chapter to help students have access to both step-by-step written instructions and videos of each lesson because software instructions are mostly narratives and difficult for students to visualize the procedures and follow the instructions.
BIM is one of the most recent developments influencing the architecture, engineering, and construction (AEC) industry. BIM provides the opportunity to improve poor communication and information sharing among building own ...
GameMaker FundamentalsMaster the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.
Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.
On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. ...
Sound and Music for GamesGrasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.
We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.
The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. ...
Hands-On Machine Learning with Scikit-Learn, Keras, and TensorFlow, 3rd EditionThrough a recent series of breakthroughs, deep learning has boosted the entire field of machine learning. Now, even programmers who know close to nothing about this technology can use simple, efficient tools to implement programs capable of learning from data. This bestselling book uses concrete examples, minimal theory, and production-ready Python frameworks (Scikit-Learn, Keras, and TensorFlow) to help you gain an intuitive understanding of the concepts and tools for building intelligent systems.
With this updated third edition, author Aurelien Geron explores a range of techniques, starting with simple linear regression and progressing to deep neural networks. Numerous code examples and exercises throughout the book help you apply what you've learned. Programming experience is all you need to get started. ...