IT eBooks
Download, Read, Use
Learn Three.js, 3rd Edition
Learn Three.js, 3rd Edition

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you'll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You'll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for you ...
Learning OpenStack Networking, 3rd Edition
Learning OpenStack Networking, 3rd Edition

OpenStack Networking is a pluggable, scalable, and API-driven system to manage physical and virtual networking resources in an OpenStack-based cloud. Like other core OpenStack components, OpenStack Networking can be used by administrators and users to increase the value and maximize the use of existing datacenter resources. This third edition of Learning OpenStack Networking walks you through the installation of OpenStack and provides you with a foundation that can be used to build a scalable and production-ready OpenStack cloud. In the initial chapters, you will review the physical network requirements and architectures necessary for an OpenStack environment that provide core cloud functionality. Then, you'll move through the installation of the new release of OpenStack using packages from the Ubuntu repository. An overview of Neutron networking foundational concepts, including networks, subnets, and ports will segue into advanced topics such as security groups, distributed virtual ...
Hands-On Artificial Intelligence with Java for Beginners
Hands-On Artificial Intelligence with Java for Beginners

Artificial intelligence (AI) is increasingly in demand as well as relevant in the modern world, where everything is driven by technology and data. AI can be used for automating systems or processes to carry out complex tasks and functions in order to achieve optimal performance and productivity. Hands-On Artificial Intelligence with Java for Beginners begins by introducing you to AI concepts and algorithms. You will learn about various Java-based libraries and frameworks that can be used in implementing AI to build smart applications. In addition to this, the book teaches you how to implement easy to complex AI tasks, such as genetic programming, heuristic searches, reinforcement learning, neural networks, and segmentation, all with a practical approach. By the end of this book, you will not only have a solid grasp of AI concepts, but you'll also be able to build your own smart applications for multiple domains. ...
Head First PMP, 4th Edition
Head First PMP, 4th Edition

Head First PMP teaches you the latest principles and certification objectives in The PMBOK Guide in a unique and inspiring way. This updated fourth edition takes you beyond specific questions and answers with a unique visual format that helps you grasp the big picture of project management. By putting PMP concepts into context, you'll be able to understand, remember, and apply them—not just on the exam, but on the job. No wonder so many people have used Head First PMP as their sole source for passing the PMP exam. Learn PMP's underlying concepts to help you understand the PMBOK principles and pass the certification exam with flying colors; Get 100% coverage of the latest principles and certification objectives in The PMBOK Guide, Fifth Edition; Make use of a thorough and effective preparation guide with hundreds of practice questions and exam strategies; Explore the material through puzzles, games, problems, and exercises that make learning easy and entertaining. ...
Web Application Development with R Using Shiny, 3rd Edition
Web Application Development with R Using Shiny, 3rd Edition

Web Application Development with R Using Shiny helps you become familiar with the complete R Shiny package. The book starts with a quick overview of R and its fundamentals, followed by an exploration of the fundamentals of Shiny and some of the things that it can help you do. You'll learn about the wide range of widgets and functions within Shiny and how they fit together to make an attractive and easy to use application. Once you have understood the basics, you'll move on to studying more advanced UI features, including how to style apps in detail using the Bootstrap framework or and Shiny's inbuilt layout functions. You'll learn about enhancing Shiny with JavaScript, ranging from adding simple interactivity with JavaScript right through to using JavaScript to enhance the reactivity between your app and the UI. You'll learn more advanced Shiny features of Shiny, such as uploading and downloading data and reports, as well as how to interact with tables and link reactive output ...
Blockchain for Enterprise
Blockchain for Enterprise

The increasing growth in blockchain use is enormous, and it is changing the way business is done. Many leading organizations are already exploring the potential of blockchain. With this book, you will learn to build end-to-end enterprise-level decentralized applications and scale them across your organization to meet your company's needs. This book will help you understand what DApps are and how the blockchain ecosystem works, via real-world examples. This extensive end-to-end book covers every blockchain aspect for business and for developers. You will master process flows and incorporate them into your own enterprise. You will learn how to use J.P. Morgan's Quorum to build blockchain-based applications. You will also learn how to write applications that can help communicate enterprise blockchain solutions. You will learn how to write smart contracts that run without censorship and third-party interference. Once you've grasped what a blockchain is and have learned about Quorum, ...
HTML5 and JavaScript Projects, 2nd edition
HTML5 and JavaScript Projects, 2nd edition

Build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can create in this book, you'll develop HTML5 skills for future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5. HTML5 and JavaScript Projects is fully updated as a 2nd edition and covers important programming techniques and HTML, CSS, and JavaScript features to help you build projects with images, animation, video, audio and line drawings. You'll learn how to build games, quizzes and other interactive projects; incorporate the use of the Google Maps API and localStorage; and address the challenges of Responsive Design and Accessibility. Each project starts out with a description of the example's operation, often with full-color illustrations. You'll then review the HTML5 and JavaScript concepts that relate to the project followed by a step-by-step explanation of the programming us ...
Getting to Know Vue.js
Getting to Know Vue.js

Learn how to render lists of items without repeating your code structure and how to work with conditional rendering items and event handling. Containing all you need to know to get started with Vue.js, this book will take you through using build tools (transpile to ES5), creating custom components, state management, and routers. With Getting to Know Vue.js, you'll see how to combine reusable code with custom components, allowing you to create snippets of reusable code to suit your specific business needs. You'll also explore how to use Single File Components and the Vue.js Command Line Interface (CLI) to build components in a single file and add in build tools as you see fit. Getting started with a new Single Page Application (SPA) JavaScript framework can be an overwhelming task, but Vue.js makes this daunting task simple and easy to learn, allowing you to start implementing business needs with just a script reference to the library and the custom JavaScript required for your u ...
React and React Native, 2nd Edition
React and React Native, 2nd Edition

This books takes you through using React 16 and React Native 0.5 to create powerful and engaging desktop mobile and native applications for all platforms. You start by learning how to craft composable UIs using React, ranging from rendering with JSX and creating reusable components to routing and creating isomorphic applications that run on Node.js. We then move on to show you how to take the concepts of React and apply them to building Native UIs using React Native. You'll find out how to build responsive and streamlined UIs that can properly handle user interactions in a mobile environment. You'll also learn how to access device-specific APIs such as the Geolocation API, and how to handle offline development with React Native. You will master handling application state, Unified Information Architecture, and using Flux, Redux, and Relay. Towards the end of the book, you will learn how Flux ideas are encapsulated within React components using Relay and apply all the skills ...
OpenGL 4 Shading Language Cookbook, 3rd Edition
OpenGL 4 Shading Language Cookbook, 3rd Edition

OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). Yo ...
← Prev       Next →
Reproduction of site books is authorized only for informative purposes and strictly for personal, private use.
Only Direct Download
IT eBooks Group © 2011-2026