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Unity Virtual Reality Projects
Unity Virtual Reality Projects

What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character poi ...
Network Graph Analysis and Visualization with Gephi
Network Graph Analysis and Visualization with Gephi

Gephi is an interactive visualization and exploration platform for all kinds of networks and complex systems. Social media data has helped to drive network visualization to new levels of relevance and importance. However, there is far more to network visualization than just social media data. For analyzing and visualizing network graphs, you need to have an excellent platform, and you need to know ways to use your data effectively. Network Graph Analysis and Visualization with Gephi is a practical, hands-on guide that provides you with all the tools you need to begin creating your own network graphs. You will learn how to import data, test multiple graph layouts, and publish your visualizations to the Web. Network Graph Analysis and Visualization with Gephi will teach you how to create your own network graphs using Gephi. The book begins by taking you through the installation of Gephi and configuring the installation options. You will also get acquainted with the Gephi workspace ...
Building a Recommendation System with R
Building a Recommendation System with R

A recommendation system performs extensive data analysis in order to generate suggestions to its users about what might interest them. R has recently become one of the most popular programming languages for the data analysis. Its structure allows you to interactively explore the data and its modules contain the most cutting-edge techniques thanks to its wide international community. This distinctive feature of the R language makes it a preferred choice for developers who are looking to build recommendation systems. The book will help you understand how to build recommender systems using R. It starts off by explaining the basics of data mining and machine learning. Next, you will be familiarized with how to build and optimize recommender models using R. Following that, you will be given an overview of the most popular recommendation techniques. Finally, you will learn to implement all the concepts you have learned throughout the book to build a recommender system. ...
Programming Google App Engine
Programming Google App Engine

As one of today's cloud computing services, Google App Engine does more than provide access to a large system of servers. It also offers you a simple model for building applications that scale automatically to accommodate millions of users. With Programming Google App Engine, you'll get expert practical guidance that will help you make the best use of this powerful platform. Google engineer Dan Sanderson shows you how to design your applications for scalability, including ways to perform common development tasks using App Engine's APIs and scalable services. You'll learn about App Engine's application server architecture, runtime environments, and scalable datastore for distributing data, as well as techniques for optimizing your application. App Engine offers nearly unlimited computing power, and this book provides clear and concise instructions for getting the most from it right from the source. ...
Building an FPS Game with Unity
Building an FPS Game with Unity

Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. ...
ArcGIS Blueprints
ArcGIS Blueprints

This book is an immersive guide to take your ArcGIS Desktop application development skills to the next level It starts off by providing detailed description and examples of how to create ArcGIS Desktop Python toolboxes that will serve as containers for many of the applications that you will build. We provide several practical projects that involve building a local area/community map and extracting wildfire data. You will then learn how to build tools that can access data from ArcGIS Server using the ArcGIS REST API. Furthermore, we deal with the integration of additional open source Python libraries into your applications, which will help you chart and graph advanced GUI development; read and write JSON, CSV, and XML format data sources; write outputs to Google Earth Pro, and more. Along the way, you will be introduced to advanced ArcPy Mapping and ArcPy Data Access module techniques and use data-driven Pages to automate the creation of map books. ...
Mastering Swift 2
Mastering Swift 2

At their Worldwide Developer's conference (WWDC) in 2015, Apple announced Swift 2, a major update to the innovative programming language they first unveiled to the world the year before. Swift 2 features exciting enhancements to the original iteration of Swift, acting, as Apple put it themselves as “a successor to the C and Objective-C languages.” – This book demonstrates how to get the most from these new features, and gives you the skills and knowledge you need to develop dynamic iOS and OS X applications. Learn how to harness the newest features of Swift 2 todevelop advanced applications on a wide range of platforms with this cutting-edge development guide. Exploring and demonstrating how to tackle advanced topics such as Objective-C interoperability, ARC, closures, and concurrency, you'll develop your Swift expertise and become even more fluent in this vital and innovative language. With examples that demonstrate how to put the concepts into practice, and design patterns a ...
Beginning jQuery 2 for ASP.NET Developers
Beginning jQuery 2 for ASP.NET Developers

jQuery is the most popular JavaScript library in use today, appearing on nearly two thirds of the 10,000 most visited sites on the web. With this sort of popularity, it's clear that ASP.NET developers can't afford to miss out. By combining jQuery with ASP.NET you get the best of both worlds: the client-side interactivity and responsiveness of JavaScript with the robustness and extensibility of Microsoft's web stack. Beginning jQuery 2 for ASP.NET Developers shows you how. ...
Beginning Kinect Programming with the Microsoft Kinect SDK
Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Pro ...
Ionic Cookbook
Ionic Cookbook

The world of mobile development is extremely fragmented with many platforms, frameworks, and technologies available. Ionic is intended to fill that gap, by enabling developers to build apps that have a native feel to them, using web technologies such as HTML, CSS, and AngularJS. Ionic makes it easy for front-end developers to become app developers. The framework provides superior performance with deep Cordova integration and a comprehensive set of tools for prototyping, backend support, and deployment. Ionic Cookbook takes you through the process of developing a cross-platform mobile app using just HTML5 and the JavaScript-based Ionic. You will start with an introduction to the CLI and then move on to building and running an app. You will explore common features of real-world mobile apps such as authenticating a user, and getting and saving data using either Firebase or Local Storage. Next, the book covers how Ionic integrates with Cordova to support native device features using ...
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