CRYENGINE Game Development BlueprintsCRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.
In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++.
Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine.
In the final third of the book, you will learn how to create objectives, set ...
Java Language FeaturesWork with essential and advanced features of the Java programming language such as Java modules development, lambda expressions (closures), inner classes, threads, I/O, Collections, garbage collection, and more. Author Kishori Sharan provides over 50 diagrams and 290 complete programs to help you visualize and better understand the topics covered in this book.
Java Language Features, Second Edition starts with a series of chapters on the essential language features provided by Java, including annotations, reflection, and generics. These topics are then complemented by details of how to use lambda expressions, allowing you to build powerful and efficient Java programs. The chapter on threads follows this up and discusses everything from the very basic concepts of a thread to the most advanced topics such as synchronizers, the fork/join framework, and atomic variables.
This book contains unmatched coverage of Java MIO, the Stream API, the Path API, the FileVisitor API, the watch se ...
Lua Game Development CookbookThe Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier.
This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game.
By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way. ...
Test-Driven Java DevelopmentTest-driven development (TDD) is a development approach that relies on a test-first procedure that emphasises writing a test before writing the necessary code, and then refactoring the code to optimize it
The value of performing TDD with Java, one of the most established programming languages, is to improve the productivity of programmers, the maintainability and performance of code, and develop a deeper understanding of the language and how to employ it effectively.
Starting with the basics of TDD and reasons why its adoption is beneficial, this book will take you from the first steps of TDD with Java until you are confident enough to embrace the practice in your day-to-day routine.
You'll be guided through setting up tools, frameworks, and the environment you need, and will dive right in to hands-on exercises with the goal of mastering one practice, tool, or framework at a time. You'll learn about the Red-Green-Refactor procedure, how to write unit tests, and how to use them ...
PhoneGap for EnterpriseThis book covers the necessary concepts you'll need to build useful, rich, secure enterprise apps for mobile devices, and also explains portions of an example enterprise app development so that you have a working demonstration of the concepts in the book.
The book focuses heavily on security concepts such as authorization, SSL and certificates, source code protection, local data store encryption, and so on, as ensuring a secure channel of communication between the user and the enterprise servers is critical.
The book explores the entire app's design, covering the data model and business logic you'll use for your app. It then moves on to cover how to build middle-tier communication between the middle tier and the mobile device, handling application and network events (such as a network going offline), and culminates by showing you how to work with various rich presentation technologies. ...
Mastering Kubernetes, 2nd EditionKubernetes is an open source system that is used to automate the deployment, scaling, and management of containerized applications. If you are running more containers or want automated management of your containers, you need Kubernetes at your disposal. To put things into perspective, Mastering Kubernetes walks you through the advanced management of Kubernetes clusters.
To start with, you will learn the fundamentals of both Kubernetes architecture and Kubernetes design in detail. You will discover how to run complex stateful microservices on Kubernetes including advanced features such as horizontal pod autoscaling, rolling updates, resource quotas, and persistent storage backend. Using real-world use cases, you will explore the options for network configuration, and understand how to set up, operate, and troubleshoot various Kubernetes networking plugins. In addition to this, you will get to grips with custom resource development and utilization in automation and maintenance workflo ...
Programming 101Understand the importance of programming, even if you've never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy.
The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects.
The term for program in Processing is sketch, though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and ...
Mastering JavaFX 10JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation.
Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease.
By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX. ...
Functional Interfaces in JavaReduce development time by organizing your programs as chains of functional interfaces and see that the advantages of using functional interfaces include the flexibility and power of inlined functional chains and reuse of functional methods utilized throughout the Java API. You'll see how complex logical expressions can be reduced to chains of predicates and how chains of comparators can be used to sort data by several criteria in order. Other examples include streams that utilize functional interfaces to filter, sort, transform, and perform calculations on data; CompletableFutures that use functional interfaces to create cascading and parallel execution threads; and JavaFX programs that use functional interfaces to monitor the data backed by their graphical components.
Each chapter contains a complete programming project: the Discount Dave project shows you how to qualify car customers by organizing questions as a list of predicates; the Real Estate Broker project shows you how to ...
Pro .NET Framework with the Base Class LibraryLearn about the fundamentals and inner workings of the Common Type System (CTS) and the Virtual Execution System (VES) of the Common Language Runtime (CLR) and how they relate to the Base Class Library (BCL) from the perspective of the execution environment.
The author first gives an introduction to the .NET Framework and describes the architectural and engineering resources required when implementing the .NET Framework on any platform. Next, you will learn about the BCL and understand how to work with system structures including the fundamental built-in types system.array and system.string. You will then learn about the VES along with its methods and functionality. Further, you will go through the Common Intermediate Language (CIL), Assembly Manifest, and versioning. You will also learn how to design and implement libraries in detail by creating a .NET class library.
After reading this book, you will understand .NET Framework features, as well as details about the core function ...