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Learning OpenCV, 2nd Edition
Learning OpenCV, 2nd Edition

Learning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable computers to "see" and make decisions based on that data. The 2nd edition is updated to cover new features and changes in OpenCV 2.0, especially the C++ interface. Computer vision is everywhere—in security systems, manufacturing inspection systems, medical image analysis, Unmanned Aerial Vehicles, and more. OpenCV provides an easy-to-use computer vision framework and a comprehensive library with more than 500 functions that can run vision code in real time. Whether you want to build simple or sophisticated vision applications, Learning OpenCV is the book any developer or hobbyist needs to get started, with the help of hands-on exercises in each chapter. ...
SFML Blueprints
SFML Blueprints

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. This book contains useful information that you'll need to create any kind of 2D games. Starting with the basics of game programming, resource management, and building simple 2D games, you'll then delve into more complex features such as the physics engine, constructing a game UI, and more advanced concepts of 2D gaming using SFML. You'll develop advanced functionality in your game using the concept of multithreading and learn how various threads interact. In later chapters, you'll quickly grasp the usage and implementation of isometric views and image transformation in your 2D real time tower defense game. You'll wrap up by adding networking and database management systems to your game with SQLite using an ORM. ...
Instant Audio Processing with Web Audio
Instant Audio Processing with Web Audio

Web Audio is an upcoming industry standard for web audio processing. Using the API, developers today can develop web games and applications with real-time audio effects to rival their desktop counterparts. Instant Audio Processing with Web Audio is your hands-on guide to the Web Audio API. Using clear, step-by-step exercises, this book explores the API and how to apply it to produce real-time audio effects such as audio stitching, audio ducking, and audio equalization. This book is an in-depth study of the Web Audio API. Through a series of practical, step-by-step exercises, this book will guide you through the basics of playing audio all the way to the task of building a 5-band audio equalizer. ...
Building Applications on Mesos
Building Applications on Mesos

How can Apache Mesos make a difference in your organization? With this practical guide, you'll learn how this cluster manager directs your datacenter's resources, and provides real time APIs for interacting with (and developing for) the entire cluster. You'll learn how to use Mesos as a deployment system, like Ansible or Chef, and as an execution platform for building and hosting higher-level applications, like Hadoop. Author David Greenberg shows you how Mesos manages your entire datacenter as a single logical entity, eliminating the need to assign fixed sets of machines to applications. You'll quickly discover why Mesos is the ultimate DevOps tool. ...
Elasticsearch in Action
Elasticsearch in Action

Modern search seems like magic—you type a few words and the search engine appears to know what you want. With the Elasticsearch real-time search and analytics engine, you can give your users this magical experience without having to do complex low-level programming or understand advanced data science algorithms. You just install it, tweak it, and get on with your work. Elasticsearch in Action teaches you how to write applications that deliver professional quality search. As you read, you'll learn to add basic search features to any application, enhance search results with predictive analysis and relevancy ranking, and use saved data from prior searches to give users a custom experience. This practical book focuses on Elasticsearch's REST API via HTTP. Code snippets are written mostly in bash using cURL, so they're easily translatable to other languages. ...
Beginning Kinect Programming with the Microsoft Kinect SDK
Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Pro ...
Scalable Big Data Architecture
Scalable Big Data Architecture

This book highlights the different types of data architecture and illustrates the many possibilities hidden behind the term "Big Data", from the usage of No-SQL databases to the deployment of stream analytics architecture, machine learning, and governance. Scalable Big Data Architecture covers real-world, concrete industry use cases that leverage complex distributed applications , which involve web applications, RESTful API, and high throughput of large amount of data stored in highly scalable No-SQL data stores such as Couchbase and Elasticsearch. This book demonstrates how data processing can be done at scale from the usage of NoSQL datastores to the combination of Big Data distribution. When the data processing is too complex and involves different processing topology like long running jobs, stream processing, multiple data sources correlation, and machine learning, it's often necessary to delegate the load to Hadoop or Spark and use the No-SQL to serve processed dat ...
Multiplayer Game Programming
Multiplayer Game Programming

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You'll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The auth ...
Learning Informatica PowerCenter 9.x
Learning Informatica PowerCenter 9.x

Informatica PowerCenter provides the perfect platform to utilize and leverage business data. It allows you to easily, conveniently, and efficiently work on different types of data. This book covers functionality such as creating/importing source and target, identifying errors, and debugging your mapping through a series of comprehensive tutorials. Besides learning about types of Slowly Changing Dimensions (SCDs), you will learn to create and link workflows. As you progress, exhaustive knowledge of transformations and techniques to create folders, migrate code, and optimize system performance will be explored in detail. The step-by-step approach and adoption of real-time scenarios will guide you through effectively accessing all core functionalities offered by Informatica PowerCenter. ...
Learning Geospatial Analysis with Python, 2nd Edition
Learning Geospatial Analysis with Python, 2nd Edition

Geospatial Analysis is used in almost every field you can think of from medicine, to defense, to farming. This book will guide you gently into this exciting and complex field. It walks you through the building blocks of geospatial analysis and how to apply them to influence decision making using the latest Python software. Learning Geospatial Analysis with Python, 2nd Edition uses the expressive and powerful Python 3 programming language to guide you through geographic information systems, remote sensing, topography, and more, while providing a framework for you to approach geospatial analysis effectively, but on your own terms. We start by giving you a little background on the field, and a survey of the techniques and technology used. We then split the field into its component specialty areas: GIS, remote sensing, elevation data, advanced modeling, and real-time data. ...
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