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Coding the Arduino
Coding the Arduino

Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material. Understand basic principles of technology, and about analog and digital electronics; Create games from scr ...
Salesforce Lightning Cookbook
Salesforce Lightning Cookbook

The new Lightning Experience combines three major components - Lightning Design System, Lightning App Builder, and Lightning Components - to enable anyone to quickly and easily create beautiful, modern enterprise apps. If you wish to meet the challenges that Lightning throws at you head-on, then look no further because this practical book will be your faithful companion and ensure that you make best use of the Lightning platform. The book starts by walking you through the three major Lightning Components and helps you enable and configure a Lightning solution. You will explore the art of working with standard components and build a basic layout for the application. Then, you will add more advanced components using the Lightning Framework. Finally, you will also build and migrate reports and dashboards to make your app look more professional. Towards the end of the book, you'll make use of Design System to work with Salesforce data and lay out the entire page with the components that ...
Learning Salesforce Lightning Application Development
Learning Salesforce Lightning Application Development

Built on the Salesforce App Cloud, the new Salesforce Lightning Experience combines three major components: Lightning Design System, Lightning App Builder, and Lightning Components, to provide an enhanced user experience. This book will enable you to quickly create modern, enterprise apps with Lightning Component Framework. You will start by building simple Lightning Components and understanding the Lightning Components architecture. The chapters cover the basics of Lightning Component Framework semantics and syntax, the security features provided by Locker Service, and use of third-party libraries inside Lightning Components. The later chapters focus on debugging, performance tuning, testing using Lightning Testing Services, and how to publish Lightning Components on Salesforce AppExchange. ...
Modern Python Standard Library Cookbook
Modern Python Standard Library Cookbook

The Python 3 Standard Library is a vast array of modules that you can use for developing various kinds of applications. It contains an exhaustive list of libraries, and this book will help you choose the best one to address specific programming problems in Python. The Modern Python Standard Library Cookbook begins with recipes on containers and data structures and guides you in performing effective text management in Python. You will find Python recipes for command-line operations, networking, filesystems and directories, and concurrent execution. You will learn about Python security essentials in Python and get to grips with various development tools for debugging, benchmarking, inspection, error reporting, and tracing. The book includes recipes to help you create graphical user interfaces for your application. You will learn to work with multimedia components and perform mathematical operations on date and time. The recipes will also show you how to deploy different searching and ...
A Beginner's Guide to Circuits
A Beginner's Guide to Circuits

A Beginner's Guide to Circuits is the perfect first step for anyone ready to jump into the world of electronics and circuit design. First, you'll learn to read circuit diagrams and use a breadboard, which allows you to connect electrical components without using a hot soldering iron! Next, you'll build nine simple projects using just a handful of readily available components, like resistors, transistors, capacitors, and other parts. As you build, you'll learn what each component does, how it works, and how to combine components to achieve new and interesting effects. By the end of the book, you'll be able to build your own electronic creations. With easy-to-follow directions, anyone can become an inventor with the help of A Beginner's Guide to Circuits! Build These 9 Simple Circuits! Steady-Hand Game: Test your nerves using a wire and a buzzer to create an Operation-style game! Touch-Enabled Light: Turn on a light with your finger! Cookie Jar Alarm: Catch cookie thieves r ...
Hands-On Microservices - Monitoring and Testing
Hands-On Microservices - Monitoring and Testing

Microservices are the latest "right" way of developing web applications. Microservices architecture has been gaining momentum over the past few years, but once you've started down the microservices path, you need to test and optimize the services. This book focuses on exploring various testing, monitoring, and optimization techniques for microservices. The book starts with the evolution of software architecture style, from monolithic to virtualized, to microservices architecture. Then you will explore methods to deploy microservices and various implementation patterns. With the help of a real-world example, you will understand how external APIs help product developers to focus on core competencies. After that, you will learn testing techniques, such as Unit Testing, Integration Testing, Functional Testing, and Load Testing. Next, you will explore performance testing tools, such as JMeter, and Gatling. Then, we deep dive into monitoring techniques and learn performance benchmarkin ...
Hands-On Data Structures and Algorithms with Python, 2nd Edition
Hands-On Data Structures and Algorithms with Python, 2nd Edition

Data structures allow you to store and organize data efficiently. They are critical to any problem, provide a complete solution, and act like reusable code. Hands-On Data Structures and Algorithms with Python teaches you the essential Python data structures and the most common algorithms for building easy and maintainable applications. This book helps you to understand the power of linked lists, double linked lists, and circular linked lists. You will learn to create complex data structures, such as graphs, stacks, and queues. As you make your way through the chapters, you will explore the application of binary searches and binary search trees, along with learning common techniques and structures used in tasks such as preprocessing, modeling, and transforming data. In the concluding chapters, you will get to grips with organizing your code in a manageable, consistent, and extendable way. You will also study how to bubble sort, selection sort, insertion sort, and merge sort algorithm ...
Building the Web of Things
Building the Web of Things

A hands-on guide that teaches you how to design and implement scalable, flexible, and open IoT solutions using web technologies. This book focuses on providing the right balance of theory, code samples, and practical examples to enable you to successfully connect all sorts of devices to the web and to expose their services and data over REST APIs. Because the Internet of Things is still new, there is no universal application protocol. Fortunately, the IoT can take advantage of the web, where IoT protocols connect applications thanks to universal and open APIs. Building the Web of Things is a guide to using cutting-edge web technologies to build the IoT. This step-by-step book teaches you how to use web protocols to connect real-world devices to the web, including the Semantic and Social Webs. Along the way you?ll gain vital concepts as you follow instructions for making Web of Things devices. By the end, you'll have the practical skills you need to implement your own web-connecte ...
Principles of Package Design
Principles of Package Design

Apply design principles to your classes, preparing them for reuse. You will use package design principles to create packages that are just right in terms of cohesion and coupling, and are user- and maintainer-friendly at the same time. The first part of this book walks you through the five SOLID principles that will help you improve the design of your classes. The second part introduces you to the best practices of package design, and covers both package cohesion principles and package coupling principles. Cohesion principles show you which classes should be put together in a package, when to split packages, and if a combination of classes may be considered a "package" in the first place. Package coupling principles help you choose the right dependencies and prevent wrong directions in the dependency graph of your packages. Apply the SOLID principles of class design; Determine if classes belong in the same package; Know whether it is safe for packages to depend on each other. ...
Program the Internet of Things with Swift for iOS, 2nd Edition
Program the Internet of Things with Swift for iOS, 2nd Edition

Learn how to build apps using Apple's native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. You'll also see how to interface with popular third-party hardware such as the Raspberry Pi, Arduino, and the FitBit family of devices.Program the Internet of Things with Swift and iOS is an update to the previous version and includes all new Swift 4 code. This book is a detailed tutorial that provides a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API's and HTTPS. You'll also review new API ...
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