Beginning Oracle Application Express 5, 3rd EditionWhether you're new to Oracle or an old hand who's yet to test the waters of APEX, Beginning Oracle Application Express 5 introduces the processes and best practices you'll need to become proficient with APEX. The book shows off the programming environment, the utilities and tools available, and then continues by walking through the process of building a working system from the ground up. All code is documented and explained so that those new to the languages will not be lost. After reading this book, power users and programmers alike can quickly put together robust and scalable applications for use by one person, by a department, by an entire company.
Beginning Oracle Application Express 5 introduces version 5 of the popular and productive Oracle Application Express development platform. Called APEX for short, the platform enables rapid and easy development of web-based applications that make full use of Oracle Database. The release of APEX 5 brings major new changes to the page bui ...
Beginning Google Glass DevelopmentBeginning Google Glass Development is your number one resource for learning how to develop for Google Glass - the paradigm-shifting mobile computing platform taking the world by storm now and for years to come. Mobile developers have always had to think for the future, and right now that means getting started with Google Glass.
You will also learn how to develop enterprise and web-based Glass apps using the Mirror API. Each topic is full of examples that illustrate what Glass can truly do and help you quickly start developing your own apps.
Jeff Tang has successfully developed mobile, web, and enterprise apps on many platforms, and cares immensely about user experience. He brings his vast knowledge to this book through cool and practical examples, which will excite and tantalize your creativity. ...
Mobile App Development with Ionic, Revised EditionLearn how to build app store-ready hybrid apps with Ionic, the framework built on top of Apache Cordova (formerly PhoneGap) and Angular. This revised guide shows you how to use Ionic's tools and services to develop apps with HTML, CSS, and TypeScript, rather than rely on platform-specific solutions found in Android, iOS, and Windows Universal.
Author Chris Griffith takes you step-by-step through Ionic's powerful collection of UI components, and then helps you use it to build three cross-platform mobile apps. Whether you're new to this framework or have been working with Ionic 1, this book is ideal for beginning, intermediate, and advanced web developers.
Understand what a hybrid mobile app is, and what comprises a basic Ionic application; Learn how Ionic leverages Apache Cordova, Angular, and TypeScript to create native mobile applications; Create a Firebase-enabled to-do application that stores data across multiple clients; Build a tab-based National Park explorer app with Googl ...
iOS SDK DevelopmentiOS SDK Development is the second edition of the bestselling iPhone SDK Development, completely rewritten from the ground up to cover iOS 6's new features. You'll get hands-on experience working with Objective-C and Xcode 4 as you work through this tutorial-style book with two experienced iOS developers by your side.
Whether you're a first-time iOS developer, or you're looking to get up to speed with all the changes to Apple's tools and frameworks, iOS SDK Development is the solid grounding you need to master this popular platform. ...
Beginning Android 4 Games DevelopmentBeginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. ...
Beginning Smartphone Web DevelopmentToday's Web 2.0 applications (think Facebook and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Windows Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices. ...
App Development Recipes for iOS and watchOSApp Development Recipes for iOS and watchOS explores the technical side of app development with tips and tricks to avoid those little things that become big frustrations, outside of the realm of development, causing many people to throw up their hands and say "It's just not worth the hassle!"
The experiential nature of this work sets it apart from other iOS and watchOS books. Even if you are a developer who is completely new to Swift, iOS or watchOS, you'll find the right experienced-based answers to important questions like "Why do I need version control?", "Why is testing so important?" and more specific problems directly related to iOS and watchOS development with Swift. We discover and summarize the most common problems and derive the solutions; not just a short answer and screenshot, but a systematic, logical derivation, that is, how we got to the solution.
After the introductory basics, each chapter delivers a problem statement and a solution. ...
Android Application Development with MavenAndroid is an open source operating system used for smartphones and tablet computers. The Android market is one of the biggest and fastest growing platforms for application developers, with over a million apps uploaded every day.
Right from the beginning, this book will cover how to set up your Maven development environment and integrate it with your favorite IDE. By sequentially working through the steps in each chapter, you will quickly master the plugins you need for every phase of the Android development process. You will learn how to use Maven to manage and build your project and dependencies, automate your Android application testing plans, and develop and maintain several versions of your application in parallel. Most significantly, you will learn how to integrate your project into a complete factory. ...
Application Development with SwiftAfter years of using Objective-C for developing apps for iOS/Mac OS, Apple now offers a new, creative, easy, and innovative programming language for application development, called Swift. Swift makes iOS application development a breeze by offering speed, security and power to your application development process. Swift is easy to learn and has awesome features such as being open source, debugging,interactive playgrounds, error handling model, and so on. Swift has simplified its memory management with Automatic Reference Counting (ARC) and it is compatible with Objective-C.
This book has been created to provide you with the information and skills you need to use the new programming language Swift. The book starts with an introduction to Swift and code structure. Following this, you will use playgrounds to become familiar with the language in no time. Then the book takes you through the advanced features offered by Swift and how to use them with your old Objective-C code or projects. ...
CRYENGINE Game Development BlueprintsCRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.
In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++.
Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine.
In the final third of the book, you will learn how to create objectives, set ...