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Mastering Python for Finance
Mastering Python for Finance

Built initially for scientific computing, Python quickly found its place in finance. Its flexibility and robustness can be easily incorporated into applications for mathematical studies, research, and software development. With this book, you will learn about all the tools you need to successfully perform research studies and modeling, improve your trading strategies, and effectively manage risks. You will explore the various tools and techniques used in solving complex problems commonly faced in finance. You will learn how to price financial instruments such as stocks, options, interest rate derivatives, and futures using computational methods. Also, you will learn how you can perform data analytics on market indexes and use NoSQL to store tick data. ...
The Software Paradox
The Software Paradox

Software is more important than ever today and yet its commercial value is steadily declining. Microsoft, for instance, has seen its gross margins decrease for a decade, while startups and corporations alike are distributing free software that would have been worth millions a few years ago. Welcome to the software paradox. In this O'Reilly report, RedMonk's Stephen O'Grady explains why the real money no longer lies in software, and what it means for companies that depend on that revenue. You'll learn how this paradox came about and what your company can do in response. ...
OpenCart Theme and Module Development
OpenCart Theme and Module Development

OpenCart is an e-commerce cart application built with its own in-house Model-View-Controller-Language framework. With its popularity and ease of use for e-commerce, OpenCart is being used more and more to create custom extensions, themes, and pages. This book embarks on an exciting journey of creating custom themes, pages, and templates in OpenCart. It shows you how to change and manage the general setting of your store and manage the modules and their layout, along with files and folders of the default theme. You will explore the featured module to help you understand module code and its functionality. Finally, you will learn to create customized pages for feedback management and make an admin section where you will make forms and lists to perform CRUD functionalities and show this feedback at the frontend. ...
Android Application Programming with OpenCV 3
Android Application Programming with OpenCV 3

Android Application Programming with OpenCV 3 is a practical, hands-on guide to computer vision and mobile app development. It shows how to capture, manipulate, and analyze images while building an application that combines photography and augmented reality. To help the reader become a well-rounded developer, the book covers OpenCV (a computer vision library), Android SDK (a mobile app framework), OpenGL ES (a 3D graphics framework), and even JNI (a Java/C++ interoperability layer). Now in its second edition, the book offers thoroughly reviewed code, instructions, and explanations. It is fully updated to support OpenCV 3 and Android 5, as well as earlier versions. Although it focuses on OpenCV's Java bindings, this edition adds an extensive chapter on JNI and C++, so that the reader is well primed to use OpenCV in other environments. ...
Three.js Cookbook
Three.js Cookbook

Modern browsers are becoming more powerful each year and in recent years have adopted WebGL as the standard to deliver 3D graphics in a browser. Beginning with some basic recipes to get you started, this book will guide you through the most important features that Three.js has to offer. You'll even learn how to quickly create new geometries from scratch. Solutions and methods that show you how to use HTML5 video and canvas as textures will follow on from this. By the end of the book, you'll be able to quickly add advanced features to your scene, improve the way users interact with your 3D scene, and make your scenes look stunning. ...
Mastering Gradle
Mastering Gradle

With Gradle, you can efficiently build automation framework along with some flexible alternatives to customized build logic. This book starts with sound basics about build automation and how Gradle fits into this automation. It then moves on to give you a good exposure on Groovy - a scripting language used to write Gradle - and helps you understand a key elements of Groovy programming language. In the following chapters, you will deal with task management and learn how to integrate Ant tasks into build scripts. Furthermore, you will learn dependency management, plugin management, and its configuration techniques in Gradle. You will also get hands-on with building and testing projects using Gradle. You will then begin to cover diverse topics, such as Continuous Integration with Jenkins and TeamCity, Migration strategies, and Deployment, which enables you to learn concepts useful for Agile software development. Finally, you will also learn how to create a simple mobile application using ...
Intel Galileo Blueprints
Intel Galileo Blueprints

The Intel Galileo board was designed to add the power of an Intel processor to the simplicity of the Arduino platform. Intel Galileo gives you the freedom to create a wide range of DIY projects. Intel Galileo Blueprints will be a detailed guide that covers several projects based on the Intel Galileo board, exploiting the full potential of the board. You will first go through how to set up the development environment for the Galileo board. Next, you will connect different kinds of sensors to the Galileo board, and learn how to use the SD card reader of the board. You will then connect actuators to the Galileo board, like a relay and a servomotor, and write simple software to control these components. Later, you will access the Galileo board remotely in order to monitor the measurements done by the board and send the measured data to a Twitter feed at regular intervals. Finally, you will move on to more advanced topics, such as building a complete home automation system, building a mo ...
SFML Blueprints
SFML Blueprints

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. This book contains useful information that you'll need to create any kind of 2D games. Starting with the basics of game programming, resource management, and building simple 2D games, you'll then delve into more complex features such as the physics engine, constructing a game UI, and more advanced concepts of 2D gaming using SFML. You'll develop advanced functionality in your game using the concept of multithreading and learn how various threads interact. In later chapters, you'll quickly grasp the usage and implementation of isometric views and image transformation in your 2D real time tower defense game. You'll wrap up by adding networking and database management systems to your game with SQLite using an ORM. ...
OpenCV 3.0 Computer Vision with Java
OpenCV 3.0 Computer Vision with Java

OpenCV 3.0 Computer Vision with Java is a practical tutorial guide that explains fundamental tasks from computer vision while focusing on Java development. This book will teach you how to set up OpenCV for Java and handle matrices using the basic operations of image processing such as filtering and image transforms. It will also help you learn how to use Haar cascades for tracking faces and to detect foreground and background regions with the help of a Kinect device. It will even give you insights into server-side OpenCV. Each chapter is presented with several projects that are ready to use. The functionality of these projects is found in many classes that allow developers to understand computer vision principles and rapidly extend or customize the projects for their needs. ...
Unity Virtual Reality Projects
Unity Virtual Reality Projects

What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character poi ...
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