Streaming SystemsStreaming data is a big deal in big data these days, and for good reason. Businesses crave ever more timely data, and streaming is a good way to achieve lower latency. Plus, streaming is a much easier way to tame the massive, unbounded data sets that are increasingly common today.
Expanded from co-author Tyler Akidau's popular series of blog posts "Streaming 101" and "Streaming 102", this practical book shows data engineers, data scientists, and developers how to work with streaming or event-time data in a conceptual and platform-agnostic way. You'll go from "101"-level understanding of stream processing to a nuanced grasp of the what, where, when, and how of processing real-time data streams.
Dive deep into topics including watermarks and windowing, as well as state and timers in the context of stream processing. Although the book uses Apache Beam code snippets to make examples concrete, it presents a general and broad explanation of streaming that's not tied to a specific frame ...
The Hardware HackerFor over a decade, Andrew "bunnie" Huang, one of the world's most esteemed hackers, has shaped the fields of hacking and hardware, from his cult-classic book Hacking the Xbox to the open-source laptop Novena and his mentorship of various hardware startups and developers. In The Hardware Hacker, Huang shares his experiences in manufacturing and open hardware, creating an illuminating and compelling career retrospective.
Huang's journey starts with his first visit to the staggering electronics markets in Shenzhen, with booths overflowing with capacitors, memory chips, voltmeters, and possibility. He shares how he navigated the overwhelming world of Chinese factories to bring chumby, Novena, and Chibitronics to life, covering everything from creating a Bill of Materials to choosing the factory to best fit his needs.
Through this collection of personal essays and interviews on topics ranging from the legality of reverse engineering to a comparison of intellectual property practices b ...
Arduino PlaygroundYou've mastered the basics, conquered the soldering iron, and programmed a robot or two; now you've got a set of skills and tools to take your Arduino exploits further. But what do you do once you've exhausted your to-build list?
Arduino Playground will show you how to keep your hardware hands busy with a variety of intermediate builds, both practical and just-for-fun. Advance your engineering and electronics know-how as you work your way through these 10 complex projects:A reaction-time game that leverages the Arduino's real-time capabilities;A tool for etching your own printed circuit boards;A regulated, variable-voltage power supply;A kinetic wristwatch winder decked out with LEDs;A garage parking assistant that blinks when your vehicle is perfectly parked;A practical and colorful pH meter;A ballistic chronograph that can measure the muzzle velocity of BB, Airsoft, and pellet guns;A battery saver that prevents a ...
The Arduino Inventor's GuideThe Arduino microcontroller makes it easy to learn about electronics, but it can be hard to know where to start. The 10 projects in this book will teach you to build, code, and invent with the super-smart Arduino and a handful of parts.
First, you'll master the basics with a primer that explains how a circuit works, how to read a wiring schematic, and how to build and test projects with a solderless breadboard. Then you'll learn how to make your hardware move, buzz, flash, and interact with the world using motors, LEDs, sensors, and more as you build these 10 projects:The classic first Arduino project: blinking an LED;A miniature traffic light;An LED screen that displays animated patterns and shapes;A fast-paced button-smashing game to test your reflexes;A light-sensitive, color-changing night-light;A challenging ball-balancing game;A temperature-sensing mini greenhouse with an automated fan and vent;A motorized ...
Learn Java the Easy WayJava is the world's most popular programming language, but it's known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away.
You'll start by familiarizing yourself with JShell, Java's interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you'll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps.
As you build these apps, you'll learn how to: Perform calculations, manipulate text strings, and generate random colors; Use conditions, loops, and methods to make your programs responsive and concise; Create functions to reuse code and save time; Build graphical user interface (GUI) elements, including buttons, menus, pop ...
React Native CookbookTackling an app development project on multiple platforms is usually an arduous task, but with React Native, you can build cross-platform mobile apps that look and behave just like native apps built with Swift or Java. If you're familiar with JavaScript, the recipes in this cookbook will help you understand the React Native ecosystem, deal with design and hardware issues, take on the deployment process, and write maintainable code.
How do you organize a project? Or design an app that can access a device's camera? Based on author Jonathan Lebensold's personal journey through the app development process, the recipes in this cookbook will not only provide you with quick answers, they can also inspire you to come up with your own solutions.
Examine the software tools you'll use to build a React Native app; Leverage components and JavaScript libraries in the React ecosystem; Design cross-platform apps that balance UX, platform conventions, and technical complexity; Get common use case ...
Spark: The Definitive GuideLearn how to use, deploy, and maintain Apache Spark with this comprehensive guide, written by the creators of the open-source cluster-computing framework. With an emphasis on improvements and new features in Spark 2.0, authors Bill Chambers and Matei Zaharia break down Spark topics into distinct sections, each with unique goals.
You'll explore the basic operations and common functions of Spark's structured APIs, as well as Structured Streaming, a new high-level API for building end-to-end streaming applications. Developers and system administrators will learn the fundamentals of monitoring, tuning, and debugging Spark, and explore machine learning techniques and scenarios for employing MLlib, Spark's scalable machine-learning library.
Get a gentle overview of big data and Spark; Learn about DataFrames, SQL, and Datasets - Spark's core APIs - through worked examples; Dive into Spark's low-level APIs, RDDs, and execution of SQL and DataFrames; Understand how Spark runs on a cluster ...
JSON at WorkJSON is becoming the backbone for meaningful data interchange over the internet. This format is now supported by an entire ecosystem of standards, tools, and technologies for building truly elegant, useful, and efficient applications. With this hands-on guide, author and architect Tom Marrs shows you how to build enterprise-class applications and services by leveraging JSON tooling and message/document design.
JSON at Work provides application architects and developers with guidelines, best practices, and use cases, along with lots of real-world examples and code samples. You'll start with a comprehensive JSON overview, explore the JSON ecosystem, and then dive into JSON's use in the enterprise.
Get acquainted with JSON basics and learn how to model JSON data; Learn how to use JSON with Node.js, Ruby on Rails, and Java; Structure JSON documents with JSON Schema to design and test APIs; Search the contents of JSON documents with JSON Search tools; Convert JSON documents to other d ...
C++ The Core LanguageC++ is an object-oriented enhancement of the C programming language and is becoming the language of choice for serious software development. C++ has crossed the Single Book Complexity Barrier. The individual features are not all that complex, but when put together in a program they interact in highly non-intuitive ways. Many books discuss each of the features separately, giving readers the illusion that they understand the language. But when they try to program, they're in for a painful surprise. C++: The Core Language is for C programmers transitioning to C++. It's designed to get readers up to speed quickly by covering an essential subset of the language. The subset consists of features without which it's just not C++, and a handful of others that make it a reasonably useful language. You can actually use this subset (using any compiler) to get familiar with the basics of the language. Once you really understand that much, it's time to do some programming and learn more from other bo ...
iPhoto 6: The Missing Manual, 5th EditionIf you used iPhoto when it first came out, you'll remember the way it slowed to a crawl once you loaded it with about 2,000 photos. Compare that to this year's model: iPhoto 6 can handle as many as 250,000 images and still have the power to run a host of suped-up features. Its new software engine lets you make changes with a drag & drop editing tool, find photos with a robust search feature, and manipulate images without affecting the originals in your master library.
Apple makes it all sound so easy: just drag this, click that and you're done. But, as intuitive as these features are, you can still get lost, especially if you're new to iPhoto. Not to worry. iPhoto 6: The Missing Manual gives you plenty of undocumented tips & tricks for taking advantage of the new version and every little feature packed into it.
It's the top-selling iPhoto book for good reason. With wit and objectivity, David Pogue and Derrick Story start you out with a crash course on digital photography, complet ...