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Objective-C Programmer's Reference
Objective-C Programmer's Reference

Objective-C Programmer's Reference provides the tools necessary to write software in Objective-C—the language of choice for developing iOS and OS X applications. Author Carlos Oliveira begins from the basic building blocks of the language. He shows how to create correct and efficient applications by applying your knowledge of object-oriented and structured programming. Objective-C Programmer's Reference makes extensive use of concepts already mastered by developers who are fluent in other languages such as C++, Java, Perl, and Python. The author's approach is logical and structured, and even novice developers will have an easy time absorbing the most important topics necessary to program in Objective-C. ...
Learn Unity for 2D Game Development
Learn Unity for 2D Game Development

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. ...
Beginning JavaScript Charts
Beginning JavaScript Charts

Beginning JavaScript Charts shows how to convert your data into eye-catching, innovative, animated, and highly interactive browser-based charts. This book is suitable for developers of all experience levels and needs: for those who love fast and effective solutions, you can use the jqPlot library to generate charts with amazing effects and animations using only a few lines of code; if you want more power and need to create data visualization beyond traditional charts, then D3 is the JavaScript library for you; finally, if you need a high-performance, professional solution for interactive charts, then the Highcharts library is also covered. ...
Beginning Backbone.js
Beginning Backbone.js

Beginning Backbone.js is your step-by-step guide to learning and using the Backbone.js library in your web projects. Backbone.js is one of the most popular JavaScript libraries among web developers, used to create modular, single-page web apps. This book takes you from downloading Backbone.js and its dependencies all the way to using more advanced libraries to structure your application architecture, and everything in between. With a real-world, practical approach, you will learn how you can integrate Backbone.js into the center of your JavaScript stack, and create scalable applications. James Sugrue shows you how to implement all aspects of templating, work efficiently with RequireJS, and fully understand Grunt and all its plug-ins. Armed with this knowledge you'll be able to architect a continuous integration system that is key to real-world applications. ...
Learn 2D Game Development with C#
Learn 2D Game Development with C#

2D games are hugely popular across a wide range of platforms and the ideal place to start if you're new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. ...
Objective-C Quick Syntax Reference
Objective-C Quick Syntax Reference

The Objective-C Quick Syntax Reference is a condensed code and syntax reference to the popular Objective-C programming language, which is the core language behind the APIs found in the Apple iOS and Mac OS SDKs. It presents the essential Objective-C syntax in a well-organized format that can be used as a handy reference. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any Objective-C programmer. ...
Building Windows 8.1 Apps from the Ground Up
Building Windows 8.1 Apps from the Ground Up

This book is the perfect introduction for anyone wanting to create sophisticated Windows 8 apps for the first time. Assuming only a basic knowledge of HTML and CSS we'll walk you through the development process using C# and VB. The book will familiarize you with the tools you'll need to use in order to make the most of Windows' stunning new features. You'll discover how to take advantage of the built-in functionality to create high quality user experiences. ...
Beginning Haskell
Beginning Haskell

Beginning Haskell provides a broad-based introduction to the Haskell language, its libraries and environment, and to the functional programming paradigm that is fast growing in importance in the software industry. The book takes a project-based approach to learning the language that is unified around the building of a web-based storefront. Excellent coverage is given to the Haskell ecosystem and supporting tools. These include the Cabal build tool for managing projects and modules, the HUnit and QuickCheck tools for software testing, the Scotty framework for developing web applications, Persistent and Esqueleto for database access, and also parallel and distributed programming libraries. ...
Beginning COBOL for Programmers
Beginning COBOL for Programmers

Beginning COBOL for Programmers is a comprehensive, sophisticated tutorial and modular skills reference on the COBOL programming language for established programmers. This book is for you if you are a developer who would like to-or must-add COBOL to your repertoire. Perhaps you recognize the opportunities presented by the current COBOL skills crisis, or are working in a mission critical enterprise which retains legacy COBOL applications. Whatever your situation, Beginning COBOL for Programmers meets your needs as an established programmer moving to COBOL. Beginning COBOL for Programmers includes comprehensive coverage of ANS 85 COBOL features and techniques, including control structures, condition names, sequential and direct access files, data redefinition, string handling, decimal arithmetic, subprograms, and the report writer. The final chapter includes a substantial introduction to object-oriented COBOL. ...
The Privacy Engineer's Manifesto
The Privacy Engineer's Manifesto

The Privacy Engineer's Manifesto: Getting from Policy to Code to QA to Value is the first book of its kind, offering industry-proven solutions that go beyond mere theory and adding lucid perspectives on the challenges and opportunities raised with the emerging "personal" information economy. The authors, a uniquely skilled team of longtime industry experts, detail how you can build privacy into products, processes, applications, and systems. The book offers insight on translating the guiding light of OECD Privacy Guidelines, the Fair Information Practice Principles (FIPPs), Generally Accepted Privacy Principles (GAPP) and Privacy by Design (PbD) into concrete concepts that organizations, software/hardware engineers, and system administrators/owners can understand and apply throughout the product or process life cycle - regardless of development methodology - from inception to retirement, including data deletion and destruction. ...
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