Data AlgorithmsIf you are ready to dive into the MapReduce framework for processing large datasets, this practical book takes you step by step through the algorithms and tools you need to build distributed MapReduce applications with Apache Hadoop or Apache Spark. Each chapter provides a recipe for solving a massive computational problem, such as building a recommendation system. You'll learn how to implement the appropriate MapReduce solution with code that you can use in your projects.
Dr. Mahmoud Parsian covers basic design patterns, optimization techniques, and data mining and machine learning solutions for problems in bioinformatics, genomics, statistics, and social network analysis. This book also includes an overview of MapReduce, Hadoop, and Spark. ...
Learning SwiftGet hands-on experience with Apple's Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms.
In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple's platforms, and how to submit working apps to the App Store. ...
Distributed Graph Algorithms for Computer NetworksThis hands-on textbook/reference presents a comprehensive review of key distributed graph algorithms for computer network applications, with a particular emphasis on practical implementation. Each chapter opens with a concise introduction to a specific problem, supporting the theory with numerous examples, before providing a list of relevant algorithms. These algorithms are described in detail from conceptual basis to pseudocode, complete with graph templates for the stepwise implementation of the algorithm, followed by its analysis. ...
Calculus for Computer GraphicsStudents studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. ...
Algorithms from and for Nature and LifeThis volume provides approaches and solutions to challenges occurring at the interface of research fields such as, e.g., data analysis, data mining and knowledge discovery, computer science, operations research, and statistics. In addition to theory-oriented contributions various application areas are included. Moreover, traditional classification research directions concerning network data, graphs, and social relationships as well as statistical musicology describe examples for current interest fields tackled by the authors. The book comprises a total of 55 selected papers presented at the Joint Conference of the German Classification Society (GfKl), the German Association for Pattern Recognition (DAGM), and the Symposium of the International Federation of Classification Societies (IFCS) in 2011. ...
Foundations for Efficient Web Service SelectionFoundations for Efficient Web Service Selection describes the foundational framework for efficient Web service selection. It lays out a theoretical underpinning for the design of models and algorithms for searching and optimizing access to Web services.
This excellent book looks at the search problem from a broader perspective. Instead of narrowing down on a specific aspect or subproblem of service search, it dissects and analyzes the fundamental problems in search and presents concrete, applicable solutions as well as the theoretical foundations behind them. ...
Soft Computing for Recognition based on BiometricsWe describe in this book, bio-inspired models and applications of hybrid intelligent systems using soft computing techniques for image analysis and pattern recognition based on biometrics and other information sources. Soft Computing (SC) consists of several intelligent computing paradigms, including fuzzy logic, neural networks, and bio-inspired optimization algo-rithms, which can be used to produce powerful hybrid intelligent systems. The book is organized in five main parts, which contain a group of papers around a similar subject. ...
Android on x86Android on x86: an Introduction to Optimizing for Intel® Architecture serves two main purposes. First, it makes the case for adapting your applications onto Intel's x86 architecture, including discussions of the business potential, the changing landscape of the Android marketplace, and the unique challenges and opportunities that arise from x86 devices. The fundamental idea is that extending your applications to support x86 or creating new ones is not difficult, but it is imperative to know all of the technicalities. This book is dedicated to providing you with an awareness of these nuances and an understanding of how to tackle them.
Second, and most importantly, this book provides a one-stop detailed resource for best practices and procedures associated with the installation issues, hardware optimization issues, software requirements, programming tasks, and performance optimizations that emerge when developers consider the x86 Android devices. ...
Unity for Absolute BeginnersWith Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way.
Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment. ...
Migrating to Android for iOS DevelopersMigrating to Android for iOS Developers gives you-as an experienced native iOS app developer - the skills to learn native Android apps development from scratch. Starting with preparing your Android integrated development environment and introducing just enough Android application framework fundamentals, you'll understand how to create a simple but meaningful HelloAndroid project immediately.
This book provides the guidelines and tutorial projects to show you how to translate your existing iOS app to the Android platform. You'll use your mobile app knowledge to structure your Android apps in a similar way to how you would structure your iOS apps. To implement use cases with detailed screens, the most common mobile topics are discussed, including user interfaces, managing data, and networking with remote services. As you move through the book, you'll create Android apps with rich UI components to handle common CRUD operations locally and remotely. ...