PHP and MongoDB Web DevelopmentLearn to build PHP-powered dynamic web applications using MongoDB as the data backend. Handle user sessions, store real-time site analytics, build location-aware web apps, and much more, all using MongoDB and PHP. Full of step-by-step instructions and practical examples, along with challenges to test and improve your knowledge. ...
Firebug StarterLearn something new in an Instant! A short, fast, focused guide delivering immediate results. Modify HTML on the fly. Profile and Debug JavaScript. Change the look and feel of any element.
Firebug Starter is a practical, hands-on guide that provides you with a number of clear step-by-step exercises to help you take advantage of the full power that Firebug offers. This book will give you a great grounding in using Firebug to debug, fix, and optimize your web pages. ...
Irrlicht 1.7 Realtime 3D Engine: Beginner's GuideThe Irrlicht Engine is a cross-platform high-performance real-time 3D engine written in C++. It features a powerful high-level API for creating complete 3D and 2D applications such as games or scientific visualizations.
Irrlicht 1.7 Realtime 3D Engine Beginner's Guide will teach you to master all that is required to create 2D and 3D applications using Irrlicht, beginning right from installation and proceeding step-by-step to deployment. ...
OpenCV 2 Computer Vision Application Programming CookbookOpenCV 2 Computer Vision Application Programming Cookbook will introduce you to numerous computer vision algorithms included in the OpenCV library. You will learn how to read, write, create and manipulate images. You will explore different techniques commonly used in image analysis and how they can be effectively implemented in C++. The book provides a complete introduction to the OpenCV library and explains how to build your first computer vision program. You will be presented with a variety of computer vision algorithms and be exposed to important concepts in image analysis that will enable you to build your own computer vision applications. ...
CryENGINE 3 Game DevelopmentCryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK.
Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. ...
3D Game Development with Microsoft Silverlight 3Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight.
This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! ...
OpenGL SuperBible, 5th EditionOpenGL SuperBible, 5th Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. ...
Lightweight DjangoHow can you take advantage of the Django framework to integrate complex client-side interactions and real-time features into your web applications? Through a series of rapid application development projects, this hands-on book shows experienced Django developers how to include REST APIs, WebSockets, and client-side MVC frameworks such as Backbone.js into new or existing projects.
Learn how to make the most of Django's decoupled design by choosing the components you need to build the lightweight applications you want. Once you finish this book, you'll know how to build single-page applications that respond to interactions in real time. If you're familiar with Python and JavaScript, you're good to go. ...
Apache KafkaMessage publishing is a mechanism of connecting heterogeneous applications together with messages that are routed between them, for example by using a message broker like Apache Kafka. Such solutions deal with real-time volumes of information and route it to multiple consumers without letting information producers know who the final consumers are.
Apache Kafka is a practical, hands-on guide providing you with a series of step-by-step practical implementations, which will help you take advantage of the real power behind Kafka, and give you a strong grounding for using it in your publisher-subscriber based architectures. ...
WebRTC Integrator's GuideWebRTC enables real-time communication across the Web and with the whole telecom world behind a single button on a web page. WebRTC promises to bring new reforms and innovation for IP telephony. WebRTC comes with numerous integration features, such as new standards for VoIP services, call control applications, profile and phonebook management, and much more.
This book covers all aspects of building a standalone WebRTC communication platform, making a WebRTC SIP-based Communicator, and shows you how to overcome challenges. It also describes the integration of Rich Services such as voicemail, conference calls, and file transfers, as well as call control mechanisms such as screening and routing. The book then takes you through building a WebRTC project and its integration in the access, network, and service layers of IMS. ...