IT eBooks
Download, Read, Use
Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours
Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

In just 24 sessions of one hour or less, you'll learn how to build high performance games for Windows Phone 7 with Microsoft's free XNA 4.0 toolset. Using this book's straightforward, step-by-step approach, you'll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You'll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you've already learned, culminating in the construction of a complete game - and giving you a rock-solid foundation for real-world success! ...
Enterprise Games
Enterprise Games

Games are playing a crucial role in many successful businesses - not just in PR and marketing, but as a model for designing business systems and workflows. In this book, Michael Hugos provides compelling case studies that demonstrate how game mechanics enable companies to respond quickly to challenges in today's real-time economy. It's not about giving workers a smiley face for producing more widgets. You'll discover how game mechanics - particularly popular multiplayer video games - provide field-tested best practices for engaging workers in creative and complex activities. With games, your company can shift from an outmoded top-down hierarchy to an agile network structure that promotes coordination over control. ...
Professional HTML5 Mobile Game Development
Professional HTML5 Mobile Game Development

If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. ...
Learning HTML5 Game Programming
Learning HTML5 Game Programming

HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything "legacy" technologies such as Flash and Silverlight have done - and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you'll need to get started fast! Williams combines detailed explanations of HTML5's key innovations with examples, including two case study applications that address the entire development process. ...
Learning OpenGL ES for iOS
Learning OpenGL ES for iOS

OpenGL ES technology underlies the user interface and graphical capabilities of Apple's iPhone, iPod touch, and iPad - as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple's iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. ...
XNA Game Studio 4.0 Programming
XNA Game Studio 4.0 Programming

Get Started Fast with XNA Game Studio 4.0 - and Build Great Games for Both Windows Phone 7 and Xbox 360. This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else - including thorough coverage of new Windows Phone APIs for mobile game development. ...
Java 3D Programming
Java 3D Programming

Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. ...
Microsoft Expression Blend Bible
Microsoft Expression Blend Bible

Microsoft Expression Interactive Designer will simplify the development of rich, interactive Web applications and this comprehensive reference introduces every tool and characteristic of this new software. Detailing the ins and outs of the program, veteran authors Gurdy and Mary Leete provide professional Web designers, developers, and serious home users with the know-how they need to create amazing Web sites. Readers interested in online game development will enjoy the coverage of 3D Web animations-something Flash can't do. ...
Physics for Game Developers, 2nd Edition
Physics for Game Developers, 2nd Edition

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. ...
OpenSceneGraph 3.0
OpenSceneGraph 3.0

Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done. This book has been written with the goal of helping readers become familiar with the structure and main functionalities of OpenSceneGraph (OSG), and guide them to develop virtual-reality applications using this powerful 3D graphics engine. This book covers the essence of OpenSceneGraph (OSG), providing programmers with detailed explanations and examples of scene graph APIs. ...
← Prev       Next →
Reproduction of site books is authorized only for informative purposes and strictly for personal, private use.
Only Direct Download
IT eBooks Group © 2011-2025