Practical MATLAB Modeling with SimulinkEmploy the essential and hands-on tools and functions of MATLAB's ordinary differential equation (ODE) and partial differential equation (PDE) packages, which are explained and demonstrated via interactive examples and case studies. This book contains dozens of simulations and solved problems via m-files/scripts and Simulink models which help you to learn programming and modeling of more difficult, complex problems that involve the use of ODEs and PDEs.
You'll become efficient with many of the built-in tools and functions of MATLAB/Simulink while solving more complex engineering and scientific computing problems that require and use differential equations. Practical MATLAB Modeling with Simulink explains various practical issues of programming and modelling.
After reading and using this book, you'll be proficient at using MATLAB and applying the source code from the book's examples as templates for your own projects in data science or engineering. ...
Fundamentals of C++ ProgrammingThis book does not attempt to cover all the facets of the C++ programming language. Experienced programmers should look elsewhere for books that cover C++ in much more detail. The focus here is on introducing programming techniques and developing good habits. To that end, our approach avoids some of the more esoteric features of C++ and concentrates on the programming basics that transfer directly to other imperative programming languages such as Java, C#, and Python. We stick with the basics and explore more advanced features of C++ only when necessary to handle the problem at hand. ...
Fundamentals of Python ProgrammingThis book does not attempt to cover all the facets of the Python programming language. Experienced programmers should look elsewhere for books that cover Python in much more detail. The focus here is on introducing programming techniques and developing good habits. To that end, our approach avoids some of the more esoteric features of Python and concentrates on the programming basics that transfer directly to other imperative programming languages such as Java, C#, and C++ . We stick with the basics and explore more advanced features of Python only when necessary to handle the problem at hand. ...
Making Games with Python & PygameMaking Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound.
This book features seven different games that are clones of popular games that you've probably already played. The games are a lot more fun and interactive than the text-based games in Invent with Python, but are still fairly short. All of the programs are less than 600 lines long. This is pretty small when you consider that professional games you download or buy in a store can be hundreds of thousands of lines long. These games require an entire team of programmers and artists working with each other for months or years to make.
The book features the source code to 11 games. The games are clones of classics such as Nibbles, Tetri ...
Advanced Perl ProgrammingAdvanced Perl Programming continues where his previous book left off, more or less, as it guides you through advanced techniques of the Perl programming language starting with command-line options, references, and arrays and hashes from advanced data types. Next, you'll learn about typeglobs for symbolic entries.
Additionally, you'll see advanced subroutine handling, then packages and namespaces. Furthermore, you'll build advanced modules and install CPAN modules. Unlike Java and C++, modules have been around in Perl for a long time now. Along the way, you'll learn and use POD mark up language for Perl documentation.
Moreover, you'll get a survey of the many advanced features and data structures of the current Perl programming language. You'll also get a survey of the new features of the latest Perl 5.x release. After reading and using this book, you'll have the tools, techniques, and source code to be an expert Perl programmer. ...
Microsoft Blazor, 2nd EditionBuild web applications in C# and Microsoft .NET that run in any modern browser. This second edition is updated to work with the release version of Blazor and covers Blazor's use in creating both server-side and WebAssembly Blazor applications. Developers are able to use all their experience in .NET along with thousands of existing libraries, right in the browser.
There is important new coverage in this edition on the new and improved Razor syntax, how to easily validate user input with Blazor validation, and how to build complex interacting components with Cascading Properties and Templated Components. You will learn how to build user interfaces and present data to a user for display and modification, capturing the user's changes via data binding. The book shows you how to access a rich library of .NET functionality such as a component model for building a composable user interface, including how to develop reusable components that can be used across many pages and websites. Also co ...
Programming with 64-Bit ARM Assembly LanguageMastering ARM hardware architecture opens a world of programming for nearly all phones and tablets including the iPhone/iPad and most Android phones. It's also the heart of many single board computers like the Raspberry Pi. Gain the skills required to dive into the fundamentals of the ARM hardware architecture with this book and start your own projects while you develop a working knowledge of assembly language for the ARM 64-bit processor.
You'll review assembly language programming for the ARM Processor in 64-bit mode and write programs for a number of single board computers, including the Nvidia Jetson Nano and the Raspberry Pi (running 64-bit Linux). The book also discusses how to target assembly language programs for Apple iPhones and iPads along with 64-Bit ARM based Android phones and tablets. It covers all the tools you require, the basics of the ARM hardware architecture, all the groups of ARM 64-Bit Assembly instructions, and how data is stored in the computer's memory. In ...
Graphic Design School, 7th EditionFrom understanding graphic design fundamentals, to developing original concepts, to creating finished designs - Graphic Design School develops design students' core competencies and provides practical advice and tips for how these fundamentals translate into new and evolving media. This Seventh Edition offers all new examples from web, app, social media, magazines, websites and books, presenting a comprehensive overview of the visual communications profession. This updated edition includes guidance and media examples using the latest in grahpic design software, and traditional printing techniques such as risograph and screen printing are revisited. Pedagogical tools throughout the text focus on the growth of interdisciplinary learning and collaborations between design specialists, as well as highlights on key players in the past and present of graphic design.
Topics covered include: color, typographic rules and typefaces, coding requirements, information architecture, file organiza ...
Modern Systems Programming with Scala NativeAccess the power of bare-metal systems programming with Scala Native, an ahead-of-time Scala compiler. Without the baggage of legacy frameworks and virtual machines, Scala Native lets you re-imagine how your programs interact with your operating system. Compile Scala code down to native machine instructions; seamlessly invoke operating system APIs for low-level networking and IO; control pointers, arrays, and other memory management techniques for extreme performance; and enjoy instant start-up times. Skip the JVM and improve your code performance by getting close to the metal.
Developers generally build systems on top of the work of those who came before, accumulating layer upon layer of abstraction. Scala Native provides a rare opportunity to remove layers. Without the JVM, Scala Native uses POSIX and ANSI C APIs to build concise, expressive programs that run unusually close to bare metal. Scala Native compiles Scala code down to native machine instructions instead of JVM bytecode ...
Programming FlutterLearn Flutter, Google's multi-platform mobile development framework. Instantly view the changes you make to an app with stateful hot reload, and define a declarative UI in the same language as the app logic without having to use separate XML UI files. You can also reuse existing platform-specific Android and iOS code and interact with it in an efficient and simple way.
Use built-in UI elements - or build your own - to create a simple calculator app. Run native Java/Kotlin or Objective-C/Swift methods from your Flutter apps, and use a Flutter package to make HTTP requests to a Web API or to perform read and write operations on local storage. Apply visual effects to widgets, create transitions and animations, create a chat app using Firebase, and deploy everything on both platforms.
Get native look and feel and performance in your Android and iOS apps, and the ability to build for both platforms from a single code base. ...