IT eBooks
Download, Read, Use
Kali Linux Web Penetration Testing Cookbook, 2nd Edition
Kali Linux Web Penetration Testing Cookbook, 2nd Edition

Web applications are a huge point of attack for malicious hackers and a critical area for security professionals and penetration testers to lock down and secure. Kali Linux is a Linux-based penetration testing platform that provides a broad array of testing tools, many of which can be used to execute web penetration testing. Kali Linux Web Penetration Testing Cookbook gives you the skills you need to cover every stage of a penetration test - from gathering information about the system and application, to identifying vulnerabilities through manual testing. You will also cover the use of vulnerability scanners and look at basic and advanced exploitation techniques that may lead to a full system compromise. You will start by setting up a testing laboratory, exploring the latest features of tools included in Kali Linux and performing a wide range of tasks with OWASP ZAP, Burp Suite and other web proxies and security testing tools. As you make your way through the book, you will learn ...
Prometheus: Up & Running
Prometheus: Up & Running

Get up to speed with Prometheus, the metrics-based monitoring system used by tens of thousands of organizations in production. This practical guide provides application developers, sysadmins, and DevOps practitioners with a hands-on introduction to the most important aspects of Prometheus, including dashboarding and alerting, direct code instrumentation, and metric collection from third-party systems with exporters. This open source system has gained popularity over the past few years for good reason. With its simple yet powerful data model and query language, Prometheus does one thing, and it does it well. Author and Prometheus developer Brian Brazil guides you through Prometheus setup, the Node exporter, and the Alertmanager, then demonstrates how to use them for application and infrastructure monitoring. Know where and how much to apply instrumentation to your application code; Identify metrics with labels using unique key-value pairs; Get an introduction to Grafana, a popular ...
Foundations for Architecting Data Solutions
Foundations for Architecting Data Solutions

While many companies ponder implementation details such as distributed processing engines and algorithms for data analysis, this practical book takes a much wider view of big data development, starting with initial planning and moving diligently toward execution. Authors Ted Malaska and Jonathan Seidman guide you through the major components necessary to start, architect, and develop successful big data projects. Everyone from CIOs and COOs to lead architects and developers will explore a variety of big data architectures and applications, from massive data pipelines to web-scale applications. Each chapter addresses a piece of the software development life cycle and identifies patterns to maximize long-term success throughout the life of your project. Start the planning process by considering the key data project types; Use guidelines to evaluate and select data management solutions; Reduce risk related to technology, your team, and vague requirements; Explore system interface de ...
Learning Perl 6
Learning Perl 6

If you're ready to get started with Perl 6, this is the book you want, whether you're a programmer, system administrator, or web hacker. Perl 6 is a new language - a modern reinvention of Perl suitable for almost any task, from short fixes to complete web applications. This hands-on tutorial gets you started. Author brian d foy (Mastering Perl) provides a sophisticated introduction to this new programming language. Each chapter in this guide contains exercises to help you practice what you learn as you learn it. Other books may teach you to program in Perl 6, but this book will turn you into a Perl 6 programmer. Numbers, strings, blocks, and positionals; Files and directories and input/output; Associatives, subroutines, classes, and roles; Junctions and sets; Regular expressions and built-in grammars; Concurrency features: Promises, supplies, and channels; Controlling external programs and other advanced features. ...
HTML5 and JavaScript Projects, 2nd edition
HTML5 and JavaScript Projects, 2nd edition

Build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can create in this book, you'll develop HTML5 skills for future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5. HTML5 and JavaScript Projects is fully updated as a 2nd edition and covers important programming techniques and HTML, CSS, and JavaScript features to help you build projects with images, animation, video, audio and line drawings. You'll learn how to build games, quizzes and other interactive projects; incorporate the use of the Google Maps API and localStorage; and address the challenges of Responsive Design and Accessibility. Each project starts out with a description of the example's operation, often with full-color illustrations. You'll then review the HTML5 and JavaScript concepts that relate to the project followed by a step-by-step explanation of the programming us ...
Beginning Office 365 Collaboration Apps
Beginning Office 365 Collaboration Apps

Start making the most of the latest collaboration tools in Office 365 - including SharePoint, OneDrive, Office 365 Groups, Office, Teams, Yammer, Planner, Stream, Forms, and Flow - and integrate them into your team's projects to boost productivity, engagement, innovation, and enjoyment at work. This book walks you through the features, teaching you how to choose the right tools for your situation. While technologies for collaboration are more advanced than ever before, there also are more of them. Beginning Office 365 Collaboration Apps will help you make sense of what is available and how it can help you and your team be more productive. Know the collaboration features available across Office 365, and how to choose the ones that are right for you and your colleagues in any given situation; Understand the software-as-a-service (SaaS) model and how it enables users to be more productive and effective; Discover how multi-device usability and real-time cloud synchronization can help ...
Hands-On Red Team Tactics
Hands-On Red Team Tactics

Red Teaming is used to enhance security by performing simulated attacks on an organization in order to detect network and system vulnerabilities. Hands-On Red Team Tactics starts with an overview of pentesting and Red Teaming, before giving you an introduction to few of the latest pentesting tools. We will then move on to exploring Metasploit and getting to grips with Armitage. Once you have studied the fundamentals, you will learn how to use Cobalt Strike and how to set up its team server. The book introduces some common lesser known techniques for pivoting and how to pivot over SSH, before using Cobalt Strike to pivot. This comprehensive guide demonstrates advanced methods of post-exploitation using Cobalt Strike and introduces you to Command and Control (C2) servers and redirectors. All this will help you achieve persistence using beacons and data exfiltration, and will also give you the chance to run through the methodology to use Red Team activity tools such as Empire during a ...
Swift Game Development, 3rd Edition
Swift Game Development, 3rd Edition

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. ...
Keras Reinforcement Learning Projects
Keras Reinforcement Learning Projects

Reinforcement learning has evolved a lot in the last couple of years and proven to be a successful technique in building smart and intelligent AI networks. Keras Reinforcement Learning Projects installs human-level performance into your applications using algorithms and techniques of reinforcement learning, coupled with Keras, a faster experimental library. The book begins with getting you up and running with the concepts of reinforcement learning using Keras. You'll learn how to simulate a random walk using Markov chains and select the best portfolio using dynamic programming (DP) and Python. You'll also explore projects such as forecasting stock prices using Monte Carlo methods, delivering vehicle routing application using Temporal Distance (TD) learning algorithms, and balancing a Rotating Mechanical System using Markov decision processes. Once you've understood the basics, you'll move on to Modeling of a Segway, running a robot control system using deep reinforcement learning ...
Mastering Game Development with Unreal Engine 4, 2nd Edition
Mastering Game Development with Unreal Engine 4, 2nd Edition

To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process. You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project. Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction. Along the way, you will impl ...
← Prev       Next →
Reproduction of site books is authorized only for informative purposes and strictly for personal, private use.
Only Direct Download
IT eBooks Group © 2011-2025