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Learning Scala
Learning Scala

Why learn Scala? You don't need to be a data scientist or distributed computing expert to appreciate this object-oriented functional programming language. This practical book provides a comprehensive yet approachable introduction to the language, complete with syntax diagrams, examples, and exercises. You'll start with Scala's core types and syntax before diving into higher-order functions and immutable data structures. Author Jason Swartz demonstrates why Scala's concise and expressive syntax make it an ideal language for Ruby or Python developers who want to improve their craft, while its type safety and performance ensures that it's stable and fast enough for any application. ...
Elasticsearch: The Definitive Guide
Elasticsearch: The Definitive Guide

Whether you need full-text search or real-time analytics of structured data - or both - the Elasticsearch distributed search engine is an ideal way to put your data to work. This practical guide not only shows you how to search, analyze, and explore data with Elasticsearch, but also helps you deal with the complexities of human language, geolocation, and relationships. If you're a newcomer to both search and distributed systems, you'll quickly learn how to integrate Elasticsearch into your application. More experienced users will pick up lots of advanced techniques. Throughout the book, you'll follow a problem-based approach to learn why, when, and how to use Elasticsearch features. ...
Learning LibGDX Game Development, 2nd Edition
Learning LibGDX Game Development, 2nd Edition

LibGDX is a multiplatform game development framework, and is one of the most popular frameworks for building games, providing a comprehensive set of development capabilities and features to use and incorporate into games. This book starts off by introducing you to LibGDX and how to use its project setup tool to build an application that can support multiple platforms, before gradually moving on to configuring your game. Then, you will learn to organize resources, create a scene, actors, and a menu system. You will also enhance the visual appearance of your game and manage its transitions, along with music and sound effects. You will then move on to cover the advanced programming techniques and create and manage different kinds of animations. Finally, you will be introduced to the basics of 3D programming and the 3D physics engine. By the end of this book, you will be able to start developing your very own cross-platform games using the LibGDX framework. ...
Learning iOS Security
Learning iOS Security

iOS has quickly become one of the most popular mobile operating systems, not only with users, but also with developers and companies. This also makes it a popular platform for malicious adversaries. iOS users and developers need to be constantly aware of their mobile security risks. Because of this, there is great demand for risk assessment specialists and security engineers. This book is a hands-on guide that focuses on iOS Devices and application security. It also discusses many vulnerabilities and security-related shortcomings that could expose personal data to prying eyes or allow interception of an iOS devices communication. You will learn how to manage apps to reduce the risks from third-parties and then carry out practical steps and procedures to protect your device at a large scale using tools like Apple Configurator and MDM. By the end of this book, you will have a great understanding of the essentials of iOS apps and will be able to secure the platform easily and rapidly. ...
CodeIgniter Web Application Blueprints
CodeIgniter Web Application Blueprints

Loosely based on the Model-View-Controller pattern, CodeIgniter is an open source framework for application development. It allows you to develop projects by providing a rich set of libraries for common tasks, including a simple interface and logical structure to access these libraries. The book begins with creating a "base" application, which will be used to develop all the subsequent projects in this book. Taking you through the installation of CodeIgniter and Twitter Bootstrap, you will be introduced to some common helpers and libraries. The book will then take you through many projects, developed upon the base application. The projects include a discussion forum, a photo sharing website, and an e-commerce website. Towards the end, you will have eight projects that you can develop and amend. This is an easy-to-follow guide consisting of a number of projects that enable you to develop full-featured applications at a fast pace. ...
CakePHP 2 Application Cookbook
CakePHP 2 Application Cookbook

CakePHP is the most popular rapid application development framework for PHP. For over 10 years, this open source project has been the go-to solution for quickly and easily building websites and web applications. Through a series of over 60 recipes, this book takes you from the basic building blocks of the CakePHP framework to the implementation of routine tasks that will help speed up your development even further. From routing to authentication, the model layer and the events system, as well as views and unit testing, you'll learn how to handle the ins and outs of developments using CakePHP. With fast paced recipes written by a core CakePHP member and official trainer, this book is your piece of the cake! ...
Elixir Cookbook
Elixir Cookbook

This book is a set of recipes grouped by topic that acts as a good reference to get ideas from or to quickly search for a solution to a problem. You will begin by launching an IEx session and using it to test some ideas. Next, you will perform various operations like loading and compiling modules, inspecting your system, generating a supervised app, and so on. Furthermore, you will be introduced to immutability, working with data structures, performing pattern matching, and using stream modules to generate infinite data sequences. You will learn about everything from joining strings to determining the word frequency in text. With respect to modules and functions, you will also discover how to load code from other modules and use guards and pattern matching in functions. ...
Make: Getting Started with Arduino, 3rd Edition
Make: Getting Started with Arduino, 3rd Edition

Arduino is the hot open source prototyping platform for artists, hobbyists, students, and anyone who wants to create interactive physical environments. Getting Started with Arduino is co-authored by Arduino co-founder Massimo Banzi, and incorporates his experience in teaching, using, and creating Arduino. ...
Make: Getting Started with Sensors
Make: Getting Started with Sensors

To build electronic projects that can sense the physical world, you need to build circuits based around sensors: electronic components that react to physical phenomena by sending an electrical signal. Even with only basic electronic components, you can build useful and educational sensor projects. But if you incorporate Arduino or Raspberry Pi into your project, you can build much more sophisticated projects that can react in interesting ways and even connect to the Internet. This book starts by teaching you the basic electronic circuits to read and react to a sensor. It then goes on to show how to use Arduino to develop sensor systems, and wraps up by teaching you how to build sensor projects with the Linux-powered Raspberry Pi. ...
Customizing Chef
Customizing Chef

Take advantage of Chef's highly customizable design to tackle specific automation issues that you can't solve by simply using Chef's tools, resources, and services out of the box. With this practical guide, you'll examine the internal structure of this configuration management technology and learn where, how, and why to add custom code. Author Jon Cowie not only provides code snippets and practical advice for customizing Chef, but also helps you determine case by case whether it's in your best interests to customize at all. If you have intermediate-to-advanced Chef experience, this book is indispensable. ...
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