Beginning iOS StoryboardingFor the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboarding technology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new!
Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. ...
Learn Cocoa Touch for iOSThe Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you.
Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. ...
Learn Lua for iOS Game DevelopmentSo you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store.
Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. ...
Migrating to iPhone and iPad for .NET DevelopersMigrating to iPhone and iPad for .NET Developers helps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from C# to Objective-C! You'll learn how your existing .NET skills can map most efficiently to the iOS development environment. ...
Pro XML Development with Java TechnologyPro XML Development with Java Technology has been written to help you, the professional Java developer who needs a practical hands-on guide to marrying these technologies together effectively. There are a lot of books out there, but none really explore the combination deeply, and they are largely theoretical. The main objective here was to consolidate the theory and practice of XML and Java technologies in a single, up-to-date source, that is firmly grounded in underlying XML concepts, and can be consulted time and again to rapidly speed up enterprise application development! ...
Mac Programming for Absolute BeginnersWant to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with Cocoa, Objective-C, and Xcode. Whether you are an experienced Windows coder moving to the Mac, or you are completely new to programming, you'll see how the basic design of a Mac OS X program works, how Objective-C differs from other languages you may have used, and how to use the Xcode development environment. Most importantly, you'll learn how to use elements of the Cocoa framework to create windows, store data, and respond to users in your own Mac programs. If you want to learn how to develop apps with Cocoa, Objective-C, and Xcode, this book is a great first step. ...
iPhone and iPad Apps for Absolute Beginners, 3rd EditionSo how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don't need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how.
This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app development, and gives you simple, step-by-step instructions to get you started. ...
Learn Cocoa on the Mac, 2nd EditionThe Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? ...
Learn iOS 7 App DevelopmentLearn iOS App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Objective-C, Cocoa Touch, and the iOS 7 SDK. It's an all-in-one getting started guide to building your first iPhone or iPad app. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue.
The iOS 7 SDK offers powerful new features, and this book is the fastest path to mastering them - and the rest of the iOS SDK - for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. ...
Learn Cocoa on the MacThe Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?
This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. ...