jQuery Mobile: Up and RunningWould you like to build one mobile web application that works on iPad and Kindle Fire as well as iPhone and Android smartphones? This introductory guide to jQuery Mobile shows you how. Through a series of hands-on exercises, you'll learn the best ways to use this framework's many interface components to build customizable, multiplatform apps. You don't need any programming skills or previous experience with jQuery to get started.
By the time you finish this book, you'll know how to create responsive, Ajax-based interfaces that work on a variety of smartphones and tablets, using jQuery Mobile and semantic HTML5 code. ...
Using the HTML5 Filesystem APISeveral client-side storage options are available to web applications, but one area that's been lacking until now is file I/O - the ability to organize binary data into a true hierarchy of folders. That has changed with the advent of HTML5. With this book, you'll learn how to provide your applications with a file system that enables them to create, read, and write files and folders in a sandboxed section of the user's local filesystem.
Author Eric Bidelman, a Senior Developer Programs Engineer on the Google Chrome team, provides several techniques and complete code examples for working with the HTML5 Filesystem API. ...
Beginning iOS Game DevelopmentWant to start writing games for the iPhone and iPad, but you're new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner's guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you'll need, including Xcode and Interface Builder, then gives you a tutorial in C and Objective-C, the languages you'll need to develop for iOS. Then you'll learn how to use the Cocoa Foundation framework and the Model-View-Controller architecture. Once you have the foundation in place, you'll move on to the libraries you need to add graphics, animation and sound, control user interaction, and even allow players to play head-to-head across a network. Learning how to create games should be nearly as much fun as playing them, so this book offers a complete, playable game in nearly every chapter. Each game is created in simple, easy-to-understand parts, building to a full gam ...
Sams Teach Yourself Windows Phone 7 Game Programming in 24 HoursIn just 24 sessions of one hour or less, you'll learn how to build high performance games for Windows Phone 7 with Microsoft's free XNA 4.0 toolset. Using this book's straightforward, step-by-step approach, you'll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You'll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you've already learned, culminating in the construction of a complete game - and giving you a rock-solid foundation for real-world success! ...
Killer Game Programming in JavaAlthough the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.
Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. ...
HTML5 for PublishersHTML5 is revolutionizing the Web, and now it's coming to your ebook reader! With the release of the EPUB 3 specification, HTML5 support will officially be a part of the EPUB standard, and publishers will be able to take full advantage of HTML5's rich feature set to add rich media and interactivity to their ebook content.
HTML5 for Publishers gives an overview of some of the most exciting features HTML5 provides to ebook content creators - audio / video, geolocation, and the Canvas - and shows how to put them in action. ...
HTML5 MediaIf you're a web developer or designer familiar with CSS and JavaScript, this tightly focused introduction shows you how to add HTML5 media elements to your web pages, and how to provide custom controls for letting web visitors interact with the content.
You'll also learn how to provide subtitles and captions, using file formats that work in browsers now. This book includes code samples and downloadable examples to help you take full advantage of audio and video in your web pages. ...
HTML5: The Missing ManualHTML5 is more than a markup language - it's a dozen independent web standards all rolled into one. Until now, all it's been missing is a manual. With this thorough, jargon-free guide, you'll learn how to build web apps that include video tools, dynamic drawings, geolocation, offline web apps, drag-and-drop, and many other features. HTML5 is the future of the Web, and with this book you'll reach it quickly.
The important stuff you need to know: Structure web pages in a new way; Add audio and video without plugins; Draw with Canvas; Go a long way with style; Build web apps with rich desktop features; Create location-aware apps. ...
WebGL: Up and RunningGet a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5's family of technologies. With this hands-on guide, you'll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you'll put everything together and build a full 3D application with WebGL.
You don't have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript - and have familiarity with JQuery and Ajax - this book will help you gain a working knowledge of WebGL through clear and simple examples. ...
Enterprise GamesGames are playing a crucial role in many successful businesses - not just in PR and marketing, but as a model for designing business systems and workflows. In this book, Michael Hugos provides compelling case studies that demonstrate how game mechanics enable companies to respond quickly to challenges in today's real-time economy.
It's not about giving workers a smiley face for producing more widgets. You'll discover how game mechanics - particularly popular multiplayer video games - provide field-tested best practices for engaging workers in creative and complex activities. With games, your company can shift from an outmoded top-down hierarchy to an agile network structure that promotes coordination over control. ...