Introducing StarlingStarling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.
Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. ...
C++ Concurrency in ActionWithout assuming you have a background in the subject, C++ Concurrency in Action gradually enables you to write robust and elegant multithreaded applications in C++11. You'll explore the threading memory model, the new multithreading support library, and basic thread launching and synchronization facilities. Along the way, you'll learn how to navigate the trickier bits of programming for concurrency.
Written for C++ programmers who are new to concurrency and others who may have written multithreaded code using other languages, APIs, or platforms. ...
J2ME in a NutshellTo the experienced Java developer, J2ME (the Java 2 Micro Edition) looks just familiar enough to be tempting, but just different enough to warrant caution. J2ME in a Nutshellprovides the extra security you need when venturing into programming for cell phones, PDAs and other consumer electronic devices. It gives you the reference material you need for J2ME, together with a tutorial that leverages your existing knowledge and teaches you what is different about J2ME without boring you to tears with details you already know. ...
Advanced Dynamic-system SimulationLearn the latest techniques in programming sophisticated simulation systems.
This cutting-edge text presents the latest techniques in advanced simulation programming for interactive modeling and simulation of dynamic systems, such as aerospace vehicles, control systems, and biological systems. The author, a leading authority in the field, demonstrates computer software that can handle large simulation studies on standard personal computers. ...
Instant Mock Testing with PowerMockWriting good unit tests can be hard in situations where we have to deal with static, final, or private methods. Sometimes, even a good design is sacrificed for the sake of testability. A mocking framework's ability to create mocks for almost any scenario enables us to focus on accurately programming for a business environment.
Starting with a basic example of how to create a mock and verify a method invocation Instant Testing with PowerMock then demonstrates various features of PowerMock using clear, practical, step-by-step recipes. By the end of this book, you will be able to write unit tests for almost any scenario and suppress unwanted behaviour to effectively unit test your code. ...
Mastering Perl, 2nd EditionTake the next step toward Perl mastery with advanced concepts that make coding easier, maintenance simpler, and execution faster. Mastering Perl isn't a collection of clever tricks, but a way of thinking about Perl programming for solving debugging, configuration, and many other real-world problems you'll encounter as a working programmer.
The third in O'Reilly's series of landmark Perl tutorials (after Learning Perl and Intermediate Perl), this fully upated edition pulls everything together and helps you bend Perl to your will. ...
Java 8 LambdasIf you're a developer with core Java SE skills, this hands-on book takes you through the language changes in Java 8 triggered by the addition of lambda expressions. You'll learn through code examples, exercises, and fluid explanations how these anonymous functions will help you write simple, clean, library-level code that solves business problems.
Lambda expressions are a fairly simple change to Java, and the first part of the book shows you how to use them properly. Later chapters show you how lambda functions help you improve performance with parallelism, write simpler concurrent code, and model your domain more accurately, including building better DSLs. ...
The dRuby BookdRuby has been part of the Ruby standard library for more than a decade, yet few know the true power of the gem. Completely written in Ruby, dRuby enables you to communicate between distributed Ruby processes as if there were no boundaries between processes. This is one of the few books that covers distributed and parallel programming for Ruby developers.
The dRuby Book has been completely updated and expanded from its Japanese version, with three new chapters written by Masatoshi-san. You'll find out about the design concepts of the dRuby library, and walk through step-by-step tutorial examples. By building various distributed applications, you'll master distributed programming as well as advanced Ruby techniques such as multithreading, object references, garbage collection, and security. Then you'll graduate to advanced techniques for using dRuby with Masatoshi-san's other libraries, such as eRuby and Rinda - the Ruby version of the Linda distributed tuplespace system. In the thre ...
Building Embedded SystemsThis is a book about developing the software and hardware you never think about. We're talking about the nitty-gritty behind the buttons on your microwave, inside your thermostat, inside the keyboard used to type this description, and even running the monitor on which you are reading it now. Such stuff is termed embedded systems, and this book shows how to design and develop embedded systems at a professional level. Because yes, many people quietly make a successful career doing just that.
Building embedded systems can be both fun and intimidating. Putting together an embedded system requires skill sets from multiple engineering disciplines, from software and hardware in particular.
Whatever your background is, Building Embedded Systems is the perfect book to fill in any knowledge gaps and get you started in a career programming for everyday devices. Author Changyi Gu brings more than fifteen years of experience in working his way up the ladder in the field of embedded systems. H ...
OData Programming Cookbook for .NET DevelopersOdata (Open Data Protocol) is a Web protocol for querying and updating data that provides a way to unlock your data and free it from silos that exist in applications today. OData enables data access among a variety of applications, services, and stores by adopting existing Web technologies such as HTTP, XML, and JSON. This book deals with common OData programming cases over the Microsoft .NET Framework platform and eases the learning curve for a .NET developer to start incorporating OData in data service development. ...