Introducing SQLite for Mobile DevelopersThis brief book is a basic introduction to SQLite for iOS and Android developers. The book includes a simple introduction to SQL, a discussion of when to use SQLite, and chapters devoted to using SQLite with the most likely programming languages: Java, PHP, Swift and Objective-C. It then goes through adding simple database functionality to an Android or iOS app and finally a chapter on managing the app's life cycle.
This book is for Android or iOS developers who wish to use a lightweight but flexible database for their applications. It assumes mobile development experience but does not assume any database knowledge. ...
Beginning iPhone and iPad Web AppsThis book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit's support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. You'll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You'll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them. ...
Swift 2 for Absolute Beginners, 2nd EditionSwift 2 for Absolute Beginners is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school, and it is now updated for Swift 2.
Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book.
Many people have a difficult time believing they can learn to write iOS apps or just staying motivated through learning the process. This book, along with the free, live online training sessions, helps students stay motivated and overcome obstacles while they learn to be great iOS developers. ...
Swift Game Programming for Absolute BeginnersSwift Game Programming for Absolute Beginners teaches Apple's Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win!
These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You'll get professionally drawn sprites and imagery that'll have you proud to show your learning to friends and family.
The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You'll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you'll learn the language, but always in the context of fun and games. ...
Beginning iOS 3D Unreal Games DevelopmentThe Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.
Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. ...
iOS Swift Game Development Cookbook, 3rd EditionReady to create amazing games for iOS? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performance - all revised for the latest version of Swift.
You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development and Swift.
Lay out your game's structure and organize its contents; Build your interface and customize menus with UIKit; Design your game to detect and respond to user input; Work with sound effects, music, and speech synthesis; Store and access data for later use with iCloud; Create and animate 2D graphics with SpriteKit; Simulate physics to ...
Native Mobile DevelopmentLearn how to make mobile native app development easier. If your team frequently works with both iOS and Android - or plans to transition from one to the other - this hands-on guide shows you how to perform the most common development tasks in each platform. Want to learn how to make network connections in iOS? Or how to work with a database in Android? This book has you covered.
In the book's first part, authors Shaun Lewis and Mike Dunn from O'Reilly's mobile engineering group provide a list of common, platform-agnostic tasks. The second part helps you create a bare-bones app in each platform, using the techniques from part one.
Common file and database operations; Network communication with remote APIs; Application lifecycle; Custom views and components; Threading and asynchronous work; Unit and integration tests; Configuring, building, and running an app on a device. ...
.NET Developer's Guide to Augmented Reality in iOSAttention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices.
This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development.
You will use Xamarin to target Apple's augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer - C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your ...
AI and Machine Learning for On-Device DevelopmentAI is nothing without somewhere to run it. Now that mobile devices have become the primary computing device for most people, it's essential that mobile developers add AI to their toolbox. This insightful book is your guide to creating and running models on popular mobile platforms such as iOS and Android.
Laurence Moroney, lead AI advocate at Google, offers an introduction to machine learning techniques and tools, then walks you through writing Android and iOS apps powered by common ML models like computer vision and text recognition, using tools such as ML Kit, TensorFlow Lite, and Core ML. If you're a mobile developer, this book will help you take advantage of the ML revolution today.
Explore the options for implementing ML and AI on mobile devices; Create ML models for iOS and Android; Write ML Kit and TensorFlow Lite apps for iOS and Android, and Core ML/Create ML apps for iOS; Choose the best techniques and tools for your use case, such as cloud-based versus on-device infere ...
Beginning DevOps on AWS for iOS DevelopmentApply the principles of DevOps in software development - automated builds, automated tests, and continuous deployment and delivery - to iOS application development on Amazon Web Services (AWS) cloud. This book provides detailed walkthroughs and example source code is provided for the concepts discussed so you can put theory into practical application.
You'll start by building a basic iOS application and then dive deep into key AWS Developer tools and services to see how they can be used in iOS application development. Then review the details of the integration of these fully managed AWS services with open-source tools such as Jenkins and Fastlane that allow developers to get the best of both worlds and further help to enhance and increase agility in the development lifecycle of iOS apps.
You'll also investigate the Amazon EC2 Mac instance, which allows you to run XCode in a cloud environment for the first time to leverage the flexibility, elasticity, and scale of AWS. It also al ...