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LaTeX Cookbook
LaTeX Cookbook

LaTeX is a high-quality typesetting software and is very popular, especially among scientists. Its programming language gives you full control over every aspect of your documents, no matter how complex they are. LaTeX's huge amount of customizable templates and supporting packages cover most aspects of writing with embedded typographic expertise. With this book you will learn to leverage the capabilities of the latest document classes and explore the functionalities of the newest packages. The book starts with examples of common document types. It provides you with samples for tuning text design, using fonts, embedding images, and creating legible tables. Common document parts such as the bibliography, glossary, and index are covered, with LaTeX's modern approach. You will learn how to create excellent graphics directly within LaTeX, including diagrams and plots quickly and easily. Finally, you will discover how to use the new engines XeTeX and LuaTeX for advanced programmi ...
JIRA Agile Essentials
JIRA Agile Essentials

JIRA Agile is a plugin that adds agile project management to any JIRA project. It allows you to visualize your existing process and stimulate incremental improvement. JIRA Agile brings the power of agile methodology to Atlassian JIRA. With JIRA Agile Essentials you will dive straight into the action, exploring critical agile terminologies and concepts in the context of JIRA Agile. Learn to install and run JIRA Agile, and set it up to run with Scrum and Kanban. Collaborate with your colleagues to define requirements, create user stories, and manage and plan sprints based on the availability of your members. Create reports and share your project progress with other stakeholders. With this practical guide, you will develop a great working knowledge of JIRA Agile and make your project management much more efficient. ...
Intel Galileo Networking Cookbook
Intel Galileo Networking Cookbook

Arduino is an electronic prototyping platform used by millions of people around the world. Intel Galileo is fully Arduino compatible; hence it combines the high performance of Intel with the simplicity of Arduino Software Development Environment. This makes it the ideal platform to build exciting projects, especially in the field of web-based connected applications and the Internet of Things. The book features several recipes all based on the Intel Galileo board, and that exploit the powerful features of the board. Each chapter explores a given field using the Galileo board. The book is mainly divided in three parts. The first part is all about learning the basics of the Intel Galileo board, but it uses some of the powerful features of the board such as connecting external sensors and complex hardware devices, compared with more basic Arduino boards. ...
Infusionsoft Cookbook
Infusionsoft Cookbook

Infusionsoft is an all-in-one software-as-a-service (SaaS) for small business sales and marketing. It empowers businesses with the same level of automation and personalization that were previously only available to large corporate enterprises with deep pockets. You can easily manage customer relationships, target communications in an automated manner, and sell their products/services online effectively. Starting with recipes on the general setup and core competencies related to Infusionsoft, you will then learn about tools to enhance user experience. Further on, you'll dive deep into different strategies to attract, sell, and wow your customers. You'll also explore different ways to manage administrative tasks and reporting, which are crucial to perform better workflow management. Later, you will become proficient in lead generation and lead management, referral management, report generation, and working with the campaign builder. Finally, the book closes with unsupported ninj ...
Implementing Cloud Design Patterns for AWS
Implementing Cloud Design Patterns for AWS

Whether you are just getting your feet wet in cloud infrastructure or already creating complex systems, this book aims at describing patterns that can be used to fit your system needs. The initial patterns will cover some basic processes such as maintaining and storing backups as well as handling redundancy. The book will then take you through patterns of high availability. Following this, the book will discuss patterns for processing static and dynamic data and patterns for uploading data. The book will then dive into patterns for databases and data processing. In the final leg of your journey, you will get to grips with advanced patterns on Operations and Networking and also get acquainted with Throw-away Environments. ...
Image Processing with ImageJ, 2nd Edition
Image Processing with ImageJ, 2nd Edition

Advances in image processing have been vital for the scientific and technological communities, making it possible to analyze images in greater detail than ever before. But as images become larger and more complex, advanced processing techniques are required. ImageJ is built for the modern challenges of image processing – it's one of the key tools in its development, letting you automate basic tasks so you can focus on sophisticated, in depth analysis. This book demonstrates how to put ImageJ into practice. It outlines its key features and demonstrates how to create your own image processing applications using macros and ImageJ plugins. Once you've got to grips with the basics of ImageJ, you'll then discover how to build a number of different image processing solutions. From simple tasks to advanced and automated image processing, you'll gain confidence with this innovative and powerful tool – however and whatever you are using it for. ...
HTML5 Game Development by Example, 2nd Edition
HTML5 Game Development by Example, 2nd Edition

HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide 2nd Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5. ...
Gradle for Android
Gradle for Android

Gradle is an open source build automation system that introduces a Groovy-based domain-specific language (DSL) to configure projects. Using Gradle makes it easy for Android developers to manage dependencies and set up the entire build process. This book begins by taking you through the basics of Gradle and how it works with Android Studio. Furthermore, you will learn how to add local and remote dependencies to your project. You will work with build variants, such as debug and release, paid and free, and even combinations of these things. The book will also help you set up unit and integration testing with different libraries and will show how Gradle and Android Studio can make running tests easier. Finally, you will be shown a number of tips and tricks on the advanced customization of your application's build process. By the end of this book, you will be able to customize the entire build process, and create your own tasks and plugins for your Gradle builds. ...
Getting Started with React Native
Getting Started with React Native

React Native is a game-changing approach to hybrid mobile development. Web developers can leverage their existing skills to write mobile applications in JavaScript that are truly native without using cross-compilation or web views. These applications have all of the advantages of those written in Objective-C or Java, combined with the rapid development cycle that JavaScript developers are accustomed to. Web developers who want to develop native mobile applications face a high barrier to entry, because they are forced to learn platform-specific languages and frameworks. Numerous hybrid technologies have tried to simplify this process, but have failed to achieve the performance and appearance that users expect. This book will show you all the advantages of true native development that React Native has without the steep learning curve, leveraging the knowledge you already have. We do this by getting you up and running quickly with a sample application. Next, we'll introduce you to t ...
Getting Started with Meteor.js JavaScript Framework, 2nd Edition
Getting Started with Meteor.js JavaScript Framework, 2nd Edition

Meteor is one of the most popular development platforms available today, allowing you to create and deploy mobile and web applications in a fraction of the time needed by other JavaScript frameworks. Getting Started with Meteor.js JavaScript Framework Second Edition is an easy to follow, step-by-step approach to learning how to build modern web applications with Meteor. You will begin with a look "under the hood" to see what makes Meteor so special. Next, you will build a complete, working application from scratch, gaining a thorough understanding of Meteor's major features including: data on the wire, web templates, declarative programming, full-stack reactivity, modularity, third-party packages, and MongoDB/NoSQL databases. Finally, you will learn how to harden your app, prepare it for production release, and quickly deploy it using Meteor's public servers or your own custom server. With updated screenshots and code, this second edition will show you exactly why Meteor i ...
Game Development with Swift
Game Development with Swift

Apple's new programming language, Swift, is fast, safe, accessible - the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. ...
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