||Practical C++ Financial Programming|
Practical C++ Financial Programming is a hands-on book for programmers wanting to apply C++ to programming problems in the financial industry. The book explains those aspects of the language that are more frequently used in writing financial software, including the STL, templates, and various numerical libraries. The book also describes many of the important problems in financial engineering that are part of the day-to-day work of financial programmers in large investment banks and hedge funds. The author has extensive experience in the New York City financial industry that is now distilled into this handy guide.
Focus is on providing working solutions for common programming problems. Examples are plentiful and provide value in the form of ready-to-use solutions that you can immediately apply in your day-to-day work. You'll learn to design efficient, numerical classes for use in finance, as well as to use those classes provided by Boost and other libraries.
||Testing with F#|
Starting with an introduction to the concepts behind test automation, you will learn how to set up your test environment for unit testing and how to execute your test suite within and outside of Visual Studio. Using different test frameworks as MSTest, NUnit, and xUnit, you will learn how to write tests in isolation, create test doubles with Foq, and write expressive assertions with FsUnit.
You will learn techniques used to mock database contexts, test stored procedures, use migrations to test databases in isolation, control a web browser with Canopy, and test web services with F# interactive. You will learn how these techniques apply to Agile principles and discover how testing fits into your project.
||Learning C++ by Creating Games with UE4|
Unreal Engine 4 is used to create top notch, exciting games by AAA studios, and learning to program in C++ needs some serious motivation.
Learning C++ by Creating Games With UE4 will start with the basics of C++: installing a code editor so you can begin to write C++ code. You will then learn how to write small, self-contained C++ programs that show you how to use the C++ language, without overwhelming you with too much code at the beginning. As we dig into more advanced C++ concepts, you will start to explore the functionality the UE4 engine has to offer. You will use the UE4 editor to create your own world, and then program in some seriously fun gameplay. By the end of this book, you should have a good grasp of how to program in C++.
||iOS 8 Programming Fundamentals with Swift|
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift - Apple's new programming language. With this thoroughly updated guide, you'll learn Swift's object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have.
Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 8.
||Beginning Java Programming|
Beginning Java Programming: The Object Oriented Approach is a straightforward resource for getting started with one of the world's most enduringly popular programming languages. Based on classes taught by the authors, the book starts with the basics and gradually builds into more advanced concepts. The approach utilizes an integrated development environment that allows readers to immediately apply what they learn, and includes step-by-step instruction with plenty of sample programs. Each chapter contains exercises based on real-world business and educational scenarios, and the final chapter uses case studies to combine several concepts and put readers' new skills to the test.
Beginning Java Programming: The Object Oriented Approach provides both the information and the tools beginners need to develop Java skills, from the general concepts of object-oriented programming.
||Programming Google Glass, 2nd edition|
This is your all-inclusive guidebook for programming Glassware. You'll learn the nuances of the Mirror API and the recently released GDK as you build example applications: a restaurant finder, blogging app, Glass stats monitor, party animator, QR code reader, video game, and more.
You'll jump right in with a fun application that leverages the power of the Mirror API web service, Google's server-side interface for creating Glassware. You'll deploy and support users with OAuth, managing their timelines with cards and menu items. You'll create callable services for geolocation tracking, change notifications, and custom menu options. You'll also learn some optical-display design basics.
In Part 2, new in this edition, you'll learn how to program a more immersive experience using the GDK, Google's extension to Android for Glass. You'll populate the Glass timeline with static and live cards, where you can richly interact with the Glass hardware. You'll create an animation application (with balloons!), and move onto more advanced apps using the camera and real-time rendering. You'll learn how to hack and debug your Glass, and you'll see how to turn existing applications into Glassware.
Metaprogramming is one of Elixir's greatest features. Maybe you've played with the basics or written a few macros. Now you want to take it to the next level. This book is a guided series of metaprogramming tutorials that take you step by step to metaprogramming mastery. You'll extend Elixir with powerful features and write faster, more maintainable programs in ways unmatched by other languages.
You'll start with the basics of Elixir's metaprogramming system and find out how macros interact with Elixir's abstract format. Then you'll extend Elixir with your own first-class features, write a testing framework, and discover how Elixir treats source code as building blocks, rather than rote lines of instructions. You'll continue your journey by using advanced code generation to create essential libraries in strikingly few lines of code. Finally, you'll create domain-specific languages and learn when and where to apply your skills effectively.
When you're done, you will have mastered metaprogramming gained insights into Elixir's internals, and have the confidence to leverage macros to their full potential in your own projects.
||Programming Arduino with LabVIEW|
This book covers several projects that you can build using LabVIEW and Arduino. You will learn how to use LabVIEW to control your Arduino projects simply by dragging and dropping blocks in LabVIEW.
The book starts with some basic projects that you will create in order to learn how to interface LabVIEW and Arduino. For example, you will learn how to control a motor from the LabVIEW interface. Then, the book dives into more complex projects, such as building a weather measurement station, making a simple alarm system, and controlling a mobile robot wirelessly via LabVIEW.
Going through the projects of this book will allow you to automate your Arduino projects without writing a single line of code, therefore creating complex projects in little time.
||Python Programming for Arduino|
The future belongs to applications and services that involve connected devices, requiring physical components to communicate with web-level applications. Arduino combined with the popular open source software platform Python can be used to develop the next level of advanced Internet of Things (IoT) projects with graphical user interfaces and Internet-connected applications.
Starting with designing hardware prototypes using Arduino, this book will then show you everything you need to know to be able to develop complex cloud applications. You will delve into domain-specific topics with incremental complexity, ending with real-world projects. You will quickly learn to develop user interfaces, plots, remote access, messaging protocols, and cloud connectivity. Each successive topic, accompanied by plenty of examples, will help you develop your cutting-edge hardware applications.
||VMware vRealize Orchestrator Cookbook|
Through this practical guide, you will gain an understanding of VMware vRealize Orchestrator and its role in the vSphere architecture and automation. You will learn about Orchestrator clusters as well as vRealize Automation integration. A full introduction to using the visual programming tools without needing any additional infrastructure is aimed at beginners with limited resources. This is followed by an extensive look at how to integrate the base plugins into your workflows, such as e-mail, AMQP, SNMP, and so on. We will also look at how to use the Orchestrator API to trigger workflows from other programs.
Through this book you will be able to get the most out of your Orchestrator installation, and develop complex workflows and create your own highly integrated automations of vCenter, vCloud, and vRealize environments.
||Effective awk Programming, 4th Edition|
When processing text files, the awk language is ideal for handling data extraction, reporting, and data-reformatting jobs. This practical guide serves as both a reference and tutorial for POSIX-standard awk and for the GNU implementation, called gawk. This book is useful for novices and awk experts alike.
In this thoroughly revised edition, author and gawk lead developer Arnold Robbins describes the awk language and gawk program in detail, shows you how to use awk and gawk for problem solving, and then dives into specific features of gawk. System administrators, programmers, webmasters, and other power users will find everything they need to know about awk and gawk.