||Beginning iOS Programming For Dummies|
The Apple App Store is a gold mine for developers, but with more apps for the iPhone, iPad, and iPod touch being added every day, it s essential to have a solid programming foundation to create the best apps possible. If you're eager to learn the ins and outs of iOS programming this is your book. It teaches object-oriented programming within the iOS framework from the ground up, preparing you to create the next super iPhone or iPad app.
Get a handle on the iOS framework, object-oriented best practices, and the Xcode programming environment, then discover how to create simple interfaces, use libraries, create and extend objects, and more. Whether you're just starting out in programming or only new to iOS, For Dummies is the perfect beginning.
D is a modern programming language that uses the familiar C family syntax while offering advanced modeling capabilities, safety guarantees, programmer productivity, and high efficiency. It helps you to get the most out of your hardware and your programmers simultaneously, saving both development and deployment costs.
This practical guide will walk you through getting the work done with D, from writing your first program to writing advanced autogenerated objects, with notes based on real-world experiences telling you about potential pitfalls and how to avoid them. You'll use some of the third-party libraries available for D to get code working fast, including access to database engines, image processing, and more.
||GameMaker Game Programming with GML|
GameMaker: Studio is a popular game engine used to publish games to a variety of platforms. Although GameMaker: Studio's drag-and-drop functionality makes creating games simple and fast, utilizing scripts can really help organize and speed up GameMaker's workflow exponentially.
This hands-on guide will help you build a strong foundation in programming in GameMaker Language by taking you through several example games. Knowledge gained by the end of the book can be applied so you can build your own line of exciting games.
||Creating E-Learning Games with Unity|
Unity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create real-world scenarios, or models, for training purposes. With Unity, one can develop video games that are not only fun, but are also effective teaching and learning tools. When properly designed, an engaging game is an ideal platform for the presentation, testing, and application of learning objectives.
eLearning Game Programming in Unity is a practical, hands-on guide to programming eLearning games. You will encounter a step-by-step approach to developing a 3D game that is interactive and engaging, built around sound teaching pedagogy and game theory.
||Python Network Programming Cookbook|
This book highlights major aspects of network programming in Python starting from writing simple networking clients, to developing complex screen-scraping and network security monitoring scripts. It creates the building blocks for many practical web and networking applications that rely on various networking protocols. This book presents the power and beauty of Python in solving the numerous real-world tasks in the area of network programming system and network administration, network monitoring, and web-application development.
This book develops your ability to solve a wide range of network programming tasks in Python. We will start by exploring the Python standard library functions to create client/server network and manipulate your local networking resources available under both IPv4 and IPv6. The practical focus continues with creating web and email clients, scraping web pages, fetching information from various websites, and searching for information on the Web such as Amazon, Flickr, and other sites. It further develops your skills to analyze your network security vulnerabilities using advanced network packet capture and analysis techniques.
||Mastering Object-oriented Python|
This practical example-oriented guide will teach you advanced concepts of object-oriented programming in Python. This book will present detailed examples of almost all of the special method names that support creating classes that integrate seamlessly with Python's built-in features. It will show you how to use JSON, YAML, Pickle, CSV, XML, Shelve, and SQL to create persistent objects and transmit objects between processes. The book also covers logging, warnings, unit testing, configuration files, and how to work with the command line.
This book is broken into three major parts: Pythonic Classes via Special Methods; Persistence and Serialization; Testing, Debugging, Deploying, and Maintaining. The special methods are broken down into several focus areas: initialization, basics, attribute access, callables, contexts, containers, collections, numbers, and more advanced techniques such as decorators and mixin classes.
||Pig Design Patterns|
Pig Design Patterns is a comprehensive guide that will enable readers to readily use design patterns that simplify the creation of complex data pipelines in various stages of data management. This book focuses on using Pig in an enterprise context, bridging the gap between theoretical understanding and practical implementation. Each chapter contains a set of design patterns that pose and then solve technical challenges that are relevant to the enterprise use cases.
The book covers the journey of Big Data from the time it enters the enterprise to its eventual use in analytics, in the form of a report or a predictive model. By the end of the book, readers will appreciate Pig's real power in addressing each and every problem encountered when creating an analytics-based data product. Each design pattern comes with a suggested solution, analyzing the trade-offs of implementing the solution in a different way, explaining how the code works, and the results.
||Concurrency in C# Cookbook|
If you're one of the many developers uncertain about concurrent and multithreaded development, this practical cookbook will change your mind. With more than 75 code-rich recipes, author Stephen Cleary demonstrates parallel processing and asynchronous programming techniques, using libraries and language features in .NET 4.5 and C# 5.0.
Concurrency is becoming more common in responsive and scalable application development, but it's been extremely difficult to code. The detailed solutions in this cookbook show you how modern tools raise the level of abstraction, making concurrency much easier than before.
||Programming 3D Applications with HTML5 and WebGL|
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL - the emerging web graphics standard. With this book, you'll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.
With more than 150 detailed recipes, this cookbook shows experienced Clojure developers how to solve a variety of programming tasks with this JVM language. The solutions cover everything from building dynamic websites and working with databases to network communication, cloud computing, and advanced testing strategies. And more than 60 of the world's best Clojurians contributed recipes.
Each recipe includes code that you can use right away, along with a discussion on how and why the solution works, so you can adapt these patterns, approaches, and techniques to situations not specifically covered in this cookbook.