||Functional Programming in Java|
Get ready to program in a whole new way. Functional Programming in Java will help you quickly get on top of the new, essential Java 8 language features and the functional style that will change and improve your code. This short, targeted book will help you make the paradigm shift from the old imperative way to a less error-prone, more elegant, and concise coding style that's also a breeze to parallelize. You'll explore the syntax and semantics of lambda expressions, method and constructor references, and functional interfaces. You'll design and write applications better using the new standards in Java 8 and the JDK.
||Programming Sound with Pure Data|
Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games-sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences.
Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing.
||Programming Microsoft ASP.NET MVC, 3rd Edition|
Go deep into the architecture and features of ASP.NET MVC 5, and learn how to build web applications that work well on both the desktop and mobile devices. Web development expert Dino Esposito takes you through the web framework's Model-View-Controller (MVC) design model, and covers the tools you need to cleanly separate business logic from the user interface. If you're an experienced web developer new to ASP.NET MVC, this practical guide will get you going.
||SignalR Programming in Microsoft ASP.NET|
||Learn Raspberry Pi Programming with Python|
Learn Raspberry Pi Programming with Python will show you how to program your nifty new $35 computer to make a web spider, a weather station, a media server, and more. You'll learn how to program in Python on your Raspberry Pi with hands-on examples and fun projects.
Even if you're completely new to programming in general, you'll figure out how to create a home security system, an underwater photography system, an RC plane with a camera, and even a near-space weather balloon with a camera.
You'll learn how to make a variety of fun and even useful projects, from a web bot to search and download files to a toy to drive your pets insane. You'll even learn how to use Pi with Arduino as well as Pi with Gertboard, an expansion board with an onboard ATmega microcontroller.
||Parallel Programming with Python|
Starting with the basics of parallel programming you will proceed to learn about how to build parallel algorithms and their implementation. You will then gain the expertise to evaluate problem domains, identify if a particular problem can be parallelized, and how to use the Threading and Multiprocessor modules in Python.
The Python Parallel (PP) module, which is another mechanism for parallel programming is covered in depth to help you optimize the usage of PP. You will also delve into using Celery to perform distributed tasks efficiently and easily. Furthermore, you will learn about asynchronous I/O using the asyncio module. Finally, by the end of this book you will acquire an in-depth understanding about what the Python language has to offer in terms of built-in and external modules for an effective implementation of Parallel Programming.
||OpenGL ES 3.0 Programming Guide, 2nd Edition|
OpenGL ES is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.
In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback.
||Java Programming Interviews Exposed|
Java is a popular and powerful language that is a virtual requirement for businesses making use of IT in their daily operations. For Java programmers, this reality offers job security and a wealth of employment opportunities. But that perfect Java coding job won't be available if you can't ace the interview. If you are a Java programmer concerned about interviewing, Java Programming Interviews Exposed is a great resource to prepare for your next opportunity. Author Noel Markham is both an experienced Java developer and interviewer, and has loaded his book with real examples from interviews he has conducted.
||Beginning iOS Programming|
iOS 7 is a major shift in the look and feel of apps—the first major sea change since the iPhone was first introduced. For apps to blend in with the new UI, each needs a complete redesign. Beginning iOS Programming: Building and Deploying iOS Applications starts at the beginning—including an introduction to Objective C—and gives you the skills you need to get your apps up and running. Author Nick Harris has extensive experience developing for iOS and provides a solid background for teaching the building blocks of app development.
Throughout the book, you'll be able to experiment with dozens of recipes from real-life scenarios, creating an app as you learn. The book's website features download sample apps to follow along with the instruction, and sample code to illustrate ideas.
||Learn Unity3D Programming with UnityScript|
Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book.
Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development.
||Beginning Programming with Java For Dummies, 4th Edition|
Beginning Programming with Java For Dummies, 4th Edition is a comprehensive guide to learning one of the most popular programming languages worldwide. This book covers basic development concepts and techniques through a Java lens. You'll learn what goes into a program, how to put the pieces together, how to deal with challenges, and how to make it work. The new Fourth Edition has been updated to align with Java 8, and includes new options for the latest tools and techniques.
Java is the predominant language used to program Android and cloud apps, and its popularity is surging as app demand rises. Whether you're just tooling around, or embarking on a career, Beginning Programming with Java For Dummies, 4th Edition is a great place to start. Step-by-step instruction, easy-to-read language, and quick navigation make this book the perfect resource for new programmers. You'll begin with the basics before moving into code, with simple, yet detailed explanations every step of the way.