This is a fast-paced guide that will help you to write real-world applications by utilizing a wide range of functional techniques and styles.
||Clojure Reactive Programming|
Reactive Programming (RP) is central to many concurrent systems. It endeavors to make the process of developing highly-concurrent, event-driven, and asynchronous applications simpler and less error-prone. RP comes in many flavors and we will look at some of them in this book.
Clojure Reactive Programming is a practical guide aimed at exploring RP. It starts by describing Functional Reactive Programming (FRP) and its formulations, as well as how it inspired Compositional Event Systems (CES).
It also presents several examples of Reactive applications implemented in different frameworks, allowing you to develop an understanding of the subject as well as learn how to develop your ability to work with time-varying values.
By the end of the book, you will be equipped to solve real-world problems as well as understand the trade-offs between the approaches shown in the book.
||iOS Game Programming Cookbook|
As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the particle system, game center, and how to analyze game performance, followed by how to use SpriteKit's built-in physics simulation and integrate the physics world in the game with bodies that have joints and can detect collisions in your projects. Next, you will pump up the volume in your game by adding music with iCloud support.
Moving on, you will add various AI behaviors and obstacle avoidance in your games. You will also get the chance to refresh your mathematics and physics skills to get a deeper understanding of game AI. By the end of the book, you will have created a multiplayer game!
Arduino Sketches is a practical guide to programming the increasingly popular microcontroller that brings gadgets to life. Accessible to tech-lovers at any level, this book provides expert instruction on Arduino programming and hands-on practice to test your skills. You'll find coverage of the various Arduino boards, detailed explanations of each standard library, and guidance on creating libraries from scratch – plus practical examples that demonstrate the everyday use of the skills you're learning. Work on increasingly advanced programming projects, and gain more control as you learn about hardware-specific libraries and how to build your own. Take full advantage of the Arduino API, and learn the tips and tricks that will broaden your skillset.
||Sudoku Programming with C|
Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all!
We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked.
||Practical C++ Financial Programming|
Practical C++ Financial Programming is a hands-on book for programmers wanting to apply C++ to programming problems in the financial industry. The book explains those aspects of the language that are more frequently used in writing financial software, including the STL, templates, and various numerical libraries. The book also describes many of the important problems in financial engineering that are part of the day-to-day work of financial programmers in large investment banks and hedge funds. The author has extensive experience in the New York City financial industry that is now distilled into this handy guide.
Focus is on providing working solutions for common programming problems. Examples are plentiful and provide value in the form of ready-to-use solutions that you can immediately apply in your day-to-day work. You'll learn to design efficient, numerical classes for use in finance, as well as to use those classes provided by Boost and other libraries.
||Testing with F#|
Starting with an introduction to the concepts behind test automation, you will learn how to set up your test environment for unit testing and how to execute your test suite within and outside of Visual Studio. Using different test frameworks as MSTest, NUnit, and xUnit, you will learn how to write tests in isolation, create test doubles with Foq, and write expressive assertions with FsUnit.
You will learn techniques used to mock database contexts, test stored procedures, use migrations to test databases in isolation, control a web browser with Canopy, and test web services with F# interactive. You will learn how these techniques apply to Agile principles and discover how testing fits into your project.
||Learning C++ by Creating Games with UE4|
Unreal Engine 4 is used to create top notch, exciting games by AAA studios, and learning to program in C++ needs some serious motivation.
Learning C++ by Creating Games With UE4 will start with the basics of C++: installing a code editor so you can begin to write C++ code. You will then learn how to write small, self-contained C++ programs that show you how to use the C++ language, without overwhelming you with too much code at the beginning. As we dig into more advanced C++ concepts, you will start to explore the functionality the UE4 engine has to offer. You will use the UE4 editor to create your own world, and then program in some seriously fun gameplay. By the end of this book, you should have a good grasp of how to program in C++.
||iOS 8 Programming Fundamentals with Swift|
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift - Apple's new programming language. With this thoroughly updated guide, you'll learn Swift's object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have.
Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 8.
||Beginning Java Programming|
Beginning Java Programming: The Object Oriented Approach is a straightforward resource for getting started with one of the world's most enduringly popular programming languages. Based on classes taught by the authors, the book starts with the basics and gradually builds into more advanced concepts. The approach utilizes an integrated development environment that allows readers to immediately apply what they learn, and includes step-by-step instruction with plenty of sample programs. Each chapter contains exercises based on real-world business and educational scenarios, and the final chapter uses case studies to combine several concepts and put readers' new skills to the test.
Beginning Java Programming: The Object Oriented Approach provides both the information and the tools beginners need to develop Java skills, from the general concepts of object-oriented programming.
||Programming Google Glass, 2nd edition|
This is your all-inclusive guidebook for programming Glassware. You'll learn the nuances of the Mirror API and the recently released GDK as you build example applications: a restaurant finder, blogging app, Glass stats monitor, party animator, QR code reader, video game, and more.
You'll jump right in with a fun application that leverages the power of the Mirror API web service, Google's server-side interface for creating Glassware. You'll deploy and support users with OAuth, managing their timelines with cards and menu items. You'll create callable services for geolocation tracking, change notifications, and custom menu options. You'll also learn some optical-display design basics.
In Part 2, new in this edition, you'll learn how to program a more immersive experience using the GDK, Google's extension to Android for Glass. You'll populate the Glass timeline with static and live cards, where you can richly interact with the Glass hardware. You'll create an animation application (with balloons!), and move onto more advanced apps using the camera and real-time rendering. You'll learn how to hack and debug your Glass, and you'll see how to turn existing applications into Glassware.