IT eBooks

IT eBooks
Free Download IT eBooks
Search eBook by: Title Author ISBN Google ISBN.Directory    

Programming eBooks

Pro Java 8 Programming, 3rd Edition Pro Java 8 Programming, 3rd Edition

Pro Java 8 Programming covers the core Java development kit and the finer points of the core standard edition (SE) and development kit version 8. You'll discover the particulars of working with the Java language and APIs to develop applications in many different contexts. You will also delve into more advanced topics like lambda expressions, closures, new i/o (NIO.2), enums, generics, XML, metadata and the Swing APIs for GUI design and development. By the end of the book, you'll be fully prepared to take advantage of Java's ease of development, and able to create powerful, sophisticated Java applications.
Advanced Metaprogramming in Classic C++, 3rd Edition Advanced Metaprogramming in Classic C++, 3rd Edition

Advanced Metaprogramming in Classic C++: Third Edition, offers a detailed and somewhat intense look into template metaprogramming (TMP) using Classic C++ code examples. The two newer standards are not used in the code so that the examples can be rich, illustrate the point, and be run with confidence. The code can be readily adapted to include the elements of the Modern C++ standards. The gain for the reader is that TMP is presented in the book as a set of techniques that will enable a new style to your C++ coding while making it exceptionally clear and efficient. The book deals with language aspects, design patterns, examples and applications (seen as case studies). Special emphasis is put on small reusable techniques that will improve the quality of daily work. This is a book to sit with and learn from. Users of it in prior editions point out that they come back to it over and over. This edition enhances the readability and clarity of the discussion.
Functional Programming in JavaScript Functional Programming in JavaScript

This is a fast-paced guide that will help you to write real-world applications by utilizing a wide range of functional techniques and styles. The book first explores the core concepts of functional programming common to all functional languages, with examples of their use in JavaScript. It's followed by a comprehensive roundup of functional programming libraries for JavaScript that minimizes the burden of digging deep into JavaScript to expose a set of tools that makes functional programming not just possible but highly convenient. The book then rounds off with an overview of methods to effectively use and mix functional programming with object-oriented programming.
Clojure Reactive Programming Clojure Reactive Programming

Reactive Programming (RP) is central to many concurrent systems. It endeavors to make the process of developing highly-concurrent, event-driven, and asynchronous applications simpler and less error-prone. RP comes in many flavors and we will look at some of them in this book. Clojure Reactive Programming is a practical guide aimed at exploring RP. It starts by describing Functional Reactive Programming (FRP) and its formulations, as well as how it inspired Compositional Event Systems (CES). It also presents several examples of Reactive applications implemented in different frameworks, allowing you to develop an understanding of the subject as well as learn how to develop your ability to work with time-varying values. By the end of the book, you will be equipped to solve real-world problems as well as understand the trade-offs between the approaches shown in the book.
iOS Game Programming Cookbook iOS Game Programming Cookbook

As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the particle system, game center, and how to analyze game performance, followed by how to use SpriteKit's built-in physics simulation and integrate the physics world in the game with bodies that have joints and can detect collisions in your projects. Next, you will pump up the volume in your game by adding music with iCloud support. Moving on, you will add various AI behaviors and obstacle avoidance in your games. You will also get the chance to refresh your mathematics and physics skills to get a deeper understanding of game AI. By the end of the book, you will have created a multiplayer game!
Arduino Sketches Arduino Sketches

Arduino Sketches is a practical guide to programming the increasingly popular microcontroller that brings gadgets to life. Accessible to tech-lovers at any level, this book provides expert instruction on Arduino programming and hands-on practice to test your skills. You'll find coverage of the various Arduino boards, detailed explanations of each standard library, and guidance on creating libraries from scratch – plus practical examples that demonstrate the everyday use of the skills you're learning. Work on increasingly advanced programming projects, and gain more control as you learn about hardware-specific libraries and how to build your own. Take full advantage of the Arduino API, and learn the tips and tricks that will broaden your skillset.
Sudoku Programming with C Sudoku Programming with C

Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all! We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked.
Practical C++ Financial Programming Practical C++ Financial Programming

Practical C++ Financial Programming is a hands-on book for programmers wanting to apply C++ to programming problems in the financial industry. The book explains those aspects of the language that are more frequently used in writing financial software, including the STL, templates, and various numerical libraries. The book also describes many of the important problems in financial engineering that are part of the day-to-day work of financial programmers in large investment banks and hedge funds. The author has extensive experience in the New York City financial industry that is now distilled into this handy guide. Focus is on providing working solutions for common programming problems. Examples are plentiful and provide value in the form of ready-to-use solutions that you can immediately apply in your day-to-day work. You'll learn to design efficient, numerical classes for use in finance, as well as to use those classes provided by Boost and other libraries.
Testing with F# Testing with F#

Starting with an introduction to the concepts behind test automation, you will learn how to set up your test environment for unit testing and how to execute your test suite within and outside of Visual Studio. Using different test frameworks as MSTest, NUnit, and xUnit, you will learn how to write tests in isolation, create test doubles with Foq, and write expressive assertions with FsUnit. You will learn techniques used to mock database contexts, test stored procedures, use migrations to test databases in isolation, control a web browser with Canopy, and test web services with F# interactive. You will learn how these techniques apply to Agile principles and discover how testing fits into your project.
Learning C++ by Creating Games with UE4 Learning C++ by Creating Games with UE4

Unreal Engine 4 is used to create top notch, exciting games by AAA studios, and learning to program in C++ needs some serious motivation. Learning C++ by Creating Games With UE4 will start with the basics of C++: installing a code editor so you can begin to write C++ code. You will then learn how to write small, self-contained C++ programs that show you how to use the C++ language, without overwhelming you with too much code at the beginning. As we dig into more advanced C++ concepts, you will start to explore the functionality the UE4 engine has to offer. You will use the UE4 editor to create your own world, and then program in some seriously fun gameplay. By the end of this book, you should have a good grasp of how to program in C++.
iOS 8 Programming Fundamentals with Swift iOS 8 Programming Fundamentals with Swift

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift - Apple's new programming language. With this thoroughly updated guide, you'll learn Swift's object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 8.
      Next →
Reproduction of site books is authorized only for informative purposes and strictly for personal, private use.
Only Direct Download
IT eBooks Group © 2011-2015