||QGIS Python Programming Cookbook|
QGIS Python Programming will teach you how to write Python code that works with spatial data to automate geoprocessing tasks in QGIS. It will cover topics such as querying and editing vector data and using raster data. You will also learn to create, edit, and optimize a vector layer for faster queries, reproject a vector layer, reduce the number of vertices in a vector layer without losing critical data, and convert a raster to a vector. Following this, you will come across recipes that will help you to compose static maps, create heavily customized maps, and add specialized labels and annotations. Apart from this, the book will also share a few tips and tricks based on different aspects of QGIS.
||Beginning C for Arduino, 2nd Edition|
Beginning C for Arduino, 2nd Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching.
During the course of the book, you will learn the basics of programming such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.
||Pro Bash Programming, 2nd Edition|
Pro Bash Programming teaches you how to effectively utilize the Bash shell in your programming. The Bash shell is a complete programming language, not merely a glue to combine external Linux commands. By taking full advantage of Shell internals, Shell programs can perform as snappily as utilities written in C or other compiled languages. And you will see how, without assuming Unix lore, you can write professional Bash 4.3 programs through standard programming techniques.
This second edition has updated for Bash 4.3, and many scripts have been rewritten to make them more idiomatically Bash, taking better advantage of features specific to Bash. It is easy to read, understand, and will teach you how to get to grips with Bash programming without drowning you in pages and pages of syntax.
||Pro Java 8 Programming, 3rd Edition|
Pro Java 8 Programming covers the core Java development kit and the finer points of the core standard edition (SE) and development kit version 8. You'll discover the particulars of working with the Java language and APIs to develop applications in many different contexts.
You will also delve into more advanced topics like lambda expressions, closures, new i/o (NIO.2), enums, generics, XML, metadata and the Swing APIs for GUI design and development. By the end of the book, you'll be fully prepared to take advantage of Java's ease of development, and able to create powerful, sophisticated Java applications.
||Advanced Metaprogramming in Classic C++, 3rd Edition|
Advanced Metaprogramming in Classic C++: Third Edition, offers a detailed and somewhat intense look into template metaprogramming (TMP) using Classic C++ code examples. The two newer standards are not used in the code so that the examples can be rich, illustrate the point, and be run with confidence. The code can be readily adapted to include the elements of the Modern C++ standards. The gain for the reader is that TMP is presented in the book as a set of techniques that will enable a new style to your C++ coding while making it exceptionally clear and efficient.
The book deals with language aspects, design patterns, examples and applications (seen as case studies). Special emphasis is put on small reusable techniques that will improve the quality of daily work. This is a book to sit with and learn from. Users of it in prior editions point out that they come back to it over and over. This edition enhances the readability and clarity of the discussion.
This is a fast-paced guide that will help you to write real-world applications by utilizing a wide range of functional techniques and styles.
||Clojure Reactive Programming|
Reactive Programming (RP) is central to many concurrent systems. It endeavors to make the process of developing highly-concurrent, event-driven, and asynchronous applications simpler and less error-prone. RP comes in many flavors and we will look at some of them in this book.
Clojure Reactive Programming is a practical guide aimed at exploring RP. It starts by describing Functional Reactive Programming (FRP) and its formulations, as well as how it inspired Compositional Event Systems (CES).
It also presents several examples of Reactive applications implemented in different frameworks, allowing you to develop an understanding of the subject as well as learn how to develop your ability to work with time-varying values.
By the end of the book, you will be equipped to solve real-world problems as well as understand the trade-offs between the approaches shown in the book.
||iOS Game Programming Cookbook|
As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the particle system, game center, and how to analyze game performance, followed by how to use SpriteKit's built-in physics simulation and integrate the physics world in the game with bodies that have joints and can detect collisions in your projects. Next, you will pump up the volume in your game by adding music with iCloud support.
Moving on, you will add various AI behaviors and obstacle avoidance in your games. You will also get the chance to refresh your mathematics and physics skills to get a deeper understanding of game AI. By the end of the book, you will have created a multiplayer game!
Arduino Sketches is a practical guide to programming the increasingly popular microcontroller that brings gadgets to life. Accessible to tech-lovers at any level, this book provides expert instruction on Arduino programming and hands-on practice to test your skills. You'll find coverage of the various Arduino boards, detailed explanations of each standard library, and guidance on creating libraries from scratch – plus practical examples that demonstrate the everyday use of the skills you're learning. Work on increasingly advanced programming projects, and gain more control as you learn about hardware-specific libraries and how to build your own. Take full advantage of the Arduino API, and learn the tips and tricks that will broaden your skillset.
||Sudoku Programming with C|
Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all!
We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked.
||Practical C++ Financial Programming|
Practical C++ Financial Programming is a hands-on book for programmers wanting to apply C++ to programming problems in the financial industry. The book explains those aspects of the language that are more frequently used in writing financial software, including the STL, templates, and various numerical libraries. The book also describes many of the important problems in financial engineering that are part of the day-to-day work of financial programmers in large investment banks and hedge funds. The author has extensive experience in the New York City financial industry that is now distilled into this handy guide.
Focus is on providing working solutions for common programming problems. Examples are plentiful and provide value in the form of ready-to-use solutions that you can immediately apply in your day-to-day work. You'll learn to design efficient, numerical classes for use in finance, as well as to use those classes provided by Boost and other libraries.