||Learning React Native|
With code examples and step-by-step instructions, author Bonnie Eisenman shows web developers and frontend engineers how to build and style interfaces, use mobile components, and debug and deploy apps. Along the way, you'll build several increasingly sophisticated sample apps with React Native before putting everything together at the end.
||Learning Material Design|
Google's Material Design language has taken the web development and design worlds by storm. Now available on many more platforms than Android, Material Design uses color, light, and movements to not only generate beautiful interfaces, but to provide intuitive navigation for the user.
Learning Material Design will teach you the fundamental theories of Material Design using code samples to put these theories into practice.
Focusing primarily on Android Studio, you'll create mobile interfaces using the most widely used and powerful material components, such as sliding drawers and floating action buttons. Each section will introduce the relevant Java classes and APIs required to implement these components. With the rules regarding structure, layout, iconography, and typography covered, we then move into animation and transition, possibly Material Design's most powerful concept, allowing complex hierarchies to be displayed simply and stylishly.
||Creating Mobile Apps with Xamarin.Forms, Preview Edition 2|
This second Preview Edition ebook, now with 16 chapters, is about writing applications for Xamarin.Forms, the new mobile development platform for iOS, Android, and Windows phones unveiled by Xamarin in May 2014. Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.
||Cross-platform UI Development with Xamarin.Forms|
Xamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.
This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger - the messaging app - which includes key features such as push notifications, UI, maps, databases, and web services.
With this book, you will learn hybrid mobile application development using Ionic. This book uses Cordova 5.0.0, Ionic CLI 1.5.0, and Ionic 1.0.0 to explain the concepts and build apps.
To begin with, the book helps you understand where Ionic fits in today's world. Then, you will dive deep into Ionic CSS components and Ionic-AngularJS directives and services. You will also examine theming Ionic apps using the built-in SCSS setup.
Next, you will learn to build an Ionic client for a secure REST API, where you will implement user authentication and token-based development. Cordova and ngCordova will be explored, and you will learn how you can integrate device-specific features such as a camera and Geolocation with an Ionic app. We will wrap up the book by building a messaging app, which deals with talking to Firebase (a real-time data store), as well as device features.
||Learning Robotics Using Python|
Learning about robotics will become an increasingly essential skill as it becomes a ubiquitous part of life. Even though robotics is a complex subject, several other tools along with Python can help you design a project to create an easy-to-use interface.
Learning Robotics Using Python is an essential guide for creating an autonomous mobile robot using popular robotic software frameworks such as ROS using Python. It also discusses various robot software frameworks and how to go about coding the robot using Python and its framework. It concludes with creating a GUI-based application to control the robot using buttons and slides.
By the end of this tutorial, you'll have a clear idea of how to integrate and assemble all things into a robot and how to bundle the software package.
||Learning React Native|
With this practical book, web developers and frontend software engineers will learn how to use native UI elements, platform APIs (such as geolocation and local storage), and platform-specific design patterns to build high-quality mobile applications. This book focuses on iOS-based examples, but you'll leave armed with the principles necessary to use React Native effectively on all mobile platforms.
||Learning Virtual Reality|
Get a quick introduction to the technologies, tools, and techniques for programming Virtual Reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web.
||High Performance Mobile Web|
Today, mobile is a must for every company, but how you reach users will determinate success or failure. Over high-latency and unreliable cellular networks, performance on mobile is the key to success and conversion.
This book will give you the knowledge and tools to measure your mobile website or webapp performance, how to find bottlenecks and the tips to deliver the fastest possible experience to end-users.
||Game Development with Swift|
Apple's new programming language, Swift, is fast, safe, accessible - the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.