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Real-Time 3D Graphics with WebGL 2, 2nd Edition
Real-Time 3D Graphics with WebGL 2, 2nd Edition

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each ...
Hands-On Design Patterns with React Native
Hands-On Design Patterns with React Native

React Native helps developers reuse code across different mobile platforms like iOS and Android. This book will show you effective design patterns in the React Native world and will make you ready for professional development in big teams. The book will focus only on the patterns that are relevant to JavaScript ECMAScript, React and React Native. However, you can successfully transfer a lot of the skills and techniques to other languages. I call them "Idea patterns". This book will start with the most standard development patterns in React like component building patterns, styling patterns in React Native and then extend these patterns to your mobile application using real world practical examples. Each chapter comes with full, separate source code of applications that you can build and run on your phone. The book is also diving into architectural patterns. Especially how to adapt MVC to React environment. You will learn Flux architecture and how Redux is implementin ...
Building Enterprise JavaScript Applications
Building Enterprise JavaScript Applications

With the over-abundance of tools in the JavaScript ecosystem, it's easy to feel lost. Build tools, package managers, loaders, bundlers, linters, compilers, transpilers, typecheckers - how do you make sense of it all? In this book, we will build a simple API and React application from scratch. We begin by setting up our development environment using Git, yarn, Babel, and ESLint. Then, we will use Express, Elasticsearch and JSON Web Tokens (JWTs) to build a stateless API service. For the front-end, we will use React, Redux, and Webpack. A central theme in the book is maintaining code quality. As such, we will enforce a Test-Driven Development (TDD) process using Selenium, Cucumber, Mocha, Sinon, and Istanbul. As we progress through the book, the focus will shift towards automation and infrastructure. You will learn to work with Continuous Integration (CI) servers like Jenkins, deploying services inside Docker containers, and run them on Kubernetes. By following this book, ...
HTML5 and JavaScript Projects, 2nd edition
HTML5 and JavaScript Projects, 2nd edition

Build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can create in this book, you'll develop HTML5 skills for future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5. HTML5 and JavaScript Projects is fully updated as a 2nd edition and covers important programming techniques and HTML, CSS, and JavaScript features to help you build projects with images, animation, video, audio and line drawings. You'll learn how to build games, quizzes and other interactive projects; incorporate the use of the Google Maps API and localStorage; and address the challenges of Responsive Design and Accessibility. Each project starts out with a description of the example's operation, often with full-color illustrations. You'll then review the HTML5 and JavaScript concepts that relate to the project followed by a step-by-step expla ...
JavaScript Cloud Native Development Cookbook
JavaScript Cloud Native Development Cookbook

Cloud-native development is a modern approach to building and running applications that leverages the merits of the cloud computing model. With cloud-native development, teams can deliver faster and in a more lean and agile manner as compared to traditional approaches. This recipe-based guide provides quick solutions for your cloud-native applications. Beginning with a brief introduction, JavaScript Cloud-Native Development Cookbook guides you in building and deploying serverless, event-driven, cloud-native microservices on AWS with Node.js. You'll then move on to the fundamental patterns of developing autonomous cloud-native services and understand the tools and techniques involved in creating globally scalable, highly available, and resilient cloud-native applications. The book also covers multi-regional deployments and leveraging the edge of the cloud to maximize responsiveness, resilience, and elasticity. In the latter chapters you'll explore techniques for building fu ...
D3.js Quick Start Guide
D3.js Quick Start Guide

D3.js is a JavaScript library that allows you to create graphs and data visualizations in the browser with HTML, SVG, and CSS. This book will take you from the basics of D3.js, so that you can create your own interactive visualizations, to creating the most common graphs that you will encounter as a developer, scientist, statistician, or data scientist. The book begins with an overview of SVG, the basis for creating two-dimensional graphics in the browser. Once the reader has a firm understanding of SVG, we will tackle the basics of how to use D3.js to connect data to our SVG elements. We will start with a scatter plot that maps run data to circles on a graph, and expand our scatter plot to make it interactive. You will see how you can easily allow the users of your graph to create, edit, and delete run data by simply dragging and clicking the graph. Next, we will explore creating a bar graph, using external data from a mock API. After that, we will explore animations and ...
Hands-On Robotics with JavaScript
Hands-On Robotics with JavaScript

There has been a rapid increase in the use of JavaScript in hardware and embedded device programming. JavaScript has an effective set of frameworks and libraries that support the robotics ecosystem. Hands-On Robotics with JavaScript starts with setting up an environment to program robots in JavaScript. Then, you will dive into building basic-level projects such as a line-following robot. You will walk through a series of projects that will teach you about the Johnny-Five library, and develop your skills with each project. As you make your way through the chapters, you'll work on creating a blinking LED, before moving on to sensors and other more advanced concepts. You will then progress to building an advanced-level AI-enabled robot, connect their NodeBots to the internet, create a NodeBots Swarm, and explore MQTT. By the end of this book, you will have gained hands-on experience in building robots using JavaScript. ...
Learning Jupyter 5, 2nd Edition
Learning Jupyter 5, 2nd Edition

The Jupyter Notebook allows you to create and share documents that contain live code, equations, visualizations, and explanatory text. The Jupyter Notebook system is extensively used in domains such as data cleaning and transformation, numerical simulation, statistical modeling, and machine learning. Learning Jupyter 5 will help you get to grips with interactive computing using real-world examples. The book starts with a detailed overview of the Jupyter Notebook system and its installation in different environments. Next, you will learn to integrate the Jupyter system with different programming languages such as R, Python, Java, JavaScript and Julia, and explore various versions and packages that are compatible with the Notebook system. Moving ahead, you will master interactive widgets and namespaces and work with Jupyter in a multi-user mode. By the end of this book, you will have used Jupyter with a big dataset and be able to apply all the functionalities you've explored ...
3D Game Programming for Kids, 2nd Edition
3D Game Programming for Kids, 2nd Edition

Jump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it! This second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun! Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? It's up to you. And, using a code editor created especially for this book, you'll program right in your web browser. You'll see the results of your work and imagination right away - right next to the code that you just typed! Along the way, you'll pick up a ton ...
Rediscovering JavaScript
Rediscovering JavaScript

JavaScript is a black swan that no one, including the author of the language, thought would become a popular and ubiquitous language. Not long ago, it was the most hated and feared language you could use to program the web. JavaScript ES6 and beyond has gone through a significant makeover. Troublesome features have been replaced with better, elegant, more reliable alternatives. This book includes many practical examples and exercises to help you learn in depth. It will not bore you with idiosyncrasies and arcane details intended for bad interview questions. Instead, it takes you into key features that you can readily use in your day-to-day projects. Whether you program the frontend or the server side, you can now write concise, elegant, and expressive JavaScript with newer features like default parameters, template literals, rest and spread operators, destructuring, arrow functions, and generators. Take it up a notch with features like infinite series, promises, ...
Connecting Arduino to the Web
Connecting Arduino to the Web

Create physical interfaces that interact with the Internet and web pages. With Arduino and JavaScript you can create interactive physical displays and connected devices that send data to or receive data from the web. You'll take advantage of the processes needed to set up electronic components, collect data, and create web pages able to interact with electronic components. Through exercises, projects, and explanations, this book will give you the core front end web development and electronics skills needed to create connected physical interfaces and build compelling visualizations with a range of JavaScript libraries. By the end of the book you will have developed fully working interactive prototypes capable of sending data to and receiving data from a physical interface. Most importantly, Connecting Arduino to the Web will give you a taste of what is possible and the knowledge to create your own connected physical interfaces and bring the web into your electronics ...
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