Real-Time 3D Graphics with WebGL 2, 2nd Edition
As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.
Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.
This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each ...
Hands-On Design Patterns with React Native
React Native helps developers reuse code across different mobile platforms like iOS and Android.
This book will show you effective design patterns in the React Native world and will make you ready for professional development in big teams.
This book will start with the most standard development patterns in React like component building patterns, styling patterns in React Native and then extend these patterns to your mobile application using real world practical examples. Each chapter comes with full, separate source code of applications that you can build and run on your phone.
The book is also diving into architectural patterns. Especially how to adapt MVC to React environment. You will learn Flux architecture and how Redux is implementin ...
In this book, we will build a simple API and React application from scratch. We begin by setting up our development environment using Git, yarn, Babel, and ESLint. Then, we will use Express, Elasticsearch and JSON Web Tokens (JWTs) to build a stateless API service. For the front-end, we will use React, Redux, and Webpack.
A central theme in the book is maintaining code quality. As such, we will enforce a Test-Driven Development (TDD) process using Selenium, Cucumber, Mocha, Sinon, and Istanbul. As we progress through the book, the focus will shift towards automation and infrastructure. You will learn to work with Continuous Integration (CI) servers like Jenkins, deploying services inside Docker containers, and run them on Kubernetes.
By following this book, ...
Cloud-native development is a modern approach to building and running applications that leverages the merits of the cloud computing model. With cloud-native development, teams can deliver faster and in a more lean and agile manner as compared to traditional approaches. This recipe-based guide provides quick solutions for your cloud-native applications.
In the latter chapters you'll explore techniques for building fu ...
D3.js Quick Start Guide
The book begins with an overview of SVG, the basis for creating two-dimensional graphics in the browser. Once the reader has a firm understanding of SVG, we will tackle the basics of how to use D3.js to connect data to our SVG elements. We will start with a scatter plot that maps run data to circles on a graph, and expand our scatter plot to make it interactive. You will see how you can easily allow the users of your graph to create, edit, and delete run data by simply dragging and clicking the graph. Next, we will explore creating a bar graph, using external data from a mock API.
After that, we will explore animations and ...
Learning Jupyter 5, 2nd Edition
The Jupyter Notebook allows you to create and share documents that contain live code, equations, visualizations, and explanatory text. The Jupyter Notebook system is extensively used in domains such as data cleaning and transformation, numerical simulation, statistical modeling, and machine learning. Learning Jupyter 5 will help you get to grips with interactive computing using real-world examples.
By the end of this book, you will have used Jupyter with a big dataset and be able to apply all the functionalities you've explored ...
3D Game Programming for Kids, 2nd Edition
Jump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it!
Connecting Arduino to the Web
By the end of the book you will have developed fully working interactive prototypes capable of sending data to and receiving data from a physical interface. Most importantly, Connecting Arduino to the Web will give you a taste of what is possible and the knowledge to create your own connected physical interfaces and bring the web into your electronics ...