||Learn JavaFX 8|
Learn JavaFX 8 shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 8's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion.
The book starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, author Kishori Sharan discusses advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, TreeTableView and WebView are covered at length in separate chapters.
This book provides complete and comprehensive coverage of JavaFX 8 features; uses an incremental approach to teach JavaFX, assuming no prior GUI knowledge; includes code snippets, complete programs, and pictures; covers MVC patterns using JavaFX; and covers advanced topics such as FXML, effects, transformations, charts, images, canvas, audio and video, DnD, and more. So, after reading and using this book, you'll come away with a comprehensive introduction to the JavaFX APIs as found in the new Java 8 platform.
||Java Closures and Lambda|
Java Closures and Lambda introduces you to significant new changes to the Java language coming out of what is termed Project Lambda. These new changes make their debut in Java 8, and their highlight is the long-awaited support for lambda expressions in the Java language. You'll learn to write lambda expressions and use them to create functional interfaces and default methods for evolving APIs, among many other uses.
The changes in Java 8 are significant. Syntax and usage of the language are changed considerably with the introduction of closures and lambda expressions. This book takes you through these important changes from introduction to mastery. Through a set of clear examples, you'll learn to refactor existing code to take advantage of the new language features. You'll learn what those features can do for you, and when they are best applied. You'll learn to design and write new code having these important new features in mind from the very beginning.
KnockoutJS is a Model View ViewModel (MVVM) framework that allows you to simplify the design of complex user. Knockout makes data manipulation simple and leads to maintainable web applications.
KnockoutJS Essentials gives you an insight into the best practices when designing and building MVVM web applications using the KnockoutJS framework. Packed with real-world tasks, this book starts with an introduction to the Knockout library, helping you make organizational and design decisions. You get a walk-through of the key concepts and terms that are common to development of Knockout applications. Finally, you will learn about the full-stack Knockout framework DurandalJS, which will give you all the tools you need to write complete single-page applications.
||Learning Highcharts 4|
Highcharts is a popular type of web charting software that produces stunning and smooth animated HTML5 SVG graphs.
Joe Kuan continues the Learning Highcharts series, with the second edition comprising of brand new content and revised chapters. The book covers all the graphs supported in Highcharts 4. Step-by-step tutorials demonstrate how to create presentable charts with real-life data. The book also explores how to replicate industry charts from a financial brochure, sports article, 3D infographics, and even a Fiat 500 speedometer.
||Beginning Java Programming|
Beginning Java Programming: The Object Oriented Approach is a straightforward resource for getting started with one of the world's most enduringly popular programming languages. Based on classes taught by the authors, the book starts with the basics and gradually builds into more advanced concepts. The approach utilizes an integrated development environment that allows readers to immediately apply what they learn, and includes step-by-step instruction with plenty of sample programs. Each chapter contains exercises based on real-world business and educational scenarios, and the final chapter uses case studies to combine several concepts and put readers' new skills to the test.
Beginning Java Programming: The Object Oriented Approach provides both the information and the tools beginners need to develop Java skills, from the general concepts of object-oriented programming.
||Professional Java EE Design Patterns|
Professional Java EE Design Patterns is the perfect companion for anyone who wants to work more effectively with Java EE, and the only resource that covers both the theory and application of design patterns in solving real-world problems. The authors guide readers through both the fundamental and advanced features of Java EE 7, presenting patterns throughout, and demonstrating how they are used in day-to-day problem solving.
Unlike most Java EE books that simply offer descriptions or recipes, this book drives home the implementation of the pattern to real problems to ensure that the reader learns how the patterns should be used and to be aware of their pitfalls.
For the programmer looking for a comprehensive guide that is actually useful in the everyday workflow, Professional Java EE Design Patterns is the definitive resource on the market.
||Pragmatic Unit Testing in Java 8 with JUnit|
Pragmatic Unit Testing in Java 8 With JUnit steps you through all the important unit testing topics. If you've never written a unit test, you'll see screen shots from Eclipse, IntelliJ IDEA, and NetBeans that will help you get past the hard part—getting set up and started.
Once past the basics, you'll learn why you want to write unit tests and how to effectively use JUnit. But the meaty part of the book is its collected unit testing wisdom from people who've been there, done that on production systems for at least 15 years: veteran author and developer Jeff Langr, building on the wisdom of Pragmatic Programmers Andy Hunt and Dave Thomas.
You won't just learn about unit testing in theory - you'll work through numerous code examples. When it comes to programming, hands-on is the only way to learn!
||The Cucumber for Java Book|
Until now it's been difficult for teams developing Java applications to learn how to benefit from Behaviour-Driven Development (BDD). This book changes all that by describing in detail how to use Cucumber to harness the power of plain language specifications in your development process.
In part 1, you'll discover how to use Cucumber's Gherkin DSL to describe the behavior your customers want from the system. You'll also learn how to write Java code that interprets those plain language specifications and checks them against your application. Part 2 guides you through a worked example, using Spring, MySQL, and Jetty. Enhanced chapters teach you how to use Selenium to drive your application and handle asynchronous Ajax calls, and new chapters cover Dependency Injection (DI) and advanced techniques to help keep your test suites fast. Part 3 shows you how to integrate Cucumber with your Continuous Integration (CI) system, work with a REST web service, and even use BDD with legacy applications.
OpenJDK is one of the most widely used open source implementations of the Java platform. It is used to change, customize, and tune core application internals and provide a way to extend the application internals according to your requirements.
OpenJDK Cookbook begins by introducing you to OpenJDK and IcedTea builds for various virtual machine implementations and how to deploy OpenJDK on multiple platforms. Furthermore, the book digs deeper into the development concepts, JVM internals, and techniques to make robust improvements or customizations to OpenJDK. Essentially, the book covers the best practices for accessing and using the core features of OpenJDK to build advanced Java solutions by utilizing the more complex and nuanced parts of OpenJDK.
||Learning Java by Building Android Games|
Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer.
This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots.