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Java eBooks

Automate with Grunt Automate with Grunt

Grunt is everywhere. JavaScript projects from jQuery to Twitter Bootstrap use Grunt to convert code, run tests, and produce distributions for production. It's a build tool in the spirit of Make and Rake, but written with modern apps in mind. This book gets you up to speed with Grunt using practical hands-on examples, so you can wrangle your projects with ease. You'll learn how to create and maintain tasks and project builds, and automate your workflow with plugins and custom tasks. JavaScript has moved from being the language you love to hate to the language you need to use. And as JavaScript applications get more complex, you need a process to manage that complexity. While online tutorials just explain how to slap together a configuration file, this book goes further and shows you how to create your own tasks, design your own project templates, combine plugins together to bring a web app to life, and build your own plugins.
Functional Programming in Java Functional Programming in Java

Get ready to program in a whole new way. Functional Programming in Java will help you quickly get on top of the new, essential Java 8 language features and the functional style that will change and improve your code. This short, targeted book will help you make the paradigm shift from the old imperative way to a less error-prone, more elegant, and concise coding style that's also a breeze to parallelize. You'll explore the syntax and semantics of lambda expressions, method and constructor references, and functional interfaces. You'll design and write applications better using the new standards in Java 8 and the JDK.
Physics for JavaScript Games, Animation, and Simulations Physics for JavaScript Games, Animation, and Simulations

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required - only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you'll be able to follow the logic and easily adapt the principles to your own applications.
JavaScript Creativity JavaScript Creativity

JavaScript Creativity teaches you how to use every feature of this versatile and powerful language in exciting and creative ways. JavaScript can be used for so much more than simple interactivity. Master your use of canvas, animation, audio and video, 3D visualizations, motion detection and real-time collaboration. In every chapter of this book you will learn how to use and evolve JavaScript's creative capabilities in your own projects, as well as having project examples to follow throughout. JavaScript Creativity is for the developer who has a working knowledge of JavaScript and wants to take their code to the next level. Every feature explored can be manipulated and implemented in your everyday projects to really impress your clients or just increase your code skill. This book is an exciting, action-packed introduction to all the advanced and truly creative aspects of this language - start creative coding today!
Java SE 8 for the Really Impatient Java SE 8 for the Really Impatient

Eagerly anticipated by millions of programmers, Java SE 8 is the most important Java update in many years. The addition of lambda expressions (closures) and streams represents the biggest change to Java programming since the introduction of generics and annotations. Now, with Java SE 8 for the Really Impatient, internationally renowned Java author Cay S. Horstmann concisely introduces Java 8's most valuable new features (plus a few Java 7 innovations that haven't gotten the attention they deserve). If you're an experienced Java programmer, Horstmann's practical insights and sample code will help you quickly take advantage of these and other Java language and platform improvements.
Professional Java for Web Applications Professional Java for Web Applications

This guide shows Java software developers and software engineers how to build complex web applications in an enterprise environment. You'll begin with an introduction to the Java Enterprise Edition and the basic web application, then set up a development application server environment, learn about the tools used in the development process, and explore numerous Java technologies and practices. The book covers industry-standard tools and technologies, specific technologies, and underlying programming concepts.
Java Programming Interviews Exposed Java Programming Interviews Exposed

Java is a popular and powerful language that is a virtual requirement for businesses making use of IT in their daily operations. For Java programmers, this reality offers job security and a wealth of employment opportunities. But that perfect Java coding job won't be available if you can't ace the interview. If you are a Java programmer concerned about interviewing, Java Programming Interviews Exposed is a great resource to prepare for your next opportunity. Author Noel Markham is both an experienced Java developer and interviewer, and has loaded his book with real examples from interviews he has conducted.
Beginning Java 8 Fundamentals Beginning Java 8 Fundamentals

Beginning Java 8 Fundamentals provides a comprehensive approach to learning the Java programming language, especially the object-oriented fundamentals necessary at all levels of Java development. Author Kishori Sharan provides over 90 diagrams and 240 complete programs to help beginners and intermediate level programmers learn the topics faster. Starting with basic programming concepts, the author walks you through writing your first Java program step-by-step. Armed with that practical experience, you'll be ready to learn the core of the Java language.
Beginning Java 8 Language Features Beginning Java 8 Language Features

Beginning Java 8 Language Features covers essential and advanced features of the Java programming language such as the new lambda expressions (closures), inner classes, threads, I/O, Collections, garbage collection, streams, and more. Author Kishori Sharan provides over 60 diagrams and 290 complete programs to help you visualize and better understand the topics covered in this book. The book starts with a series of chapters on the essential language features provided by Java including annotations, inner classes, reflection, and generics. These topics are then complemented by details of how to use lambda expressions, allowing you to build powerful and efficient Java programs. The chapter on threads follows this up and discusses everything from the very basic concepts of a thread to the most advanced topics such as synchronizers, the fork/join framework, and atomic variables.
Learn Unity3D Programming with UnityScript Learn Unity3D Programming with UnityScript

Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book. Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development.
JavaFX 8, 2nd Edition JavaFX 8, 2nd Edition

JavaFX 8: Introduction by Example shows you how to use your existing Java skills to create graphically exciting client applications with the JavaFX 8 platform. The book is a new and much improved edition of JavaFX 2.0: Introduction by Example, taking you through a series of engaging, fun-to-work examples that bring you up to speed on the major facets of the platform. It will help you to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. Entirely example-based, JavaFX 8: Introduction by Example begins with the fundamentals of installing the software and creating a simple interface. From there, you'll move in progressive steps through the process of developing applications using JavaFX's standard drawing primitives.
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