||Xamarin Cross-platform Application Development, 2nd Edition|
Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on both iOS and Android, while leveraging the best native features on both. Xamarin's tools help ease this problem by giving developers a single toolset to target both platforms.
This book is a step-by-step guide to building real-world applications for iOS and Android. The book walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms to create shared user interfaces and make app-store-ready applications. This second edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features incorporated in Xamarin 3. By the end of the book, you will have gained expertise to build on the concepts learned and effectively develop a market-ready cross-platform application.
||Learning iOS Security|
iOS has quickly become one of the most popular mobile operating systems, not only with users, but also with developers and companies. This also makes it a popular platform for malicious adversaries. iOS users and developers need to be constantly aware of their mobile security risks. Because of this, there is great demand for risk assessment specialists and security engineers.
This book is a hands-on guide that focuses on iOS Devices and application security. It also discusses many vulnerabilities and security-related shortcomings that could expose personal data to prying eyes or allow interception of an iOS devices communication. You will learn how to manage apps to reduce the risks from third-parties and then carry out practical steps and procedures to protect your device at a large scale using tools like Apple Configurator and MDM. By the end of this book, you will have a great understanding of the essentials of iOS apps and will be able to secure the platform easily and rapidly.
||Learning Unreal Engine iOS Game Development|
Unreal Engine 4 has always been the best measurement for industry standards. With all its tools and power, game developers and designers can reach a new level of productivity for their games with the lowest cost ever.
Learning Unreal Engine iOS Game Development teaches you the basics of iOS game development using Unreal® Engine 4. You will discover how to build an engaging Unreal iOS game, how to generate revenue, and how to optimize game performance using the tools and functionalities the Engine provides. To begin, you will start by preparing the required files for an iOS game using the developer's portal. Next, you will go through purchasing, installing, and building game elements for different game types, picked from the chart of the latest trending games. By the end of the book, you will be able to add social and monetization functionalities to your game and submit it for review to the app store.
||Barcodes with iOS|
Barcodes with iOS is the first and only book that comprehensively addresses barcode technology for the iOS developer. It offers an introduction to commonly used formats, such as ISBN and UPC codes, and provides real-world examples that teach you how to integrate code scanning and generation into your apps. This book consolidates information about applicable Apple frameworks in one place so you can quickly add native barcode support to your existing enterprise apps or start building new apps that help bring together the physical and digital worlds.
Barcodes with iOS teaches you how to effectively use barcodes in your iOS apps. You'll master Apple's new barcode frameworks while you explore real-world examples that integrate code scanning and generation and metadata retrieval into your apps. Along the way, you'll pick up numerous best practices for bringing together the physical and digital worlds.
||Build iOS Games with Sprite Kit|
Power up your inner game developer and start building incredible games with Sprite Kit. This book will teach you everything you need to know about Apple's 2D game engine. If you have some programming experience but you're new to game development, you'll hit the ground running, no complex tools required—just the Sprite Kit SDK.
You'll start out fast by building a single-finger infinite runner game, where the goal is to stay alive as long as possible and rack up points. You'll explore the Sprite Kit template, actions, and particle editor and watch your game take shape with an armed player ship, asteroids and enemy ships, explosions, power-ups, and variable difficulty. Then you'll stitch the game together with cutscenes, menus, and scoring.
||Swift Pocket Reference|
Get quick answers for developing and debugging applications with Swift, Apple's multi-paradigm programming language. This pocket reference is the perfect on-the-job tool for learning Swift's modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode.
Designed to work with Cocoa and Cocoa Touch, Swift can be used in tandem with Objective-C, and either of these languages can call APIs implemented in the other. Swift is still evolving, but it's clear that Apple sees it as the future language of choice for iOS and OS X software development.
||Swift Development with Cocoa|
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.
Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll also work with several exercises to help you practice as you learn.
||Learning iOS 8 for Enterprise|
iOS 8 is the biggest release for developers since the introduction of the App Store. iOS devices are widely used in enterprise environments, and iOS 8 is packed with new features for enterprises. With millions of iOS 8 devices out on the market, there is an ever-increasing demand for iOS 8 app developers.
Learning iOS 8 for Enterprise starts off by showing you how to install Xcode and how to build your first iPhone application, introducing you to iOS its framework, and the basics of Objective-C and its usage for application development. Next, you are shown how to use enterprise features in iOS by practically building an iOS enterprise application. Furthermore, you will learn how to use AirDrop to remotely send/receive files. Along with this, you will also learn about security services and building an iCloud in your application.
Xamarin is a Mono-based suite of products that allows developers to create iOS and Android apps using C# and .NET.
This learning guide is your first port of call to quickly learn Xamarin. Starting with the foundations by understanding the architecture behind Xamarin.iOS and Xamarin.Android, you will be guided through creating your first Xamarin.iOS and Xamarin.Android applications. In addition, you will learn how to utilize frameworks such as MvvmCross and Xamarin.Forms to increase the amount of code reuse. To conclude your journey, you will be shown how to develop your own Xamarin apps for distribution.
Xamarin Essentials is the guide to use in order to quickly gain practical working knowledge of developing robust commercial mobile apps using C# and sharing large portions of your code base across iOS and Android apps.
||Beginning iPhone Development, 7th Edition|
The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode.
You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application.
||Learn iOS 8 App Development, 2nd Edition|
Learn iOS 8 App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Swift, Cocoa Touch, and the iOS 8 SDK. It's an all-in-one getting started guide to building useful apps. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue.
The iOS 8 SDK offers powerful new features, and this book is the fastest path to mastering them - and the rest of the iOS SDK - for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Swift language concepts and how to exploit design patterns and logic with the iOS SDK, based on Swift and the Cocoa Touch framework.