||Programming iOS 9|
If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks.
Stay up-to-date on iOS 9 innovations, such as the new layout constraint notation, expanded UIKit dynamics, revised unwind segues, iPad multitasking, and the Contacts framework. All example code is available on GitHub for you to download, study, and run.
||Learn WatchKit for iOS|
Learn WatchKit for iOS covers the development of applications for the new Apple Watch using the WatchKit framework in iOS 8 and the Swift programming language. In this book, an Apple Watch application is an extension to an existing iOS app and is packaged and submitted to the App Store along with it. Using a suite of simple examples, Kim Topley, co-author of Beginning iPhone Development with Swift, introduces and explains every feature of WatchKit and the associated technologies that you'll need to understand to build Apple Watch applications for iOS 8, culminating in a complete WatchKit application that shows weather forecast information for various cities around the world on the Apple Watch.
||ArcGIS By Example|
ArcGIS is a geographic information system (GIS) for working with maps and geographic information. It is considered the turnkey solution to creating and sharing interactive maps. ArcGIS is designed to work the way you work. With nothing to install and set up, ArcGIS helps you make your work productive from day one.
The book covers the design and development of three ArcGIS applications to guide the readers in crafting their own GIS solution as per their requirements. The book begins by giving you a refresher on the concepts of ArcGIS. Without wasting any time, you'll begin with developing your first ArcGIS application. You will be developing a cell tower analysis tool. Following this, you will be guided through mapping signal strength and real - time manoeuvring in your GIS system. You will then move on to the second application of the book: a restaurant mapping system.
||iOS Swift Game Development Cookbook, 2nd Edition|
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance - all revised for Swift.
You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.
||Objective-C Memory Management Essentials|
Objective-C Memory Management Essentials will familiarize you with the basic principles of Objective-C memory management, to create robust and effective iOS applications. You will begin with a basic understanding of memory management, and why memory leaks occur in an application, moving on to autorelease pools and object creation/storage to get an idea of how memory is allocated. You will also see what ARC (Automatic Reference Counting) is and how it helps in memory management. Finally, you will cover examples on how to use the various tools provided by Xcode to help in memory management. You will also get a basic understanding of Swift, the recently introduced programming language to write interactive and lightning-fast applications.
By the end of this book, you will have all the necessary knowledge on how to effectively memory-manage your application with best practices.
||Managing Microsoft Hybrid Clouds|
Hybrid cloud is the number one deployment model for the near future. Microsoft Azure connected to Windows Server and System Center offers benefits such as cost-effective backup, disaster recovery, and agility.
Discover the full power of cloud computing and Microsoft Azure Infrastructure Services (IaaS) with this easy-to-follow guide. We take you through each step, all the way from giving you a good understanding of cloud computers to being able to connect Azure with your on-premises data center. Using clearly illustrated examples, you are taken through how to manage a Microsoft Hybrid Cloud.
Beginning with how to set up site to site VPN connections to Azure, we move on to creating virtual machines and networks and automate this. Managing Microsoft Hybrid Clouds will answer all your questions on Azure and how to benefit from a hybrid cloud. This book will teach you how to connect on-premises Windows Server and System Center to Azure. It shows the strength of Azure but also explains that you might expect features that are not yet available.
||iOS Game Programming Cookbook|
As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the particle system, game center, and how to analyze game performance, followed by how to use SpriteKit's built-in physics simulation and integrate the physics world in the game with bodies that have joints and can detect collisions in your projects. Next, you will pump up the volume in your game by adding music with iCloud support.
Moving on, you will add various AI behaviors and obstacle avoidance in your games. You will also get the chance to refresh your mathematics and physics skills to get a deeper understanding of game AI. By the end of the book, you will have created a multiplayer game!
||Learning iOS Forensics|
Mobile device forensics relates to the recovery of data from a mobile device. It has an impact on many different situations including criminal investigations and intelligence gathering. iOS devices, with their wide range of functionality and usability, have become one of the mobile market leaders. Millions of people often depend on iOS devices for storing sensitive information, leading to a rise in cybercrime. This has increased the need to successfully retrieve this information from these devices if stolen or lost.
Learning iOS Forensics will give you an insight into the forensics activities you can perform on iOS devices. You will begin with simple concepts such as identifying the specific iOS device and the operating system version and then move on to complex topics such as analyzing the different recognized techniques to acquire the content of the device. Throughout the journey, you will gain knowledge of the best way to extract most of the information by eventually bypassing the protection passcode. After that, you, the examiner, will be taken through steps to analyze the data. The book will give you an overview of how to analyze malicious applications created to steal user credentials and data.
||Corona SDK Mobile Game Development, 2nd Edition|
Corona is a software development kit to build mobile applications for iPhone, iPad, and Android devices.
This book will take you through the journey of developing games right from installing Corona SDK and creating Hello World as your first app. Going further, you will learn how to script in Lua and learn some techniques to apply this in Corona SDK with demonstration. Towards the end of the book you'll build the final game, which involves physical objects and also uses features such as the accelerometer. Moreover, learn to make your game socially available on Twitter and Facebook.
By the end of the book, you'll learn to deploy your iOS and Android games to the App Store and Google Play Store.
||Beginning Swift Games Development for iOS|
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.
In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.
After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
||More iPhone Development with Swift|
Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you.
The update to the bestselling More iPhone Development by Dave Mark and Jeff LaMarche, More iPhone Development with Swift digs deeper into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you've come to expect.
More iPhone Development with Swift covers topics like Swift, Core Data, peer-to-peer networking using Multipeer Connectivity, working with data from the web, MapKit, in-application e-mail, Camera Live-Previews integration, Barcode scanning and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. You'll journey through coverage of concurrent programming and some advanced techniques for debugging your applications.