||Beginning iOS Programming|
iOS 7 is a major shift in the look and feel of apps—the first major sea change since the iPhone was first introduced. For apps to blend in with the new UI, each needs a complete redesign. Beginning iOS Programming: Building and Deploying iOS Applications starts at the beginning—including an introduction to Objective C—and gives you the skills you need to get your apps up and running. Author Nick Harris has extensive experience developing for iOS and provides a solid background for teaching the building blocks of app development.
Throughout the book, you'll be able to experiment with dozens of recipes from real-life scenarios creating an app as you learn. The book's website features download sample apps to follow along with the instruction, and sample code to illustrate ideas.
||Pro iOS Continuous Integration|
Pro iOS Continuous Integration teaches you how to utilize the strengths of continuous integration in your everyday work. CI is more popular now than ever, as iOS developers realize how time-consuming building and deploying an application for testing purposes and quality assurance can be. This book shows you how to make your developing life easier, with real-world applications and examples.
With this book, you will learn what continuous integration and continuous delivery really are and how they can be used in your iOS projects. You will learn how to release an iOS application outside the App Store using Xcode. You'll understand how to leverage the power of the command line to build your projects, and run your tests. You'll use Jenkins and Bamboo to architect automatic builds and automate the whole build process. In addition, you'll also learn how to use Xcode server and bots, what quality assurance tools can be used to measure the quality of your code, and how to send builds to your beta testers.
||Learn Sprite Kit for iOS Game Development|
With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more.
To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece.
||Migrating to Android for iOS Developers|
Migrating to Android for iOS Developers gives you-as an experienced native iOS app developer - the skills to learn native Android apps development from scratch. Starting with preparing your Android integrated development environment and introducing just enough Android application framework fundamentals, you'll understand how to create a simple but meaningful HelloAndroid project immediately.
This book provides the guidelines and tutorial projects to show you how to translate your existing iOS app to the Android platform. You'll use your mobile app knowledge to structure your Android apps in a similar way to how you would structure your iOS apps. To implement use cases with detailed screens, the most common mobile topics are discussed, including user interfaces, managing data, and networking with remote services. As you move through the book, you'll create Android apps with rich UI components to handle common CRUD operations locally and remotely.
||Beginning iOS Programming For Dummies|
The Apple App Store is a gold mine for developers, but with more apps for the iPhone, iPad, and iPod touch being added every day, it s essential to have a solid programming foundation to create the best apps possible. If you're eager to learn the ins and outs of iOS programming, this is your book. It teaches object-oriented programming within the iOS framework from the ground up, preparing you to create the next super iPhone or iPad app.
Get a handle on the iOS framework, object-oriented best practices, and the Xcode programming environment, then discover how to create simple interfaces, use libraries, create and extend objects, and more. Whether you're just starting out in programming or only new to iOS For Dummies is the perfect beginning.
||iOS Development with Xamarin Cookbook|
This book will provide you with the necessary knowledge and skills to be part of the mobile development era, using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle.
Starting from installing the necessary tools, you will be guided step-by-step on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as the GPS, compass, and the accelerometer. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and much more!
||Application Development in iOS 7|
Unleash the new features of iOS 7 within the latest Xcode development environment. One of the most important pieces of any SDK is the Integrated Development Environment (IDE), which is why we will start by learning all the new features of Xcode 5. Moreover, we will get to know what's new in Foundation Framework, one of the building blocks of iOS development. We then move on to exploring the new and improved Auto Layout, a feature that was previously plagued by quite a few issues and shunned by many developers. Next, we will start building our application from scratch while applying our new knowledge of the IDE. Also, we will make use of the newly introduced TextKit to make our text more dynamic in nature. Finally, we will utilize the UI Kit Dynamics to give our application some flair.
||Learning Nagios 4|
One of the most important challenges in system monitoring is to detect and report any malfunctioning system or device as soon as possible, so that you as an administrator are aware of the problem before a user runs into one.
Nagios is a powerful monitoring tool that enables organizations to identify and resolve IT infrastructure problems before they affect critical business processes. It monitors your entire IT infrastructure to ensure systems, applications, services, and business processes are functioning properly. In the event of a failure, Nagios can alert the technical staff of the problem, allowing them to begin remediation processes before outages affect business processes, end-users, or customers.
||Learning Cocoa with Objective-C, 4th Edition|
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.
You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
||iOS Game Development Cookbook|
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
||iOS 7 Game Development|
Sprite Kit, a new framework introduced in iOS7, has been designed as a built-in animation workflow for keyframing 2D animation without the need of engines such as Unity to serve as an intermediate. Sprite Kit enables the easy and fast development cycle, leaving more time to work on gameplay and polish, and less on tedious tasks.
This book offers a practical approach to game development with the Sprite Kit framework of iOS7 platform, by creating an endless runner game. You will gain a full understanding of the new Apple framework along with tips and tricks to interact with the game either by detecting taps, using sophisticated gesture recognizers, and moving sprites by dragging.