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iOS eBooks

Beginning iOS Programming For Dummies Beginning iOS Programming For Dummies

The Apple App Store is a gold mine for developers, but with more apps for the iPhone, iPad, and iPod touch being added every day, it s essential to have a solid programming foundation to create the best apps possible. If you're eager to learn the ins and outs of iOS programming, this is your book. It teaches object-oriented programming within the iOS framework from the ground up, preparing you to create the next super iPhone or iPad app. Get a handle on the iOS framework, object-oriented best practices, and the Xcode programming environment, then discover how to create simple interfaces, use libraries, create and extend objects, and more. Whether you're just starting out in programming or only new to iOS For Dummies is the perfect beginning.
iOS Development with Xamarin Cookbook iOS Development with Xamarin Cookbook

This book will provide you with the necessary knowledge and skills to be part of the mobile development era, using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting from installing the necessary tools, you will be guided step-by-step on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as the GPS, compass, and the accelerometer. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and much more!
Application Development in iOS 7 Application Development in iOS 7

Unleash the new features of iOS 7 within the latest Xcode development environment. One of the most important pieces of any SDK is the Integrated Development Environment (IDE), which is why we will start by learning all the new features of Xcode 5. Moreover, we will get to know what's new in Foundation Framework, one of the building blocks of iOS development. We then move on to exploring the new and improved Auto Layout, a feature that was previously plagued by quite a few issues and shunned by many developers. Next, we will start building our application from scratch while applying our new knowledge of the IDE. Also, we will make use of the newly introduced TextKit to make our text more dynamic in nature. Finally, we will utilize the UI Kit Dynamics to give our application some flair.
Learning Nagios 4 Learning Nagios 4

One of the most important challenges in system monitoring is to detect and report any malfunctioning system or device as soon as possible, so that you as an administrator are aware of the problem before a user runs into one. Nagios is a powerful monitoring tool that enables organizations to identify and resolve IT infrastructure problems before they affect critical business processes. It monitors your entire IT infrastructure to ensure systems, applications, services, and business processes are functioning properly. In the event of a failure, Nagios can alert the technical staff of the problem, allowing them to begin remediation processes before outages affect business processes, end-users, or customers.
Learning Cocoa with Objective-C, 4th Edition Learning Cocoa with Objective-C, 4th Edition

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
iOS Game Development Cookbook iOS Game Development Cookbook

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
iOS 7 Game Development iOS 7 Game Development

Sprite Kit, a new framework introduced in iOS7, has been designed as a built-in animation workflow for keyframing 2D animation without the need of engines such as Unity to serve as an intermediate. Sprite Kit enables the easy and fast development cycle, leaving more time to work on gameplay and polish, and less on tedious tasks. This book offers a practical approach to game development with the Sprite Kit framework of iOS7 platform, by creating an endless runner game. You will gain a full understanding of the new Apple framework along with tips and tricks to interact with the game either by detecting taps, using sophisticated gesture recognizers, and moving sprites by dragging.
iOS and OS X Network Programming Cookbook iOS and OS X Network Programming Cookbook

Darwin, which forms the core set of components for OS X and iOS is compatible with the Single UNIX Specification Version 3 and POSIX UNIX. Therefore OS X and iOS are UNIX operating systems. While there are numerous books and articles written to teach network development in a UNIX environment there is surprisingly little dedicated to teaching network development specifically in an Apple environment. In this book we will be covering the standard UNIX networking stack with BSD Sockets as well as Apple's frameworks like CFNetworking and Bonjour. iOS and OS X Network Programming Cookbook is an enthralling code-focused book on developing client and server applications for the iOS and OS X environments. You will learn how to integrate a number of Unix (BSD Sockets), Apple specific (CFNetworking, NSMutableURLRequest, Bonjour) and third party APIs (AFNetworking, MKNetworking) with your own apps.
Application Development with Parse using iOS SDK Application Development with Parse using iOS SDK

Parse using iOS SDK is a new technology, and is the first of its kind in the field of mobile application development. It provides you the cloud where you can keep your data, host your code, and even your website without any hassle. It provides SDK so that you can access your data through your mobile and web applications. This practical, hands- on guide will help you to instantly get started with Parse iOS. It is packed with step-by-step exercises, which will help you to take advantage of the real power of the Parse iOS cloud backend service, and provides you with an example- based approach to help you build applications using Parse iOS.
Learn iOS 7 App Development Learn iOS 7 App Development

Learn iOS App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Objective-C, Cocoa Touch, and the iOS 7 SDK. It's an all-in-one getting started guide to building your first iPhone or iPad app. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 7 SDK offers powerful new features, and this book is the fastest path to mastering them - and the rest of the iOS SDK - for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly.
Programming iOS 7, 4th Edition Programming iOS 7, 4th Edition

If you're grounded in the basics of Objective-C and Xcode, this practical guide takes you through the components you need for building your own iOS apps. With examples from real apps and programming situations, you'll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video. New iOS 7 topics covered include asset catalogs, snapshots, template images, keyframe and spring view animation, motion effects, tint color, fullscreen views and bar underlapping, background downloading and app refresh, Text Kit, Dynamic Type, speech synthesis, and many others. Example projects are available on GitHub.
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