||The Business of iOS App Development, 3rd Edition|
Updated and expanded for the new Apple iOS8, The Business of iOS App Development, Third Edition shows you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store.
This book is written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iOS app creators - perfect for independent developers on shoestring budgets. No prior business knowledge is required.
With this book, you will gain valuable and practical knowledge of the latest functionalities of Delphi. Starting with the foundations, you will work on your VCL application, customize the TDBGrid, and configure your runtime class using RTTI. Going forward, you will build on this foundation and deploy FireMonkey to go cross-platform or even call FireMonkey from a VCL project, and you will fully understand how you can include Delphi on your server. Finally, you will use App Tethering, call Android and iOS SDK classes, and even use the Android TextToSpeech engine to add sounds to your phone! With this learning resource at your side, you will acquire all that a RAD Studio developer needs to know about Delphi in one complete, informative guide.
||Beginning iOS 7 Development|
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode.
There's coverage of brand-new technologies, including a new chapter on Apple's Sprite Kit framework for game development, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features.
||Cocos2d-x Game Development Essentials|
You will learn the essentials of Cocos2d-x through examples, by creating a game from scratch. The book starts with adding scenes and menus to the game. Furthermore, you can learn more about the varied features such as scene transitions, game sprites, moving the spaceship, and adding audio to make your game livelier. By the end of the book, you will be able to solve problems that may arise during the entire game development phase.
||iPad and iPhone Kung Fu|
A shortcut straight to power-user level with over 300 tips, tricks, hints, and hacks to make your Apple device the one thing you can't live without. Learn the secrets of FaceTime, Maps, Safari, and Mail. Transform your Apple device into a go-to office tool, as well as tighten security to deter theft. Designed to be dipped into, most tips in iPad and iPhone Kung Fu take only a minute to implement, but will change your life. Good for iOS 7 on iPhone, iPad, iPod Touch.
Apple changed the world with the iPhone and iPad. But while Apple's impeccable design and attention to detail makes using the devices easy, getting the very most from the software takes time and effort. iPad and iPhone Kung Fu picks up where instruction manuals finish and wastes no time turning you into an expert.
||Learning iCloud Data Management|
As apps rapidly move into business and the cloud, iOS and OS X developers need new data management techniques. In Learning iCloud Data Management, renowned Apple database expert Jesse Feiler shows you how to use Apple's latest APIs and technologies to structure and synchronize all forms of data. Feiler helps you understand the issues, implement efficient solutions, and deliver highly usable apps that seamlessly synchronize during the “Round Trip” between iOS and OS X and back again.
This guide walks you through integrating several key Apple data management technologies, including the Address Book and Calendar APIs. Feiler shows you how to structure data so it's easy to build great Cocoa and Cocoa Touch user interfaces and to quickly incorporate reliable iCloud syncing. Step by step, you'll discover how to blend Apple's standard application data structures with your own user data to create a feature-rich and fully syncable environment.
||iOS UICollectionView, 2nd Edition|
Fully updated for iOS 7, iOS UICollectionView: The Complete Guide, Second Edition will help you build highly immersive, cutting-edge iOS user interfaces that transform your apps from good to great! Ash Furrow covers everything that's new and valuable in UICollectionViews for iOS 7, showing how it eliminates annoying "gotchas" from iOS 6 (and helping you avoid a few new pitfalls). For the first time, he also demonstrates how to integrate UICollectionViews with iOS 7's brand-new UIKit Dynamics to deliver more realistic animations and more effective layouts.
Furrow teaches through a wide spectrum of up-to-date, downloadable code examples. Reflecting the latest UICollectionView best practices, he also offers detailed guidance on application architecture, data retrieval across networks, and efficient content rendering.
||The Core iOS Developer's Cookbook, 5th Edition|
This book brings together reliable, proven solutions for the heart of day-to-day iOS 7 development. Renowned iOS programming expert Erica Sadun and top iOS developer Rich Wardwell cover all you need to create successful iOS 7 mobile apps with standard APIs and interface elements and take full advantage of iOS 7 graphics, touches, and views.
As in all of Sadun's iOS bestsellers, The Core iOS Developer's Cookbook translates modern best practices into working code, distilling key concepts into concise recipes you can easily understand and apply in your own projects. This isn't just cut-and-paste; using examples, Sadun and Wardwell fully explain both the "how" and "why" of effective iOS 7 development.
||Beginning iOS Programming|
iOS 7 is a major shift in the look and feel of apps—the first major sea change since the iPhone was first introduced. For apps to blend in with the new UI, each needs a complete redesign. Beginning iOS Programming: Building and Deploying iOS Applications starts at the beginning—including an introduction to Objective C—and gives you the skills you need to get your apps up and running. Author Nick Harris has extensive experience developing for iOS and provides a solid background for teaching the building blocks of app development.
Throughout the book, you'll be able to experiment with dozens of recipes from real-life scenarios creating an app as you learn. The book's website features download sample apps to follow along with the instruction, and sample code to illustrate ideas.
||Pro iOS Continuous Integration|
Pro iOS Continuous Integration teaches you how to utilize the strengths of continuous integration in your everyday work. CI is more popular now than ever, as iOS developers realize how time-consuming building and deploying an application for testing purposes and quality assurance can be. This book shows you how to make your developing life easier, with real-world applications and examples.
With this book, you will learn what continuous integration and continuous delivery really are and how they can be used in your iOS projects. You will learn how to release an iOS application outside the App Store using Xcode. You'll understand how to leverage the power of the command line to build your projects, and run your tests. You'll use Jenkins and Bamboo to architect automatic builds and automate the whole build process. In addition, you'll also learn how to use Xcode server and bots, what quality assurance tools can be used to measure the quality of your code, and how to send builds to your beta testers.
||Learn Sprite Kit for iOS Game Development|
With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more.
To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece.