Practical Cryptography in Python
Develop a greater intuition for the proper use of cryptography. This book teaches the basics of writing cryptographic algorithms in Python, demystifies cryptographic internals, and demonstrates common ways cryptography is used incorrectly.
Cryptography is the lifeblood of the digital world's security infrastructure. From governments around the world to the average consumer, most communications are protected in some form or another by cryptography. These days, even Google searches are encrypted. Despite its ubiquity, cryptography is easy to misconfigure, misuse, and misunderstand.
Developers building cryptographic operations into their applications are not typically experts in the subject, and may not fully grasp the implication of different algorithms, modes, and other parameters. The concepts in this book are largely taught by example, including incorrect uses of cryptography and how "bad" cryptography can be broken. By digging into the guts of cryptography, you can experience w ...
Applied Cryptography in .NET and Azure Key Vault
Benefit from Microsoft's robust suite of security and cryptography primitives to create a complete, hybrid encryption scheme that will protect your data against breaches. This highly practical book teaches you how to use the .NET encryption APIs and Azure Key Vault, and how they can work together to produce a robust security solution.
Applied Cryptography in .NET and Azure Key Vault begins with an introduction to the dangers of data breaches and the basics of cryptography. It then takes you through important cryptographic techniques and practices, from hashing and symmetric/asymmetric encryption, to key storage mechanisms. By the end of the book, you'll know how to combine these cryptographic primitives into a hybrid encryption scheme that you can use in your applications.
Author Stephen Haunts brings 25 years of software development and security experience to the table to give you the concrete skills, knowledge, and code you need to implement the latest encryption standards in yo ...
Make Your Own Pixel Art
Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper!
Make Your Own Pixel Art will teach you how to: Create pixel art using the most popular art software and the common tools they provide; Draw with pixels, including coverage of sculpting, shading, texture, and color use; The basics of motion and how to animate your pixel art creations; Best practices for saving, sharing, sketching, and adding emotion to your art.
With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in ...
Learn Clip Studio Paint, 2nd Edition
Clip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features.
By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish. ...
Learn the core concepts and techniques you need to know to take better photos, from choosing the best lens for your stylistic goals to selecting the right camera settings for different lighting conditions.
With clear explanations and highly visual examples, Sean T. McHugh takes you from basic concepts like exposure and depth of field to more advanced topics, such as how camera lenses and sensors capture light to produce images. You'll learn not only which camera settings to use in different situations but also the reasons why.
Choose lenses that give greater control over perspective; Minimize image noise by understanding how digital sensors work; Get the exposure you want even in fog, mist, or haze; Improve hand-held shots by mastering shutter speed and autofocus; Use tripods, lens filters, and flash to enhance image capture.
Whether you want to understand digital photography at a deeper level or simply want to take better photos, Understanding Photography will help you get th ...
Graphics and Multimedia for the Web with Adobe Creative Cloud
Upgrade your skills in Adobe Creative Cloud and enhance your corporate or personal website with multimedia and graphics. In this book you'll look at the latest versions of five core Adobe programs: Photoshop, Illustrator, Animate (formerly Flash), Media Encoder and Dreamweaver. As you work with each of these programs to create images, animations, audio and video you will see how each one can help you complete and finally integrate your multimedia files into a final mobile friendly website.
Adding new multimedia features to your website does not have to be difficult or confusing. If you plan your route and goals correctly, along the way you will see how each software has its own use, but ultimately, how they can all work together for a common goal. This book also shows you how additional Creative Cloud software can be used with the core five programs should you want to add further interactivity.
Use Adobe Creative Cloud software to create graphics and multimedia for a website; Ren ...
Canon EOS Rebel T7/2000D For Dummies
Your Canon EOS Rebel T7/1400D provides enough camera power to take the pro-style shots you've dreamed of shooting - and this book shows you how. Canon EOS Rebel T7/1400D For Dummies bridges the gap between taking quick shots in auto mode and taking charge of the settings that offer full control of your pictures focus, color, and light balance.
Take a peek inside to discover all the expert tips and tricks to take brag-worthy portraits, action shots, and close-ups - in a flash. No matter your subject, you'll get all the know-how and instruction you need to get the picture-perfect shot every time.
Get started with automatic and creative modes; Take full control of exposure to achieve better results; Understand the settings that control light and color; Follow steps on properly using flash.
Even if you've never picked up a DSLR camera, this friendly guide makes it fast and easy to unlock all your powerful Canon has to offer! ...
Real-Time 3D Graphics with WebGL 2, 2nd Edition
As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.
Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.
This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each ...
R Graphics Cookbook, 2nd Edition
R Graphics Cookbook provides more than 150 recipes to help scientists, engineers, programmers, and data analysts generate high-quality graphs quickly - without having to comb through all the details of R's graphing systems. Each recipe tackles a specific problem with a solution you can apply to your own project and includes a discussion of how and why the recipe works.
Most of the recipes in this second edition use the updated version of the ggplot2 package, a powerful and flexible way to make graphs in R. You'll also find expanded content about the visual design of graphics. If you have at least a basic understanding of the R language, you're ready to get started with this easy-to-use reference.
Use R's default graphics for quick exploration of data; Create a variety of bar graphs, line graphs, and scatter plots; Summarize data distributions with histograms, density curves, box plots, and more; Provide annotations to help viewers interpret data; Control the overall appearance of ...
The Game Console
The Game Console is a tour through the evolution of video game hardware, with gorgeous full-color photos of 86 consoles and their grisly innards. You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, ending with modern consoles like the Xbox One, PlayStation 4, and Wii U.
Throughout the book, you'll also discover many consoles you never knew existed, and get a rare peek at the hardware inside some of history's most iconic video game systems. ...
OpenGL 4 Shading Language Cookbook, 3rd Edition
OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them.
The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics.
OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). Yo ...