||Material Design implementation with AngularJS|
Building web and mobile apps that are interactive, fluid and provide consistent experience across devices ranging from desktops, tablets and smart phones is challenging. User Interface (UI) elements need to adapt to various screen sizes and yet the code behind need to be reusable and follow best of coding practices.
Material Design with AngularJS details out building such sophisticated web and mobile apps by combining Material Design and AngularJS concepts.
Material design takes mobile-first approach. User Interactions are built to be natural with animations, positioning of elements and more.
AngularJS provides many web development features like routing, accessibility, localization etc. out of box. And the framework's implementation of design patters like Dependency Injection, Model View Controller or Model View-View Model will allow better separation of concerns.
This combination of technologies, Material Design and AngularJS is going to be powerful with Web being a dominant platform and hybrid approach for mobile apps becoming popular every day. The approach is suitable for large enterprise or an individual developer - code once and reuse on multiple platforms and screen sizes.
||Qt5 C++ GUI Programming Cookbook|
With the advancement of computer technology, the software market is exploding with tons of software choices for the user, making their expectations higher in terms of functionality and the look and feel of the application. Therefore, improving the visual quality of your application is vital in order to overcome the market competition and stand out from the crowd.
This book will teach you how to develop functional and appealing software using Qt5 through multiple projects that are interesting and fun. This book covers a variety of topics such as look-and-feel customization, GUI animation, graphics rendering, implementing Google Maps, and more. You will learn tons of useful information, and enjoy the process of working on the creative projects provided in this book.
||Mastering PostCSS for Web Design|
PostCSS is a tool that has quickly emerged as the future of existing preprocessors such as SASS and Less, mainly because of its power, speed, and ease of use. This comprehensive guide offers in-depth guidance on incorporating cutting-edge styles into your web page and at the same time maintaining the performance and maintainability of your code.
The book will show how you can take advantage of PostCSS to simplify the entire process of stylesheet authoring. It covers various techniques to add dynamic and modern styling features to your web pages. As the book progresses, you will learn how to make CSS code more maintainable by taking advantage of the modular architecture of PostCSS. By the end of this book, you would have mastered the art of adding modern CSS effects to web pages by authoring high performing, maintainable stylesheets.
||Beginning RPG Maker MV, 2nd Edition|
Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain's newest role playing game development engine.
||Architecting HBase Applications|
HBase is a remarkable tool for indexing mass volumes of data, but getting started with this distributed database and its ecosystem can be daunting. With this hands-on guide, you'll learn how to architect, design and deploy your own HBase applications by examining real-world solutions. Along with HBase principles and cluster deployment guidelines, this book includes in-depth case studies that demonstrate how large companies solved specific use cases with HBase.
Authors Jean-Marc Spaggiari and Kevin O'Dell also provide draft solutions and code examples to help you implement your own versions of those use cases, from master data management (MDM) and document storage to near real-time event processing. You'll also learn troubleshooting techniques to help you avoid common deployment mistakes.
||Android UI Design|
This book seeks to redress this balance by showing you how to get your PM to start treating the design phase of your project seriously. This book is focused entirely on the development of UI features, and you'll be able to practically implementing the design practices that we extol throughout the book.
Starting by briefly outlining some of the factors you need to keep in mind when building a UI, you'll learn the concepts of Android User Interface from scratch. We then move on to formulate a plan on how to implement these concepts in various applications. We will deep dive into how UI features are implemented in real-world applications where UIs are complex and dynamic.
This book offers near complete coverage of UI-specific content including, views, fragments, the wireframing process, and how to add in splash screens—everything you need to make professional standard UIs for modern applications. It will then cover material design and show you how to implement Google's design aesthetic in a practical manner. Finally, it ensures the best possible user experience by analyzing the UI using various tools, and then addressing any problems they uncover.
By the end of the book, you'll be able to leverage the concepts of Android User Interface in your applications in order to attract new customers.
||3D Printing Designs: Design an SD Card Holder|
Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured.
In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.
||Making Sense of Data|
You have a mound of data sitting in front of you and a suite of computation tools at your disposal. And yet, you're stumped as to how to turn that data into insight. Which part of that data actually matters, and where is this insight hidden?
If you're a data scientist who struggles to navigate the murky space between data and insight, this book will help you think about and reshape data for visual data exploration. It's ideal for relatively new data scientists, who may be computer-knowledgeable and data-knowledgeable, but do not yet know how to create effective, explorable representations of data.
||Web Design Blueprints|
The book delivers simple instructions on how to design and build modern Web using the latest trends in web development. You will learn how to design responsive websites, created with modern Flat User Interface design patterns, build deep-scrolling websites with parallax 3D effects, and roll-your-own single-page applications. Finally, you'll work through an awesome chapter that combines them all.
Each chapter features actual lines of code that you can apply right away.
||Beginning SOLID Principles and Design Patterns for ASP.NET Developers|
This book teaches you all the essential knowledge required to learn and apply time-proven SOLID principles of object-oriented design and important design patterns in ASP.NET 5 applications. You will learn to write server-side as well as client-side code that makes use of proven practices and patterns.
SOLID is an acronym used to describe five basic principles of good object-oriented design - Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation and Dependency Inversion. This book covers all five principles and illustrates how they can be used in ASP.NET 5 applications.
Design Patterns are time proven solutions to commonly occurring software design problems. The most well-known catalog of design patterns comes from Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides, the so-called GoF patterns (Gang of Four patterns). This book contains detailed descriptions of how to apply Creational, Structural and Behavioral GoF design patterns along with some Patterns of Enterprise Application Architecture.
||Designing Machine Learning Systems with Python|
Machine learning is one of the fastest growing trends in modern computing. It has applications in a wide range of fields, including economics, the natural sciences, web development, and business modeling. In order to harness the power of these systems, it is essential that the practitioner develops a solid understanding of the underlying design principles.
There are many reasons why machine learning models may not give accurate results. By looking at these systems from a design perspective, we gain a deeper understanding of the underlying algorithms and the optimisational methods that are available. This book will give you a solid foundation in the machine learning design process, and enable you to build customised machine learning models to solve unique problems. You may already know about, or have worked with, some of the off-the-shelf machine learning models for solving common problems such as spam detection or movie classification, but to begin solving more complex problems, it is important to adapt these models to your own specific needs. This book will give you this understanding and more.